[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-16 Thread David Lowe

Follow-up Comment #6, bug #18228 (project freeciv):

"Could you report this to automake, David?"  Will do.  What are the keywords
i should use [you can put some words in my mouth for this one]?

"Does your SDL framework include it, or is it something you have to install
separately, and how?"  SDL_image is a separate package from a separate site -
i don't even think the same people are involved.  However, that download also
gives a naked framework.

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[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #8, bug #18227 (project freeciv):

Are you sure you had no other patches already applied that may conflict with
this one? Actually, even though I'm developing patches for bug #18200 and this
at the same time, I have not checked if these patches can be applied
simultaneously...

It's unified diff, so you should use "-u"

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[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-16 Thread Marko Lindqvist

Update of bug #18200 (project freeciv):

  Depends on: => bugs #18227


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[Freeciv-Dev] [bug #18221] Not enough buildings/units sold to restore positive balance

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #9, bug #18221 (project freeciv):

> I think the old code that sells both buildings and units at same
> time was on purpose

 That functionality should remain in normal situation. The problematic case
was when there was *no* units left to sell and it still tried to sell them in
addition to buildings or vice versa. New code sells only what one owns.

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-06-16 Thread Marko Lindqvist

Update of patch #2310 (project freeciv):

 Assigned to:None => cazfi  
 Planned Release:   2.4.0 => 2.5.0  

___

Follow-up Comment #4:

I've got some ideas about the new ai handling architecture where traits could
be implemented. But since I just finished current version of that
architecture, I don't want to start new adjustment round just yet. I probably
let the current model to start stabilizing for 2.4, and make next big changes
only after S2_4 has been branched.

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[Freeciv-Dev] [bug #18221] Not enough buildings/units sold to restore positive balance

2011-06-16 Thread David Fernandez

Follow-up Comment #8, bug #18221 (project freeciv):

I think the old code that sells both buildings and units at same time was on
purpose, to avoid a situation where a player goes to bankrupt due to huge army
supported by gold.

Example: AI has 100 units supported by 1 gold each, and 10 banks, and it
loses -10 gold per turn (with 100% taxes to gold).
When treasury becomes negative (-10 in the worst case), a building is sold (a
bank gives 80 gold if I'm right), so there is no need to sell units, and next
turn AI will continue with -10 gold per turn or even worse due to the bank
sold.
This will happen again and again until AI has no banks and still 100 units
supported by gold that completely breaks his economy.

Actually, this is the only reason I can see for the existence of 3 different
gold_upkeep_style.
I used gold_upkeep_style = 2 because is the only one that forces to sell at
least one unit supported by gold everytime treasure goes negative.

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[Freeciv-Dev] [bug #18237] --disable-nls compiler warning for freeciv-modpack

2011-06-16 Thread Marko Lindqvist

Update of bug #18237 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Fix

(file #13242)
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[Freeciv-Dev] [bug #18207] Terms for report tabs not consistent

2011-06-16 Thread Jacob Nevins

Update of bug #18207 (project freeciv):

Severity:  3 - Normal => 2 - Minor  


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[Freeciv-Dev] [bug #18207] Terms for report tabs not consistent

2011-06-16 Thread Jacob Nevins

Update of bug #18207 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn
 Release: => 2.3.0-beta4
 Summary: Term for Research Report not consistent => Terms
for report tabs not consistent

___

Follow-up Comment #2:

Fixed all instances of the issue I found in translateable strings and also
"Players dialog" -> "Nations report", "Map tab" -> "View tab", and some other
miscellany.

(file #13240, file #13241)
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File name: trunk-report-terminology.diff  Size:8 KB
File name: S2_3-report-terminology.diff   Size:7 KB


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[Freeciv-Dev] [bug #18237] --disable-nls compiler warning for freeciv-modpack

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: --disable-nls compiler warning for freeciv-modpack
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 17 Jun 2011 01:02:27 AM EEST
Category: module installer
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0, 2.4.0

___

Details:

When nls is disabled, freeciv-modpack compilation produces following error
(when -Werror used)

modinst/modinst.c:198:14: error: assignment discards ‘const’ qualifier
from pointer target type [-Werror]





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[Freeciv-Dev] [patch #2723] Maldivian ruleset

2011-06-16 Thread J.M. Maalderink

URL:
  

 Summary: Maldivian ruleset
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Thu 16 Jun 2011 09:51:03 PM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Maldives

Flag adapted from Open Clip Art, original author Cezary Biele:
http://www.openclipart.org/detail/119665



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File Attachments:


---
Date: Thu 16 Jun 2011 09:51:03 PM GMT  Name: maldivian.ruleset  Size: 2kB  
By: mixcoatl


---
Date: Thu 16 Jun 2011 09:51:03 PM GMT  Name: maldives.svg  Size: 3kB   By:
mixcoatl



