[Freeciv-Dev] [bug #16292] Shields get distorted

2010-08-22 Thread Egor Vyscrebentsov

Follow-up Comment #3, bug #16292 (project freeciv):

> For example, how can you assign the output of 'inkscape -W' to a variable
in the script?

res=`inkscape -W`
res=$(inkscape -W)
You may choose.

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[Freeciv-Dev] [bug #16292] Shields get distorted

2010-08-22 Thread Daniel Markstedt

Update of bug #16292 (project freeciv):

  Status:None => Need Info  

___

Follow-up Comment #2:

You can get the image width 'inkscape -W' and then define the export area
with 'inkscape -a=x[value1]:y0:x[value2]:y1'

I'm not good enough with shell scripting to implement it, though... For
example, how can you assign the output of 'inkscape -W' to a variable in the
script?

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[Freeciv-Dev] [bug #16292] Shields get distorted

2010-08-22 Thread Daniel Markstedt

Follow-up Comment #1, bug #16292 (project freeciv):

One idea is to crop the right and leftmost 1/6 of the image before
compositing with the mask.

Though this might cause unwanted behavior with flags that have emblems that
are not centered or are otherwise unsymmetrical.

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[Freeciv-Dev] [bug #13813] Where are the FUADEC pics?

2010-08-22 Thread Daniel Markstedt

Update of bug #13813 (project freeciv):

Category:None => freeciv.org
  Status:None => Need Info  

___

Follow-up Comment #1:

They're not on rt.freeciv.org at least.

Does someone know which server the old.freeciv.org domain used to point to? I
hope it's not the same as ftp.freeciv.org...

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[Freeciv-Dev] [bug #15284] Newly Installed Freeciv-2.1.9b1 Will Not Run

2010-08-22 Thread Daniel Markstedt

Update of bug #15284 (project freeciv):

  Status:None => Need Info  

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Follow-up Comment #2:

Am I correct to assume that this bug is reported against a 10.4 (Tiger)
system?

Also, is is a PPC or x86 machine?

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[Freeciv-Dev] [bug #16518] Replace semicolon in tutorial

2010-08-22 Thread Daniel Markstedt

Update of bug #16518 (project freeciv):

Category:None => general
  Status:None => Ready For Test 
 Assigned to:None => dmarks 
 Planned Release: => 2.3.0  
 Summary:   Replace ; => Replace semicolon in
tutorial

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Follow-up Comment #1:

As you wish.

(file #9986)
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Additional Item Attachment:

File name: trunk-semicolon_in_tutorial.diff Size:0 KB


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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread Jacob Nevins

Update of bug #16500 (project freeciv):

 Assigned to:None => jtn


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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread Jacob Nevins

Follow-up Comment #7, bug #16500 (project freeciv):

Attached a patch for the first part of this: make "merge" override "split"
(and document this), for S2_2 and trunk.

I intend to get this into 2.2.3 (unless anyone comments otherwise, of
course). The next part, merging the options on trunk, will take a little
longer; I'll raise a new bug if it drags on.

(file #9985)
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Additional Item Attachment:

File name: S2_2-trunk-gtk2-merge-overrides-split.diff Size:3 KB


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[Freeciv-Dev] [bug #16520] Voteinfo bar never shown if "Merge the message notebook and the map notebook" set

2010-08-22 Thread Jacob Nevins

URL:
  

 Summary: Voteinfo bar never shown if "Merge the message
notebook and the map notebook" set
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/22/10 at 22:28
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

With head of S2_2 (r17846) and 2.2.2 at least. The only way to vote in this
configuration is to enter "/vote" on the chatline.




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[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-22 Thread Jacob Nevins

Additional Item Attachment, bug #16440 (project freeciv):

File name: S2_2-trunk-long-voteinfo-bar-is-long-extra2.diff Size:2 KB


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[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-22 Thread Ann

Follow-up Comment #7, patch #1250 (project freeciv):

It's difficult, when it has been ruled by foreign powers for most of its
history, and there is the limit with living leaders.  Anyhow, it's always
possible to add to or modify this list later--maybe someone from Malta will
take on the task after seeing it in the game.

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[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-22 Thread Jacob Nevins

Follow-up Comment #8, bug #16440 (project freeciv):

I've just realised that the display of the voteinfo bar in the pregame screen
now depends on the in-game display options, which doesn't seem right.

Since the pregame window defaults to being fairly small, the new split-line
behaviour seems like the right behaviour. Working on a new patch.

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[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-22 Thread Jacob Nevins

Follow-up Comment #7, bug #16440 (project freeciv):

Attached a patch againt current svn to split based on "Arrange widgets for
small displays", which I suggest we commit under this bug before 2.2.3. I'm
happy to handle committing this if you like the change.

