[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-07-10 Thread Daniel Markstedt
Update of patch #1696 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #16129] Re-evaluate conflicting nations

2010-07-10 Thread Daniel Markstedt
Update of bug #16129 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)

2010-07-10 Thread Daniel Markstedt
Update of patch #1703 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-07-10 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1717] New Nation - MURCIANS

2010-07-10 Thread Daniel Markstedt
Update of patch #1717 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1719] Updated finnish.ruleset with new leaders

2010-07-10 Thread Daniel Markstedt
Update of patch #1719 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1736] updated italian.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1736 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1738] updated austrian.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1738 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1740] updated swiss.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1740 (project freeciv): Assigned to:None => mixcoatl ___ Reply to this item at: ___ Message se

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Karl Goetz
On Sat, 10 Jul 2010 13:46:29 +0200 Matthias Pfafferodt wrote: > Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: > > Hello all developers of freeciv, > > > > today I submitted some big changes to trunk: > > > > * increase map size to 128.000 (max linear size 512) > > * increase max

[Freeciv-Dev] [patch #1698] Dahomey

2010-07-10 Thread Daniel Markstedt
Follow-up Comment #1, patch #1698 (project freeciv): How do you think about this version? Reduced the layout to four heads and two swords plus the human figure. Any more than that and the rendered png flag ended up a gray blot. BTW, the heads are borrowed from the flag of Corsica, a PD image fro

[Freeciv-Dev] [bug #14205] Bug with utf-8

2010-07-10 Thread Daniel Markstedt
Update of bug #14205 (project freeciv): Planned Release: 2.2.2 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-07-10 Thread Daniel Markstedt
URL: Summary: Superfluous ocean sprites defined in tilesets Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:51 Category: rulesets Severity: 2 - Mino

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-07-10 Thread Daniel Markstedt
Update of bug #15755 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Reported as bug #1

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-07-10 Thread Daniel Markstedt
URL: Summary: Deep ocean sprites won't work in Hex2t tileset Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:36 Category: general Severity: 2 - Mino

[Freeciv-Dev] [bug #15786] freeciv 2.2 client crashes after accepting diplomacy aggreement

2010-07-10 Thread anonymous
Follow-up Comment #7, bug #15786 (project freeciv): can also confirm this issue and removing globalmenu resolves freeciv crash after meeting with diplomats of other nations. globalmenu version was latest ubuntu version at time of this posting from: https://launchpad.net/~globalmenu-team/+archive

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #16222 (project freeciv): I confirm the fix for bug #16245 fixes this for me too. ___ Reply to this item at: ___ Message sent via/by G

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: "format not a string literal and no format arguments"

2010-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #16249 (project freeciv): Back now... The method seems to work, but there are some remaining instances. Attached patch works for me. (Perhaps a newish-GCC thing?) (file #9478) ___ Additional Item Attachment: Fi

[Freeciv-Dev] [patch #1739] [players] use pointers for players

2010-07-10 Thread Matthias Pfafferodt
name: 20100710-01-trunk-use-pointers-for-players.patch Size:89 KB ___ Reply to this item at: <http://gna.org/patch/?1739> ___ Nachricht geschickt von/durch Gna! http://g

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: "format not a string literal and no format arguments"

2010-07-10 Thread Matthias Pfafferodt
est if the attached patch fixes this? I do a debug build (--enable-debug=checks) but get no error(s) ... (file #9476) ___ Additional Item Attachment: File name: 20100710-11-trunk-fix-savegame2.c.patch Size

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: "format not a string literal and no format arguments"

2010-07-10 Thread Jacob Nevins
URL: Summary: Can't build trunk with -Werror: "format not a string literal and no format arguments" Project: Freeciv Submitted by: jtn Submitted on: Saturday 07/10/10 at 22:50 Category: None

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-07-10 Thread anonymous
URL: Summary: GTK Combo popup menu - hardcoded colors Project: Freeciv Submitted by: None Submitted on: Saturday 07/10/2010 at 22:19 CEST Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16222 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: see comment by Lav

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16245 (project freeciv): As far as I can see, it works (and city style too). ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16222 (project freeciv): Assigned to:None => syntron ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16222 (project freeciv): could you please check if the patch for bug #16245 fixes also this? ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Matthias Pfafferodt
gt; 2.3.0 ___ Follow-up Comment #2: that's all due to the specenum patches. I did use strcmp instead of fc_strcasecmp which ignores the case ... (file #9475) ___ Additional Item Attachment: File nam

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16246 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #4: fast applying the

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #2, bug #16246 (project freeciv): Works for me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Matthias Pfafferodt
gt; 2.3.0 ___ Follow-up Comment #1: this seems to be my error (see patch #1647); I did miss two '!' in ./server/cityhand.c:handle_city_change() (file #9474) ___ Additional Item Attachment: File name

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
URL: Summary: Can't change production in a city Project: Freeciv Submitted by: heilkitty Submitted on: Суббота 10.07.2010 at 14:19 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #16245 (project freeciv): I see this too on trunk (r17548) but not S2_2. Hmm. Along with bug #16222, I wonder if this is evidence for widespread breakage of the effects system? ___ Reply to this item at:

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread anonymous
URL: Summary: Every government is allowed at start Project: Freeciv Submitted by: None Submitted on: Суббота 10.07.2010 at 15:50 CEST Category: rulesets Severity: 4 - Important

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Andreas Røsdal
Good work, Matthias. I like these improvements very much, and can give trunk a test. Andreas > Hello all developers of freeciv, > > today I submitted some big changes to trunk: > > * increase map size to 128.000 (max linear size 512) > * increase max number of players to 28 > * new savegame fo

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Matthias Pfafferodt
Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: > Hello all developers of freeciv, > > today I submitted some big changes to trunk: > > * increase map size to 128.000 (max linear size 512) > * increase max number of players to 28 should be 128! > * new savegame format (use 'set sav

[Freeciv-Dev] Please test trunk!

2010-07-10 Thread Matthias Pfafferodt
Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be f

[Freeciv-Dev] [bug #16234] fix pplayer->server.private_map

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16234 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-07-10 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1638 (project freeciv): keeping this open for more cleanups from warclient ... ___ Reply to this item at: ___ Nachricht geschickt v

[Freeciv-Dev] [patch #1629] cleanup struct unit

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1629 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1731 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1730] [players] use bv_player for gives_shared_vision and really_gives_vision

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1730 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1630] [players] cleanup struct player

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1630 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1729] [players] move embassy data into diplstates

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1729 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1728 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1733 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1735] use specenum.h for SSET_*

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1735 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1541] new savegame format

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1541 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1720] generalize definition of the map size

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1720 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1726] update server setting type boolean

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1726 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16228] no error message if loading locked settings from savegame

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16228 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16224] fix loading of settings at game start

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16224 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1734] use width of the overview to determine the number of units to display

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1734 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed Planned Release:2.2.2, 2.3.0 => 2.3.0 ___

[Freeciv-Dev] [bug #16071] Default savegame prefix should include 'freeciv'

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16071 (project freeciv): Planned Release: 2.3.0 => 2.2.2, 2.3.0 ___ Follow-up Comment #6: ups; I did also apply this to S2_2. If this is not wanted please revert the patch

[Freeciv-Dev] [bug #16071] Default savegame prefix should include 'freeciv'

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16071 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: