[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread anonymous
Follow-up Comment #2, bug #21629 (project freeciv): Using the scenario editor, I had a barb capture my highest shield-producing city in a game of Civ2 Test of Time that I was playing. Apparently, barb cities have no waste at all but almost max corruption (see both screenshots). It's possible that

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread anonymous
Follow-up Comment #3, bug #21629 (project freeciv): Oops didn't realize that there was an upload cap, but the missing screenshot pretty much shows the same thing. (file #20016) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #4491] SDL clients: Handle more than one diplomat asking for what action to take

2014-02-11 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4491 Summary: SDL clients: Handle more than one diplomat asking for what action to take Project: Freeciv Submitted by: sveinung Submitted on: Tue 11 Feb 2014 02:59:50 PM UTC Category: client-sdl

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Edgaras Šeputis
Follow-up Comment #3, bug #21507 (project freeciv): I added new patch with comments reidented, and included rescription in all rulesets. I also have some comments, suggestions: why use inconsistent indentation in code and rulesets (code - spaces over tabs, ruleset tabs over spaces)? I see no

[Freeciv-Dev] [patch #4491] SDL clients: Handle more than one diplomat asking for what action to take

2014-02-11 Thread Sveinung Kvilhaugsvik
Update of patch #4491 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: 0001-Support-diplomat-queue-in-the-SDL-clients.patch Size:13 KB

[Freeciv-Dev] [bug #21639] Minimized chat-view after reconnect

2014-02-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21639 Summary: Minimized chat-view after reconnect Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Feb 2014 09:15:48 PM EET Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Sveinung Kvilhaugsvik
Update of bug #21507 (project freeciv): Status:None = In Progress Assigned to:None = sveinung ___ Follow-up Comment #4: I added new patch

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #21507 (project freeciv): and not ms notepad or such I think Windows users are actually our biggest end-user group nowadays. And for casual Windows user notepad and wordpad are the only ASCII editors. Maybe changing the flag name to something that makes it obvious

[Freeciv-Dev] [patch #4468] Rework road gfx tags

2014-02-11 Thread Marko Lindqvist
Update of patch #4468 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21637] civ2civ3 rules: enabled loss of techs

2014-02-11 Thread Marko Lindqvist
Update of bug #21637 (project freeciv): Category:None = rulesets Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [bug #21637] civ2civ3 rules: enabled loss of techs

2014-02-11 Thread Marko Lindqvist
Update of bug #21637 (project freeciv): Depends on: = bugs #21623 ___ Reply to this item at: http://gna.org/bugs/?21637 ___ Message sent

[Freeciv-Dev] [patch #4469] Reset curl handle between uses

2014-02-11 Thread Marko Lindqvist
Update of patch #4469 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21612] Use of uninitialized redraw

2014-02-11 Thread Marko Lindqvist
Update of bug #21612 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, bug #21507 (project freeciv): You mean changing the rulesets, or is there something missing in ruleset format level? I don't know what he meant but zoc creation has a hard coded rule that ignores the zoc if the source tile or the target tile is_ocean_tile(). See

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, bug #21507 (project freeciv): Review of file #20018 * Marko is right that the flag name could be clearer. * In the auto generated help text: zones of control = zone of control * In the auto generated help text: missing space between it (before your line break) and will

[Freeciv-Dev] [patch #4492] Alignment keeping ASSEMBLE_RGB DISEMBLE_RGB

2014-02-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?4492 Summary: Alignment keeping ASSEMBLE_RGB DISEMBLE_RGB Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Feb 2014 01:56:40 AM EET Category: client-sdl Priority: 5 -

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, bug #21507 (project freeciv): review of file #20018 I missed one. Sorry: * data/helpdata.txt should be updated ___ Reply to this item at: http://gna.org/bugs/?21507

[Freeciv-Dev] [bug #21637] civ2civ3 rules: enabled loss of techs

2014-02-11 Thread David Fernandez
Follow-up Comment #3, bug #21637 (project freeciv): ok, thank you. ___ Reply to this item at: http://gna.org/bugs/?21637 ___ Mensaje enviado vía/por Gna! http://gna.org/

[Freeciv-Dev] [patch #4477] Better configure check for detection of unknown compiler options

2014-02-11 Thread Marko Lindqvist
Update of patch #4477 (project freeciv): Status: In Progress = None Planned Release: 2.4.3, 2.5.0, 2.6.0 = Summary: Better configure check for detection unknown compiler options = Better

[Freeciv-Dev] [patch #4493] Options to enable sfx and/or music

2014-02-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?4493 Summary: Options to enable sfx and/or music Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Feb 2014 03:31:05 AM EET Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-11 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4493 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4481] --without-freeciv-manual

2014-02-11 Thread Marko Lindqvist
Update of patch #4481 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-11 Thread David Fernandez
URL: http://gna.org/bugs/?21640 Summary: AI set taxes 0% to luxury, and 0% science, in wrong situations Project: Freeciv Submitted by: bardo Submitted on: mié 12 feb 2014 02:48:44 UTC Category: ai

[Freeciv-Dev] [patch #4494] helptext_extra()

2014-02-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?4494 Summary: helptext_extra() Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Feb 2014 05:31:50 AM EET Category: client Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #4483] Correct dai_plr_data_get() logmsg

2014-02-11 Thread Marko Lindqvist
Update of patch #4483 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21602] Failure to find alternative gfx for specialist is ignored

2014-02-11 Thread Marko Lindqvist
Update of bug #21602 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-11 Thread David Fernandez
Follow-up Comment #1, bug #21640 (project freeciv): I found the cause, and it is not a bug, but a bad design, imho. It is related to this code inside aihand.c /* Put the remaining to tax or science. */ if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) {

[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-11 Thread David Fernandez
Follow-up Comment #2, bug #21640 (project freeciv): I found the cause, and it is not a bug, but a bad design, imho. It is related to this code inside aihand.c /* Put the remaining to tax or science. */ if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) {

[Freeciv-Dev] [bug #21641] When gold_upkeep_style = 2, building upkeep not taken into account for taxes

2014-02-11 Thread David Fernandez
URL: http://gna.org/bugs/?21641 Summary: When gold_upkeep_style = 2, building upkeep not taken into account for taxes Project: Freeciv Submitted by: bardo Submitted on: mié 12 feb 2014 06:26:21 UTC Category: ai

[Freeciv-Dev] [bug #21641] When gold_upkeep_style = 2, building upkeep not taken into account for taxes

2014-02-11 Thread David Fernandez
Follow-up Comment #1, bug #21641 (project freeciv): After many autogames watching the AI with different gold_upkeep_style, I suspect there is a similar bug that affect the decission to build improvements by AI, but I'm not sure and I do not know this part of the code. When there are units with

[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-11 Thread David Fernandez
Follow-up Comment #3, bug #21640 (project freeciv): After some tests, I suggest simply to remove this condition: || dai_on_war_footing(ait, pplayer) When at war, some extra money could help the AI to win some battle, but extra science is more useful to win the war. I see no reason to stop all

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread David Fernandez
Follow-up Comment #4, bug #21629 (project freeciv): In civ3, corruption/waste could not reduce the production of a city under 1. I like this solution, if possible. ___ Reply to this item at: http://gna.org/bugs/?21629