Doesn't attempt to fix voteinfo with merged notebooks; that'll be another
bug.

(file #9983)
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Additional Item Attachment:

File name: S2_2-trunk-long-voteinfo-bar-is-long-extra.diff Size:1 KB


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[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-22 Thread J.M. Maalderink

Follow-up Comment #6, patch #1250 (project freeciv):

It would also be better to have some more people that are actually from Malta
(some insurgent perhaps, or a popular religious leader) instead of foreigners
who ruled the island, but it's really hard to find anyone like that.

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[Freeciv-Dev] [bug #16305] Incorrect building sabotage handling for diplomats

2010-08-22 Thread Jacob Nevins

Update of bug #16305 (project freeciv):

 Summary: Incorrect sabotage handling for diplomats =>
Incorrect building sabotage handling for diplomats


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[Freeciv-Dev] [bug #16305] Incorrect sabotage handling for diplomats

2010-08-22 Thread Jacob Nevins

Update of bug #16305 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-22 Thread Jacob Nevins

Update of bug #16499 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16449] Document that international traderoutes don't pay attention to trademindist

2010-08-22 Thread Jacob Nevins

Update of bug #16449 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-22 Thread Ann

Follow-up Comment #11, patch #1255 (project freeciv):

Just a plain brown cross on the white background would probably work, but I'm
quite open to suggestions, especially ones accompanied by an image...

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[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-22 Thread Ann

Follow-up Comment #5, patch #1250 (project freeciv):

I would have liked to include a leader from every era, but if the translation
issue is a blocking one, this is preferable to waiting until a translation can
be found.

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[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-22 Thread J.M. Maalderink

Follow-up Comment #4, patch #1250 (project freeciv):

What about this one? I removed the untranslated leaders and added two new
ones.

(file #9982)
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Additional Item Attachment:

File name: maltese.rulesetSize:2 KB


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[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-22 Thread anonymous

Follow-up Comment #10, patch #1496 (project freeciv):

Rus' polity is widely considered an early predecessor of three modern East
Slavic nations: Belarusians, Russians and Ukrainians. Attempts to nationalize
the medieval state's history are common among historians from the modern three
countries.

http://en.wikipedia.org/wiki/Kievan_Rus'

Here we can see an attempt to nationalize the medieval state's history by
Russians. :)

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[Freeciv-Dev] [bug #16518] Replace ;

2010-08-22 Thread Andrej Svininykh

URL:
  

 Summary: Replace ;
 Project: Freeciv
Submitted by: jerdna
Submitted on: Воскресенье 22.08.2010 at 17:36
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2+
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

In tutorial translantion replace sign in this row:

Congratulations; you have grown a city to size 13.

Replace

Congratulations, you have grown a city to size 13.

or

Congratulations! You have grown a city to size 13.





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[Freeciv-Dev] [patch #1882] Seljuk nation

2010-08-22 Thread Daniel Markstedt

Update of patch #1882 (project freeciv):

 Assigned to:None => mixcoatl   


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[Freeciv-Dev] [bug #16516] Typo in a string

2010-08-22 Thread pepeto

Update of bug #16516 (project freeciv):

Category:  client => rulesets   
  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Thank you for reporting. This has already been reported and fixed (see bug
#16401), it will be effective in Freeciv 2.2.3.


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[Freeciv-Dev] [bug #16516] Typo in a string

2010-08-22 Thread anonymous

URL:
  

 Summary: Typo in a string
 Project: Freeciv
Submitted by: None
Submitted on: domenica 22/08/2010 alle 17:59 CEST
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: pa...@sammiche.li
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

String 4824 in freeciv 2.2.2 PO's say:

"The history of Laos starts with the Lan Xang kingdom created in the 14th
century and ended in late 18th century with invasion of Siam (Thailand). In
the end of the 19th century, Laos became part of French Indochina. French
rule ended with independence in 1946 followed by 30 years of civil war. In
1975 the communist Pathet Lao established strict solicalist regime. However,
in 1986 the liberalization and a gradual return to private enterpise
started."

I think it should be "socialist" and not "solicalist".

"..In 1975 the communist Pathet Lao established strict socialist regime..."




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[Freeciv-Dev] [patch #1882] Seljuk nation

2010-08-22 Thread Andrzej G.

URL:
  

 Summary: Seljuk nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Sunday 08/22/2010 at 15:50
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Flag:
http://www.fotw.net/images/t/tr!selcu.gif



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File Attachments:


---
Date: Sunday 08/22/2010 at 15:50  Name: seljuk.ruleset  Size: 1kB   By:
artaxes



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[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-22 Thread pepeto

Update of bug #16506 (project freeciv):

  Status:None => Need Info  


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[Freeciv-Dev] [bug #16509] Blank hostname

2010-08-22 Thread pepeto

Update of bug #16509 (project freeciv):

 Assigned to:None => cazfi  

___

Follow-up Comment #1:

Probably, we should set the flag NI_NAMEREQD to the call to getnameinfo(),
else if the hostname of the address cannot be resolved, getnameinfo() would
return 0, if I understand correctly the man pages.


