Update of patch #4649 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22237 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?4852
Summary: Clean up flag restriction documentation
Project: Freeciv
Submitted by: persia
Submitted on: Thu 26 Jun 2014 07:28:00 PM JST
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/patch/?4853
Summary: Gen-move support for autoexplorers
Project: Freeciv
Submitted by: persia
Submitted on: Thu 26 Jun 2014 07:30:34 PM JST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?4854
Summary: Un-hardcode safe house discovery
Project: Freeciv
Submitted by: persia
Submitted on: Thu 26 Jun 2014 07:36:45 PM JST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?4855
Summary: Allow amphibious unit for kill_something_with()
Project: Freeciv
Submitted by: persia
Submitted on: Thu 26 Jun 2014 07:48:22 PM JST
Category: ai
Priority: 5 -
URL:
http://gna.org/patch/?4856
Summary: Remove unused AI channel cache
Project: Freeciv
Submitted by: persia
Submitted on: Thu 26 Jun 2014 09:28:46 PM JST
Category: ai
Priority: 5 - Normal
Update of patch #4799 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4844 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4857
Summary: Move tech_want data to default AI
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 26 Jun 2014 09:15:09 PM EEST
Category: ai
Priority: 5 - Normal
Update of patch #4843 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4846 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4858
Summary: Use terrain_class rather than move_type in AI
Project: Freeciv
Submitted by: persia
Submitted on: Fri 27 Jun 2014 05:15:07 AM JST
Category: ai
Priority: 5 - Normal
Update of patch #4745 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22230 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #4820 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4821 (project freeciv):
Status: In Progress = None
Assigned to: pepeto = None
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Follow-up Comment #1, patch #4858 (project freeciv):
In autogame testing with the Classic ruleset, this seems to cause the AI to
use a much wider variety of units. Especially noteworthy is the use of
Helicopters and Stealth Fighters in the late game, units which previously the
AI mostly ignored
Update of patch #1342 (project freeciv):
Status:None = Wont Do
Open/Closed:Open = Closed
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Follow-up Comment #1:
Trunk doesn't
Update of bug #22235 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22238 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of task #7808 (project freeciv):
Should be Finished on: Sat 07 Jun 2014 00:00:00 BST = Mon 30 Jun 2014
00:00:00 BST
Status:None = Ready For Test
Percent Complete: 0% = 80%
Update of bug #22191 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #3318 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
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http://gna.org/patch/?3318
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Message sent
Update of patch #3317 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
___
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http://gna.org/patch/?3317
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Message sent
Update of patch #3298 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
___
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http://gna.org/patch/?3298
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Message sent
Update of patch #3315 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
___
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http://gna.org/patch/?3315
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Message sent
Update of bug #20081 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
___
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http://gna.org/bugs/?20081
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Message sent
Update of patch #4291 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
___
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http://gna.org/patch/?4291
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Update of patch #3279 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
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http://gna.org/patch/?3279
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Update of bug #21087 (project freeciv):
Planned Release: 2.6.0 = 2.5.0, 2.6.0
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http://gna.org/bugs/?21087
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Update of bug #22235 (project freeciv):
Planned Release: 2.6.0 = 2.5.0, 2.6.0
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http://gna.org/bugs/?22235
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Update of patch #4292 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
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http://gna.org/patch/?4292
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Update of patch #4835 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
One set committed, leaving ticket open as there's probably more to come.
Update of patch #4851 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22236 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.5.0, 2.6.0
Update of bug #8 (project freeciv):
Status:None = Ready For Test
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http://gna.org/bugs/?8
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Follow-up Comment #4, bug #8 (project freeciv):
I don't think it should have ISO in gamestart setting value either. Attached
version of the patch makes it too just WRAPX.
Note that the problem wasn't actually in conversion between freeciv version
formats (no bug there) but in the fact that
Update of patch #4822 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.6 = 2.6.0
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Follow-up Comment #1:
And now all the
Follow-up Comment #5, bug #8 (project freeciv):
S2_4 is ok - savegame.c (loading pre-2.3 savegame) defaults to ORIGINAL_TOPO
instead of DEFAULT_TOPO.
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Update of patch #4821 (project freeciv):
Status:None = Ready For Test
Assigned to:None = persia
___
Follow-up Comment #3:
I was looking
URL:
http://gna.org/patch/?4859
Summary: Alien ruleset unit move rates
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 27 Jun 2014 03:55:35 AM EEST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?22240
Summary: Help still claims infitite movement for No_Bonus
road type
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 27 Jun 2014 04:42:02 AM EEST
Category: client
URL:
http://gna.org/patch/?4860
Summary: Alien: Make Tunnels available from Smart Aliens
already
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 27 Jun 2014 04:49:43 AM EEST
Category: rulesets
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