[Freeciv-Dev] [patch #2296] [c++ gui] extern "C" declaration for new fcthread.h header

2011-01-12 Thread Marko Lindqvist
Update of patch #2296 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17475] SDL client compilation fails due to ensure_color() namespace conflict

2011-01-12 Thread Marko Lindqvist
Update of bug #17475 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17475] SDL client compilation fails due to ensure_color() namespace conflict

2011-01-12 Thread Marko Lindqvist
URL: Summary: SDL client compilation fails due to ensure_color() namespace conflict Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 04:53:42 AM EET Category: client-sdl

[Freeciv-Dev] [bug #17474] rgbcolor.c includes registry.*c* causing linking failure with shared libraries

2011-01-12 Thread Marko Lindqvist
Update of bug #17474 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17474] rgbcolor.c includes registry.*c* causing linking failure with shared libraries

2011-01-12 Thread Marko Lindqvist
URL: Summary: rgbcolor.c includes registry.*c* causing linking failure with shared libraries Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 04:42:45 AM EET Category: genera

[Freeciv-Dev] [patch #2303] Configure time check for AI module support

2011-01-12 Thread Marko Lindqvist
Update of patch #2303 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17470] set qt as maintained client

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #17470 (project freeciv): Problem is that we don't have "maintained, but unusable" category. I listed it under unmaintained ones for now just so it doesn't confuse users. Your patch goes quite to opposite end, listing it as first one of maintained clients (so everyone tr

[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-12 Thread Marko Lindqvist
Update of patch #2324 (project freeciv): Depends on: => patch #2323 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-12 Thread Marko Lindqvist
URL: Summary: Call enemies_at() through ai interface Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 04:12:01 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2323] Call aiferry_init_ferry() through ai interface

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #2323 (project freeciv): There is 20 calls from server common code to default ai specific code after this. One of them is the setup function that should remain as the single entry point. This number was got by removing ai libs from list of libs to link to server and:

[Freeciv-Dev] [patch #2323] Call aiferry_init_ferry() through ai interface

2011-01-12 Thread Marko Lindqvist
Update of patch #2323 (project freeciv): Depends on: => patch #2322 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2323] Call aiferry_init_ferry() through ai interface

2011-01-12 Thread Marko Lindqvist
URL: Summary: Call aiferry_init_ferry() through ai interface Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 03:49:07 AM EET Category: ai Priority: 5 - Norma

[Freeciv-Dev] [patch #2322] Call assess_danger_player() through ai interface

2011-01-12 Thread Marko Lindqvist
Update of patch #2322 (project freeciv): Depends on: => patch #2321 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2322] Call assess_danger_player() through ai interface

2011-01-12 Thread Marko Lindqvist
URL: Summary: Call assess_danger_player() through ai interface Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 03:36:50 AM EET Category: ai Priority: 5 - Nor

[Freeciv-Dev] [patch #2321] Split ai_unit_task in to ai tasks and advisor tasks

2011-01-12 Thread Marko Lindqvist
Update of patch #2321 (project freeciv): Depends on: => patch #2311 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2321] Split ai_unit_task in to ai tasks and advisor tasks

2011-01-12 Thread Marko Lindqvist
URL: Summary: Split ai_unit_task in to ai tasks and advisor tasks Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 03:19:57 AM EET Category: ai Priority: 5 -

[Freeciv-Dev] [bug #17471] problem loading game

2011-01-12 Thread Jordi Negrevernis i Font
URL: Summary: problem loading game Project: Freeciv Submitted by: jorneg Submitted on: miƩ 12 ene 2011 23:40:22 GMT Category: general Severity: 3 - Normal Prior

[Freeciv-Dev] [patch #1845] [metaticket] Use curl for fetching files and pages over network

2011-01-12 Thread Marko Lindqvist
Update of patch #1845 (project freeciv): Depends on: => patch #2320 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2320] Add netfile_get_section_file()

2011-01-12 Thread Marko Lindqvist
URL: Summary: Add netfile_get_section_file() Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Jan 2011 01:29:21 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1845] [metaticket] Use curl for fetching files and pages over network