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[Freeciv-Dev] [bug #16514] Several typos detected

2010-08-22 Thread Daniel Markstedt

Update of bug #16514 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => dmarks 


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[Freeciv-Dev] [bug #16515] Overview options

2010-08-22 Thread pepeto

Update of bug #16515 (project freeciv):

Priority:  5 - Normal => 1 - Later  

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Follow-up Comment #1:

Maybe we could make a menu popup when clicking the overview with a mouse
button.


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[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-22 Thread pepeto

Follow-up Comment #4, bug #16499 (project freeciv):

With 2.2.2, you cannot have better. But since 2.2.2, some improvement have
been made (e.g., you are talking about bug #16346).


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[Freeciv-Dev] [bug #16515] Overview options

2010-08-22 Thread Angelo Locritani

URL:
  

 Summary: Overview options
 Project: Freeciv
Submitted by: alocritani
Submitted on: Sunday 08/22/10 at 15:10
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I'd like to see implemented small buttons in order to activate/deactivate the
overview layers (border, terrain, units, cities) without having to select
Game->Option->Local client->Overview tab.




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[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-22 Thread Angelo Locritani

Follow-up Comment #3, bug #16499 (project freeciv):

sorry, how are you been able to put messages tab BELOW chat tab?
with 2.2.2 I'm only able to put them NEXT each other, also with  option
"Arrange widgets for small displays" enabled

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[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread pepeto

Follow-up Comment #5, bug #16510 (project freeciv):

If both share the same datas, yes. You can however improves them, configuring
with _--prefix_ and _--datadir_ to specify the directory to use (e.g.
_./configure --datadir=/usr/local/share/freeciv-2.2/).


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[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread Peter

Follow-up Comment #4, bug #16510 (project freeciv):

I have type make install, they come no errors.
But, I have Install 2 Versions of Freeciv, is this the Problem?

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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread Jacob Nevins

Follow-up Comment #6, bug #16500 (project freeciv):

Doesn't even compile yet, I'm afraid :)
If I get stuck for much longer I'll do the simple part of the patch for S2_2
(for 2.2.3) and trunk and do the new option later.

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[Freeciv-Dev] [bug #16514] Several typos detected

2010-08-22 Thread Joan Creus

URL:
  

 Summary: Several typos detected
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 08/22/10 at 13:28
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I have found a few more typos during translation, mostly in new nations, and
one in the client options.

Everything is in trunk; 2.2 is not affected.

Patches attached.



___

File Attachments:


---
Date: Sunday 08/22/10 at 13:28  Name: nations.diff  Size: 3kB   By: jcreus
Patches for trunk

---
Date: Sunday 08/22/10 at 13:28  Name: options.diff  Size: 839B   By: jcreus
Patches for trunk


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[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread pepeto

Follow-up Comment #3, bug #16510 (project freeciv):

It seems in your case the problem is not linked with IPv4/IPv6 handling.
There are two strange errors for me:


1: Could not find included file "multiplayer/ai_effects.ruleset"


Why your server try to load this file? Why does it produces an error?


0: Could not load ruleset
'/usr/local/share/freeciv/default/effects.ruleset':
In secfile_from_input_file() [registry.c:578]: secfile
'/usr/local/share/freeciv/default/effects.ruleset' in section 'datafile':
Expected entry name
file "/usr/local/share/freeciv/default/effects.ruleset", line 20, pos 40
looking at: '"'


This error is level LOG_FATAL, it makes the server stopping here. You
probably forgot to perform _make install_.


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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread pepeto

Follow-up Comment #5, bug #16500 (project freeciv):

Well, your plan seems good. Where could I test the patches?


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[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread Peter

Follow-up Comment #2, bug #16510 (project freeciv):

I have reinstall Freeciv (its better now).
But when I try to start the server manualy he told me:

[code]pe...@linux-zuw3:~> freeciv-server
Freeciv Version 2.2.99-dev Server
Weitere Informationen zu Freeciv finden Sie auf http://www.freeciv.org/.
2: Cannot open IPv6 socket, trying IPv4 instead
2: Lade Regelsätze
1: Could not find included file "multiplayer/ai_effects.ruleset"
0: Could not load ruleset
'/usr/local/share/freeciv/default/effects.ruleset':
In secfile_from_input_file() [registry.c:578]: secfile
'/usr/local/share/freeciv/default/effects.ruleset' in section 'datafile':
Expected entry name
  file "/usr/local/share/freeciv/default/effects.ruleset", line 20, pos 40
  looking at: '"'
[/code]

How can I try to use IPv4?