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[Freeciv-Dev] [patch #2722] Djiboutian nation

2011-06-16 Thread J.M. Maalderink

URL:
  

 Summary: Djiboutian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Thu 16 Jun 2011 09:33:42 PM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Djibouti

flag from Open Clip Art: http://www.openclipart.org/detail/47425



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File Attachments:


---
Date: Thu 16 Jun 2011 09:33:42 PM GMT  Name: djiboutian.ruleset  Size: 1kB  
By: mixcoatl


---
Date: Thu 16 Jun 2011 09:33:42 PM GMT  Name: djibouti.svg  Size: 3kB   By:
mixcoatl



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[Freeciv-Dev] [patch #2710] Improving Hasinay nation

2011-06-16 Thread J.M. Maalderink

Update of patch #2710 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2707] Seminole nation

2011-06-16 Thread J.M. Maalderink

Update of patch #2707 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18208] ai_type_iterate() returns unused ai types

2011-06-16 Thread Marko Lindqvist

Update of bug #18208 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #9, bug #16566 (project freeciv):

TRUNK version that takes care of gtk3-client also.

(file #13235)
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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #8, bug #16566 (project freeciv):

Opened separate ticket, patch #2721, about making these ruleset definable in
the future as suggested in comment #3

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[Freeciv-Dev] [patch #2286] AI module directory structure

2011-06-16 Thread Jacob Nevins

Follow-up Comment #8, patch #2286 (project freeciv):

Attached patch (committed immediately) fixes up POTFILES.in after this.

(file #13234)
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[Freeciv-Dev] [patch #2705] Choctaw nation

2011-06-16 Thread Jacob Nevins

Follow-up Comment #2, patch #2705 (project freeciv):

This seems to have made some unintentional changes to
data/misc/flags-large.spec: china is gone, and chola is duplicated. Patch
attached.

(file #13233)
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[Freeciv-Dev] [patch #2721] Ruleset definable base gui_type names

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: Ruleset definable base gui_type names
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2011 11:44:26 PM EEST
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

As mentioned in bug #16566, base gui_type names displayed in client menus
should be ruleset definable. That way they could have logical name, if ruleset
setups base types in a suitable way.




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[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-16 Thread Jacob Nevins

Update of bug #18170 (project freeciv):

Category:None => general
 Release: => 2.2.5,2.3.0-beta4  
Operating System:None => Any
 Planned Release: => 2.3.0,2.4.0
 Summary: md5 sum broken in trunk on sparc64 => auth md5 sum
broken on big-endian machines (e.g., sparc64)

___

Follow-up Comment #9:

Attached a WIP patch. This isn't a candidate for committing.

As threatened, I've replaced Ulrich Drepper's MD5 code with Solar Designer's.
I've implemented a controllable bug-compatibility mode for old databases from
big-endian servers, but I've not plumbed it in to be configurable from the
database config file yet. There's also other tidying still to be done, and
porting to S2_3.

I've verified that it gives correct and correctly-wrong answers in the test
case from comment #1 (with the attached test patch, which spits out answers
when the server is run):


2: AI*5 has been added as Easy level AI-controlled player.
>9743a66f914cc249efca164485a19c5c<
>2278ce9519b2223ecb2e2a2237e6d006<
2: Now accepting new client connections.


@akfaew: Can you test this patch on your sparc64 machine? I've only tested
this on my little-endian x86_64. It *should* be portable, but... You should
see the same result as I did above. Patch applies to latest trunk.

(file #13231, file #13232)
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File name: trunk-md5-test-hack.diff   Size:0 KB


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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist

Update of bug #16566 (project freeciv):

Severity:   2 - Minor => 3 - Normal 
  Status:None => Ready For Test 

___

Follow-up Comment #7:

Just occurred to me that this has another problem even with default ruleset.
It says "Build Fortress" even when it actually results in "Build Buoy" (or
even mixed set of bases if several units were selected).

Attached patch makes them "Build Type A Base" and "Build Type B Base".

(file #13230)
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[Freeciv-Dev] [patch #2705] Choctaw nation

2011-06-16 Thread J.M. Maalderink

Update of patch #2705 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17843] City radius effects work only with city size requirements

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #5, bug #17843 (project freeciv):

In S2_3 we should only document current limitations.

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[Freeciv-Dev] [bug #18235] Document creation of freeciv-modpack installable content

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: Document creation of freeciv-modpack installable
content
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2011 09:51:27 PM EEST
Category: docs
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

It must be documented how one makes custom content available so that it can
be installed with freeciv-modpack. This includes description of .modpack-file
format.




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[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #5, bug #18228 (project freeciv):

Could you report this to automake, David? They may want to improve
AM_PATH_SDL to handle Mac OS framework installations. That would be better
than us handling it specifically in freeciv configure since then all packages
using AM_PATH_SDL would benefit, not just freeciv.