2011-01-12 Thread Marko Lindqvist
Update of patch #1845 (project freeciv): Summary: libcurl => [metaticket] Use curl for fetching files and pages over network ___ Reply to this item at:

[Freeciv-Dev] [patch #2290] Evenki nation

2011-01-12 Thread Daniel Markstedt
Follow-up Comment #2, patch #2290 (project freeciv): Adding one leader. (file #11828) ___ Additional Item Attachment: File name: evenki.ruleset Size:1 KB ___ Reply

[Freeciv-Dev] [patch #2319] Nenets nation

2011-01-12 Thread Daniel Markstedt
URL: Summary: Nenets nation Project: Freeciv Submitted by: dmarks Submitted on: Wed 12 Jan 2011 02:27:37 PM PST Category: rulesets Priority: 5 - Normal Status

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #21, patch #1819 (project freeciv): Have you followed instructions in comment #1? More specifically, have you enabled building shared libraries/modules? We still miss configure checks to make sure that selected configure option combination is sane. _

[Freeciv-Dev] [bug #17469] list ai modules setting in config summary

2011-01-12 Thread Matthias Pfafferodt
Update of bug #17469 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #17468] fix ghana ruleset

2011-01-12 Thread Matthias Pfafferodt
Update of bug #17468 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #17470] set qt as maintained client

2011-01-12 Thread Matthias Pfafferodt
2.4.0 ___ Details: ___ File Attachments: --- Date: Mi 12 Jan 2011 22:52:33 CET Name: 20110112-set-qt-as-maintained-client.patch Size: 936B By: s

[Freeciv-Dev] [bug #17469] list ai modules setting in config summary

2011-01-12 Thread Matthias Pfafferodt
2.4.0 ___ Details: ___ File Attachments: --- Date: Mi 12 Jan 2011 22:51:41 CET Name: 20110112-list-ai-modules-setting-in-config-summary.patch Siz

[Freeciv-Dev] [bug #17468] fix ghana ruleset

2011-01-12 Thread Matthias Pfafferodt
2.4.0 ___ Details: ___ File Attachments: --- Date: Mi 12 Jan 2011 22:50:48 CET Name: 20110112-fix-ghana-ruleset.patch Size: 880B By: syntron <http://gna

[Freeciv-Dev] [bug #17467] Fetched ini files temporary written to actual files

2011-01-12 Thread Marko Lindqvist
URL: Summary: Fetched ini files temporary written to actual files Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 11:31:55 PM EET Category: general Severity:

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #20, patch #1819 (project freeciv): How should I start the server after it was compiled with ai module support? Simply using the ./ser script results in an error message: #> ./ser Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 This is the server for Freeciv version 2.3.99-d

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-01-12 Thread S.N.
Follow-up Comment #2, bug #17413 (project freeciv): Thanks for the patch. Unfortunately the build still fails (python-3.1.3): Traceback (most recent call last): File "./generate_packets.py", line 1848, in main() File "./generate_packets.py", line 1519, in main content=strip_c_comme

[Freeciv-Dev] [patch #2318] Output window for qt-client

2011-01-12 Thread Marko Lindqvist
Update of patch #2318 (project freeciv): Depends on: => patch #2316 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2318] Output window for qt-client

2011-01-12 Thread Marko Lindqvist
URL: Summary: Output window for qt-client Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 09:23:47 PM EET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #17466] Improving handling of technology exchange

2011-01-12 Thread anonymous
URL: Summary: Improving handling of technology exchange Project: Freeciv Submitted by: None Submitted on: Wed 12 Jan 2011 07:03:31 PM UTC Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #2317] qt-client final link with c++ linker

2011-01-12 Thread Marko Lindqvist
URL: Summary: qt-client final link with c++ linker Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 08:16:47 PM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #2041] Ghana nation (ancient Ghana Empire)

2011-01-12 Thread Daniel Markstedt
Follow-up Comment #3, patch #2041 (project freeciv): You forgot to update the ruler_title field to the 2.3 format! Server sez: 1: "Ghana" male ruler title for nation "Ghana" (nb 129) is not a format. It should match "%s" 1: "Ghana" female ruler title for nation "Ghana" (nb 129) is not a format.