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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread Jacob Nevins

Follow-up Comment #4, bug #16500 (project freeciv):

I was going with a slightly different plan, but hadn't got very far along the
road of implementing it:

Replace the two options "Merge the message notebook and the map notebook" and
"Split bottom notebook area" with a single option, which currently looks like
(very WIP!):


  GEN_ENUM_OPTION(gui_gtk2_message_chat_location,
  N_("Message and chat ?reports location"),
  N_("Controls where the Message and Chat ?reports "
 "appear relative to the main view containing the
map.\n"
 "'Split' allows all three to be seen simultaneously, "
 "which is best for multiplayer, but requires a large "
 "window to be usable.\n"
 "'Separate' puts Messages and Chat in a notebook "
 "separate from the main view, so that one of them "
 "can always be seen alongside the main view.\n"
 "'Merged' makes the Messages and Chat ?reports into "
 "tabs alongside the map and other reports; this "
 "allows a larger map view on small screens.\n"
 "This option requires a restart in order to take "
 "effect."), COC_INTERFACE, GUI_GTK2,
  MSG_SEPARATE /* ignored! */,
  gui_gtk2_message_chat_location_options, NULL),


Keeping "arrange widgets for small screens" as separate.

This means the user isn't led into specifying "merge" and "split"
simultaneously. I then added a backward-compatibility wart when loading
settings for existing settings files whereby "merge" overrides "split" and
the result is written back out as the new option (this would happen when
migrating 2.2.x to 2.3.x, which have separate rc-files, so in the common case
it doesn't mess up people who downgrade).

I don't think S2_2 has as good support for enumerated client options as
trunk, so I was going to keep the existing boolean options and just make
"merge" override "split" on S2_2 (with documentation) -- this would be
equivalent to my trunk patch.

But this is the first enumerated client option on trunk and I was running
into some issues with that, which I was going to raise separately, but I'm a
bit short of time right now.

Comparing with your proposal: I think in the second of your options, the
messages/chat go to the right rather than the bottom (that's the current
behaviour) and "split" still makes sense, but in the third, messages/chat are
in the map view and "split" makes no sense (unless it's useful to be able to
see both messages and chat but not the map or anything else? I can't imagine
the third option is any good for multiplayer anyway.)

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[Freeciv-Dev] [bug #16501] Rework team slots

2010-08-22 Thread pepeto

Follow-up Comment #3, bug #16501 (project freeciv):

Updated patch against current trunk.


(file #9976)
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Additional Item Attachment:

File name: trunk_team_slot2.diff  Size:39 KB


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[Freeciv-Dev] [bug #16500] "Merge message/map notebook" and "Split bottom notebook area" don't interact well

2010-08-22 Thread pepeto

Follow-up Comment #3, bug #16500 (project freeciv):

I think we should merge "Arrange widgets for small displays" and "Merge the
message notebook and the map notebook". What we really need is:
* Classical Freeciv.
* Small display (like with former "Arrange widgets for small displays").
* Very small display ("Merge the message notebook and the map notebook").

"Split bottom notebook area" may interact alone, because it's mostly a
multiplayer option, to be able to see messages and chat on the same time. In
the 2 first cases, they should separate the bottom area horizontally. In the
third case, the chat tab and the message tab should go to the right and be
split vertically.

This is just a proposition. Maybe some things should be renamed according to
those changes.


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[Freeciv-Dev] [patch #1868] Remove pooled team research optionally

2010-08-22 Thread pepeto

Update of patch #1868 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Patch ready.


(file #9975)
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File name: trunk_team_pooled_research.diff Size:6 KB


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[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure

2010-08-22 Thread pepeto

Update of patch #1869 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16341] Ignore case when sorting players by name

2010-08-22 Thread pepeto

Update of bug #16341 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1872] Remove old and wrong comment in player_destroy()

2010-08-22 Thread pepeto

Update of patch #1872 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16496] Crash being detached (observer) from a player after player remove

2010-08-22 Thread pepeto

Update of bug #16496 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16495] Possible crash in server_remove_player()

2010-08-22 Thread pepeto

Update of bug #16495 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16494] 1: build_tile_data() tile (x, y) has no terrain!

2010-08-22 Thread pepeto

Update of bug #16494 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16491] assertion fails in make_contact(), after using editor

2010-08-22 Thread pepeto

Update of bug #16491 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16445] Loading civ1 and civ2 rulesets produce error messages

2010-08-22 Thread pepeto

Update of bug #16445 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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