In addition to main SDL, freeciv sdl-client depends also on SDL_image. There
is separate configure check for it (not part of AM_PATH_SDL). Does your SDL
framework include it, or is it something you have to install separately, and
how?

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[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #5, bug #17860 (project freeciv):

If someone can still reproduce this after bug #17990 has been fixed, new
backtrace would be nice. I don't think original one is relevant any more.

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[Freeciv-Dev] [bug #18207] Term for Research Report not consistent

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #1, bug #18207 (project freeciv):

This means notable changes to translatable strings. So one should proceed
with this soon to leave translators time to react, or to drop 2.3.0 target.

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[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2011-06-16 Thread Marko Lindqvist

Update of bug #16457 (project freeciv):

  Status:None => Ready For Test 

___

Follow-up Comment #11:

- Untested fix attached

Note that many functions that have word "enum" in their name, and thus seem
like potentially buggy, actually handle everything as type int. So they are
not causing trouble other than confusing programmers with their names. I'll
leave cleanup of these function names to later ticket.

(file #13229)
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[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2011-06-16 Thread Marko Lindqvist

Follow-up Comment #10, bug #16457 (project freeciv):

In addition to settings.c itself, I think there is problematic code in
section file and savegame handling. At least settings.c calls functions like
secfile_lookup_enum_default_data().

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[Freeciv-Dev] [task #7416] Document branching process

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: Document branching process
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2011 04:04:03 PM EEST
 Should Start On: Thu 16 Jun 2011 12:00:00 AM EEST
   Should be Finished on: Wed 02 Nov 2011 12:00:00 AM EET
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
Percent Complete: 0%
 Assigned to: cazfi
 Open/Closed: Open
 Discussion Lock: Any
  Effort: 0.00
 Planned Release: 2.4.0

___

Details:

We have documented release creation process to wiki, but there is no similar
documentation about creating stable branch. Such an document should be
created, at latest when creating S2_4 branch (document step by step what you
are doing).




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[Freeciv-Dev] [patch #2712] Independent configure checks for freeciv-modpack

2011-06-16 Thread Marko Lindqvist

Update of patch #2712 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-16 Thread Marko Lindqvist

Update of patch #2719 (project freeciv):

  Depends on: => patch #2720


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[Freeciv-Dev] [patch #2720] Unit orientation tracking

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: Unit orientation tracking
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2011 02:03:20 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

Attached patch makes server to track unit orientation and to send that
information to client.
This is really basic version, where unit change orientation only when it
moves from tile to tile.
- Newly created units always face to east
- Teleporting (=moving more than one tile by paradropping, airlifting etc.)
units do not change their orientation
- Transported units do not change their orientation
- Fighting units do not change their orientation

I'll leave those other orientation changes to future tickets, preferably so
that it can already be tested with the client what looks good.

Orientation is not saved to savegame -> units loaded from savegame will
always face east. That's stuff for future ticket also.



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---
Date: Thu 16 Jun 2011 02:03:20 PM EEST  Name: OrientationTracking.diff  Size:
3kB   By: cazfi



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[Freeciv-Dev] [patch #2701] gtk3-client settings

2011-06-16 Thread Marko Lindqvist

Update of patch #2701 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-16 Thread David Lowe

Follow-up Comment #8, bug #16079 (project freeciv):

I'll take a whack at it.  Is there a way i can see a 'flat file' list of
pages?  Or otherwise make sure i visit each page once and only once??

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[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-16 Thread David Lowe

Additional Item Attachment, bug #18200 (project freeciv):

File name: config-QtFrameworkDetect_18200-2.log Size:102 KB


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[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-16 Thread David Lowe

Follow-up Comment #7, bug #18227 (project freeciv):

Did i do this right?

David-Lowes-MacBook-Pro:freeciv (488) $  patch -p1 <
/Users/doctorjlowe/Downloads/QApplicationConfConstructor_18227.diff 
patching file m4/qt-client.m4
Hunk #1 FAILED at 89.
Hunk #2 FAILED at 109.
2 out of 2 hunks FAILED -- saving rejects to file m4/qt-client.m4.rej

Attached is the rejects file.

(file #13225)
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Additional Item Attachment:

File name: qt-client.m4.rej   Size:1 KB


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[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-16 Thread Marko Lindqvist

URL:
  

 Summary: [metaticket] Unit orientation
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2011 12:06:16 PM EEST
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

I'll start working on unit orientation set of patches.

This came up as request by guest calling himself "yd" in forums:
http://forum.freeciv.org/viewtopic.php?t=6849




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[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-16 Thread David Lowe

Follow-up Comment #6, bug #18227 (project freeciv):

I can't find a version string, but i got the package just last month.  I
think therefore that it must 4.7.3 .  The SDK is labelled as 1.1.1 .

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