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #19, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client ___ Reply to this item at: _

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #18, bug #15805 (project freeciv): is there a simple way to keep the xaw client playable with bigger cities? For the sdl client the city map is scalled down - it is not nice but working. ___ Reply to this item at:

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #2060 (project freeciv): the problematic one is the next step ;-) (patch #2061) > This patch is currently working fine for xaw client > I think you can go ahead with this one. I will do after there was some time to comment. _

[Freeciv-Dev] [patch #2283] Initial patch for QT-client development

2011-01-12 Thread Marko Lindqvist
Update of patch #2283 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2183] Old Prussian nation

2011-01-12 Thread J.M. Maalderink
Update of patch #2183 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2185] Muscovite nation

2011-01-12 Thread J.M. Maalderink
Update of patch #2185 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2316] Autoconnect with qt-client

2011-01-12 Thread Marko Lindqvist
Update of patch #2316 (project freeciv): Depends on: => patch #2315 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2041] Ghana nation (ancient Ghana Empire)

2011-01-12 Thread J.M. Maalderink
Update of patch #2041 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2316] Autoconnect with qt-client

2011-01-12 Thread Marko Lindqvist
URL: Summary: Autoconnect with qt-client Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 05:42:15 PM EET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #2314] fc_client class

2011-01-12 Thread Marko Lindqvist
Update of patch #2314 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2314] fc_client class

2011-01-12 Thread Marko Lindqvist
Update of patch #2314 (project freeciv): Depends on: => patch #2292 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2315] Add main timer for gui-qt

2011-01-12 Thread Marko Lindqvist
Update of patch #2315 (project freeciv): Depends on: => patch #2314 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2315] Add main timer for gui-qt

2011-01-12 Thread Marko Lindqvist
Update of patch #2315 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: I have confirmed that real_timer_callback() gets called with correct interval with attached pa

[Freeciv-Dev] [patch #2314] fc_client class

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #2314 (project freeciv): For some reason it always crashed when I tried to get also QApplication creation inside fc_client. Tried both inheriting fc_client from QApplication and having an QApplication pointer as member of fc_client. So I ended with patch like this ins

[Freeciv-Dev] [patch #2315] Add main timer for gui-qt

2011-01-12 Thread Marko Lindqvist
URL: Summary: Add main timer for gui-qt Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 03:41:01 PM EET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #2314] fc_client class

2011-01-12 Thread Marko Lindqvist
URL: Summary: fc_client class Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 03:38:23 PM EET Category: client-qt Priority: 5 - Normal Stat

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2011-01-12 Thread Marko Lindqvist
Update of bug #16380 (project freeciv): Status: In Progress => Ready For Test Planned Release: 2.3.0 => 2.2.5, 2.3.0 ___ Follow-up Comment #6: - Fixed to work wh

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #6, patch #2060 (project freeciv): This patch is currently working fine for xaw client I think you can go ahead with this one. ___ Reply to this item at: __

[Freeciv-Dev] [patch #2312] Send number of human players to metaserver

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #2312 (project freeciv): - Corrected way number of humans is counted (file #11815) ___ Additional Item Attachment: File name: HumansToMeta_2312-2.diff Size:1 KB _

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #17, bug #15805 (project freeciv): currently this is ok for cities < 20 or 10 as the city size increases beyond, its not handled by xaw client. to implement a scrollable city map is really tough with current xaw architecture for the maps. It needs a lot of effort. _

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #15805 (project freeciv): this patch was mainly about the city map. Is it OK in the xaw client with larger city radii? For the gtk client a scrollable map was implemented. ___ Reply to this item at:

[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2011-01-12 Thread Matthias Pfafferodt
Update of patch #1391 (project freeciv): Depends on: => patch #2313 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2313] [mapimg04a] update capabilities after terrain & player color changes

