[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange

2009-10-09 Thread pepeto
Follow-up Comment #3, patch #1328 (project freeciv): Changed that is unit owner changes, all player gets the notification, because maybe others can see it too. (file #6931, file #6932) ___ Additional Item Attachment: File name: trunk_S2_

[Freeciv-Dev] [bug #13841] [Patch] Worklist clean up

2009-10-09 Thread pepeto
Update of bug #13841 (project freeciv): Depends on: => patch #1291 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2009-10-09 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: => patch #1198 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2009-10-09 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: => bugs #13867 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-09 Thread pepeto
Update of patch #1235 (project freeciv): Depends on: => patch #1221 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #14471] SDL client crashes at start

2009-10-09 Thread pepeto
Update of bug #14471 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1327] after editing something the tile information are not correct

2009-10-09 Thread pepeto
Update of patch #1327 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14475] Featured text bug

2009-10-09 Thread pepeto
Update of bug #14475 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name: t

[Freeciv-Dev] [bug #14478] No way to color tiles near settlers

2009-10-09 Thread pepeto
Update of bug #14478 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name: t

[Freeciv-Dev] [bug #14476] Private chat to player is considered as featured sequence

2009-10-09 Thread pepeto
Update of bug #14476 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name: t

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue "clean pollution" order via keyboard or menu

2009-10-09 Thread pepeto
Update of bug #14488 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Again an oddity du

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue "clean pollution" order via keyboard or menu

2009-10-09 Thread Jacob Nevins
URL: Summary: [trunk] Cannot issue "clean pollution" order via keyboard or menu Project: Freeciv Submitted by: jtn Submitted on: Friday 09/10/09 at 21:28 Category: client-gtk-2.0

[Freeciv-Dev] [patch #1327] after editing something the tile information are not correct

2009-10-09 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #1327 (project freeciv): > Could you test this patch before I commit it. I tested the patch and it is working. Thanks! ___ Reply to this item at: __

Re: [Freeciv-Dev] Release Cycles Was: patch #1235

2009-10-09 Thread Matthias Pfafferodt
> 2009/10/9 Marko Lindqvist : >> 2009/10/8 Matthias Pfafferodt : >>> OK; so is there a possibility for this to go into 2.2.0? >>> >> >>  Main reason to very long release cycles is that we want to fit too >> many new features to each release instead of "release early, release >> often". > > I know

[Freeciv-Dev] Release Cycles Was: patch #1235

2009-10-09 Thread Marko Lindqvist
2009/10/9 Marko Lindqvist : > 2009/10/8 Matthias Pfafferodt : >> OK; so is there a possibility for this to go into 2.2.0? >> > >  Main reason to very long release cycles is that we want to fit too > many new features to each release instead of "release early, release > often". I know it can be fru

Re: [Freeciv-Dev] Freeciv patch #1235: [Metaticket] variable city radii

2009-10-09 Thread Marko Lindqvist
2009/10/8 Matthias Pfafferodt : > OK; so is there a possibility for this to go into 2.2.0? > > I have an updated patch which uses radius_sq. It needs some testing but > should be ready latest beginning of next week. But this patch series > touches a lot of code (especially the savegame format). M