[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-22 Thread pepeto
Update of bug #22847 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Follow-up Comment #1: Does that mean that

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-22 Thread pepeto
Follow-up Comment #6, bug #22795 (project freeciv): Just in case, because Pepeto wrote that the error message is not (?) visible in 2.5.0-beta1 I didn't mean the error message is not visible at all. I meant that in the particular case of the attached savegame, there was no error message.

[Freeciv-Dev] [patch #5349] dataio: control signature for floating number

2014-10-22 Thread pepeto
Update of patch #5349 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Patch ready for

[Freeciv-Dev] [bug #22761] Network: float overflow

2014-10-22 Thread pepeto
Update of bug #22761 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: 2.6.0 = 2.5.0, 2.6.0 Summary:

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-22 Thread pepeto
Update of bug #22796 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22796 ___ Message posté

[Freeciv-Dev] [bug #20679] [Metaticket] move_unit bugs

2014-10-22 Thread pepeto
Follow-up Comment #2, bug #20679 (project freeciv): See also bug #22765. ___ Reply to this item at: http://gna.org/bugs/?20679 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #19612] Loaded status on unit away from transport

2014-10-22 Thread pepeto
Update of bug #19612 (project freeciv): Status:None = Need Info ___ Follow-up Comment #5: Has anyone observed this bug recently? It has been probably fixed by another way since.

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2014-10-22 Thread pepeto
Update of bug #19904 (project freeciv): Category:None = general ___ Follow-up Comment #8: Has anyone observed this bug recently? It has been probably fixed by another way since it was

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Update of bug #20705 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = pepeto Operating System:

[Freeciv-Dev] [bug #22850] Pillaging buoys doesn't remove vision

2014-10-22 Thread pepeto
URL: http://gna.org/bugs/?22850 Summary: Pillaging buoys doesn't remove vision Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 12:28:34 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2014-10-22 Thread pepeto
Update of bug #20722 (project freeciv): Depends on: = bugs #22851 ___ Reply to this item at: http://gna.org/bugs/?20722 ___ Message posté

[Freeciv-Dev] [patch #5381] Move the assertion in handle_unit_packet_common_assert.patch

2014-10-22 Thread pepeto
URL: http://gna.org/patch/?5381 Summary: Move the assertion in handle_unit_packet_common_assert.patch Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 14:56:26 CEST Category: client

[Freeciv-Dev] [bug #20726] Units in allied transport already when treaty made not shown

2014-10-22 Thread pepeto
Update of bug #20726 (project freeciv): Category:None = general Status: In Progress = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #22852] in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed

2014-10-22 Thread pepeto
URL: http://gna.org/bugs/?22852 Summary: in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 15:07:06 CEST

[Freeciv-Dev] [bug #22852] in unit_transport_unload(): assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed

2014-10-22 Thread pepeto
Additional Item Attachment, bug #22852 (project freeciv): File name: S2_5_send_transported_unit_move.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22852 ___ Message posté

[Freeciv-Dev] [bug #22853] Typo in move_unit(), cause of error messages in client side

2014-10-22 Thread pepeto
URL: http://gna.org/bugs/?22853 Summary: Typo in move_unit(), cause of error messages in client side Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 15:12:02 CEST Category: general

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Update of bug #20705 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #2: Noticed that in all

[Freeciv-Dev] [patch #5382] Don't send transporter stack when sending unit info

2014-10-22 Thread pepeto
URL: http://gna.org/patch/?5382 Summary: Don't send transporter stack when sending unit info Project: Freeciv Submitted by: pepeto Submitted on: mer. 22 oct. 2014 15:26:11 CEST Category: general Priority:

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-22 Thread pepeto
Follow-up Comment #3, bug #20705 (project freeciv): Forgot to mention there will be one remaining bug: after B takes C city, A see the city unoccupied (fogged tile). ___ Reply to this item at: http://gna.org/bugs/?20705

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-10-22 Thread pepeto
Update of bug #18254 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients

2014-10-22 Thread pepeto
Update of bug #19962 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Operating System:

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-10-22 Thread pepeto
Follow-up Comment #2, bug #22081 (project freeciv): I think the cumulative effected should be explicitly disabled in the classic, experimental and civ2civ3 rulesets. I think multiplayer is ok with the cumulative effect. (And all players can build the wonder anyway).

[Freeciv-Dev] [bug #19946] Déjà vu unit movement animation in client

2014-10-22 Thread pepeto
Update of bug #19946 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22789] Deep technology tree goals not working correctly

2014-10-22 Thread pepeto
Update of bug #22789 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22856] gtk+-3.14: Left panel black with Messages and Chat report location other than Merged

2014-10-22 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22856 Summary: gtk+-3.14: Left panel black with Messages and Chat report location other than Merged Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Oct 2014 10:33:25 PM EEST Category:

[Freeciv-Dev] [patch #5383] NationGroup requirement

2014-10-22 Thread Jacob Nevins
URL: http://gna.org/patch/?5383 Summary: NationGroup requirement Project: Freeciv Submitted by: jtn Submitted on: Wed 22 Oct 2014 22:20:47 BST Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from

2014-10-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #22794 (project freeciv): The functionality we lost is support for Surrounded Harbour kind of rules - ruleset's ability to make it impossible to leave/attack out from a city on non-native terrain when enemy is blocking the way. For S2_5 simply reverting the bug #22381

[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from

2014-10-22 Thread Marko Lindqvist
Update of bug #22794 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #2: Attached patch