2011-01-12 Thread Matthias Pfafferodt
es for the tilespec and ruleset capabilities. ___ File Attachments: --- Date: Mi 12 Jan 2011 12:22:18 CET Name: 20110112-mapimg03-update-capabilities-after-terrain-player-color-chang.patch

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #2061 (project freeciv): rebased patch (file #11813) ___ Additional Item Attachment: File name: 20110112-mapimg02-define-player-colors-in-the-ruleset.patch Size:62 KB

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2060 (project freeciv): rebased patch; patch 01 and 02 are applied this patch will change some capabilities. Is trunk ready for this? (file #11812) ___ Additional Item Attachment: File name: 20110112

[Freeciv-Dev] [bug #16345] [metaticket] AI shouldn't count as 'players' in metaserver

2011-01-12 Thread Marko Lindqvist
Update of bug #16345 (project freeciv): Depends on: => patch #2312 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2312] Send number of human players to metaserver

2011-01-12 Thread Marko Lindqvist
URL: Summary: Send number of human players to metaserver Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 01:00:48 PM EET Category: general Priority: 5 - Norm

[Freeciv-Dev] [bug #16345] [metaticket] AI shouldn't count as 'players' in metaserver

2011-01-12 Thread Marko Lindqvist
Update of bug #16345 (project freeciv): Status:None => In Progress Summary: AI shouldn't count as 'players' in metaserver => [metaticket] AI shouldn't count as 'players' in metaserver _

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2011-01-12 Thread Marko Lindqvist
Update of bug #14311 (project freeciv): Planned Release: 2.3.0 => 2.4.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2059] [mapimg02] update colors_common to use struct rgbcolor

2011-01-12 Thread Matthias Pfafferodt
Update of patch #2059 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2058] [mapimg01] add rgbcolor.(ch)

2011-01-12 Thread Matthias Pfafferodt
Update of patch #2058 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17465] genlist.c::358]: assertion '((void *)0) != pgenlist' failed.

2011-01-12 Thread Marko Lindqvist
URL: Summary: genlist.c::358]: assertion '((void *)0) != pgenlist' failed. Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 12:23:01 PM EET Category: None Sev

[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #5, bug #17456 (project freeciv): > The arrow is not working in xaw client Open new ticket for that. Or do you say that my patch is breaking it? Can't see how that could happen as patch touches only gui-gtk specific file. ___

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2011-01-12 Thread Vijay Kiran Kamuju
Update of patch #2253 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #17456 (project freeciv): The arrow is not working in xaw client ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.

[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2011-01-12 Thread Vijay Kiran Kamuju
Update of bug #17290 (project freeciv): Status: Confirmed => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #4: fixed in trunk and

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #17413 (project freeciv): Attaching the patch for python 3 port changes. Will commit soon, if you test the patch (file #11809) ___ Additional Item Attachment: File name: trunk_python3_port.diffSize:0 KB

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #4, patch #2060 (project freeciv): cant get it to compile with latest trunk without player colors patch ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Vijay Kiran Kamuju
Update of bug #15805 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #15: this is fixed by

[Freeciv-Dev] [patch #2311] Move could_unit_move_to_tile() from ai/ to advisors/

2011-01-12 Thread Marko Lindqvist
URL: Summary: Move could_unit_move_to_tile() from ai/ to advisors/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Jan 2011 10:54:34 AM EET Category: ai Priority: 5 -

[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2011-01-12 Thread Marko Lindqvist
Update of bug #16788 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2011-01-12 Thread Marko Lindqvist
Follow-up Comment #3, bug #16788 (project freeciv): Patch (file #11807) ___ Additional Item Attachment: File name: WSAETIMEDOUTMapping_16788.diff Size:1 KB ___ Reply to this item

[Freeciv-Dev] [patch #2295] Windows threads

2011-01-12 Thread Marko Lindqvist
Update of patch #2295 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2285] Stub AI module

2011-01-12 Thread Marko Lindqvist
Update of patch #2285 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___