[Freeciv-Dev] [patch #4166] Event icon gfx

2013-09-08 Thread Marko Lindqvist
URL: Summary: Event icon gfx Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Sep 2013 03:48:06 AM EEST Category: art Priority: 5 - Normal Status: Non

[Freeciv-Dev] [task #7729] Windows packages for 2.4.0-RC2

2013-09-08 Thread Jacob Nevins
Follow-up Comment #4, task #7729 (project freeciv): I've announced the Windows packages despite this not being closed, as they seemed to be up and I'm unlikely to have time tomorrow. Hope that wasn't premature in some way. > The binaries contain debug symbols and in case of a crash a > backtrace

[Freeciv-Dev] [patch #4165] Event icons

2013-09-08 Thread Marko Lindqvist
URL: Summary: Event icons Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Sep 2013 03:43:54 AM EEST Category: client Priority: 5 - Normal Status: Rea

[Freeciv-Dev] [bug #21011] Xaw won't start if suitable font not installed

2013-09-08 Thread Sveinung Kvilhaugsvik
Update of bug #21011 (project freeciv): Status:None => In Progress Assigned to:None => sveinung Planned Release: => 2.6.0, 2.5.0 __

[Freeciv-Dev] [task #7729] Windows packages for 2.4.0-RC2

2013-09-08 Thread Christian Prochaska
Follow-up Comment #3, task #7729 (project freeciv): > Another optional change to workflow: do you get map files or > debug symbols or something out of your build process? > If so, we should arrange to get them uploaded somewhere where > Freeciv developers can see them. > Whenever we get a Windows

[Freeciv-Dev] [patch #4164] Clean up the actions module

2013-09-08 Thread Sveinung Kvilhaugsvik
URL: Summary: Clean up the actions module Project: Freeciv Submitted by: sveinung Submitted on: Sun 08 Sep 2013 11:28:47 PM GMT Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4066] Scripting signal for gaining achievement

2013-09-08 Thread Marko Lindqvist
Follow-up Comment #2, patch #4066 (project freeciv): - Updated to handle non-unique achievements (file #18933) ___ Additional Item Attachment: File name: AchievementLua-3.patch Size:6 KB __

[Freeciv-Dev] [patch #4151] Victory effect

2013-09-08 Thread Marko Lindqvist
Update of patch #4151 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21120] Editor terrain/base/road icons not shown

2013-09-08 Thread Marko Lindqvist
Update of bug #21120 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #1: Targeting to 2.5, but not to 2.4. - Individual members of the structure are initialized in these

[Freeciv-Dev] [bug #21120] Editor terrain/base/road icons not shown

2013-09-08 Thread Marko Lindqvist
URL: Summary: Editor terrain/base/road icons not shown Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Sep 2013 12:23:20 AM EEST Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [patch #4163] Editor handle base/road dependency recursion on extra level

2013-09-08 Thread Marko Lindqvist
URL: Summary: Editor handle base/road dependency recursion on extra level Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Sep 2013 12:16:07 AM EEST Category: editor Pr

[Freeciv-Dev] [patch #4155] Extra name in tile info

2013-09-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #4155 (project freeciv): - While UI knew Huts as "Minor Tribe Village", special name used in savegame format has been "Hut". So, while renaming the extra to "Minor Tribe Village", keep rule_name as "Hut". I didn't set rule_name for alien ruleset "Space Capsule", arguing

[Freeciv-Dev] [patch #4162] README.achievements & non-unique achievements

2013-09-08 Thread Marko Lindqvist
URL: Summary: README.achievements & non-unique achievements Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Sep 2013 11:35:02 PM EEST Category: docs Priority: 5 - Norm

[Freeciv-Dev] [patch #4161] Multicultural achievement

2013-09-08 Thread Marko Lindqvist
URL: Summary: Multicultural achievement Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Sep 2013 11:21:44 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version

2013-09-08 Thread Christian Prochaska
Follow-up Comment #2, bug #21038 (project freeciv): Unfortunately, the official GTK+ bundle for Windows (http://www.gtk.org/download/win32.php) has not been updated yet. ___ Reply to this item at: _

[Freeciv-Dev] [patch #4150] Achievements claimable by multiple players

2013-09-08 Thread Marko Lindqvist
Update of patch #4150 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4139] tile_extra_apply() to handle recursive extra requirements

2013-09-08 Thread Marko Lindqvist
Update of patch #4139 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20965] Unable to load scenarios, savegames too old

2013-09-08 Thread Marko Lindqvist
Update of bug #20965 (project freeciv): Status:None => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets

2013-09-08 Thread Marko Lindqvist
Follow-up Comment #3, patch #4159 (project freeciv): Having inaccessible area simply black would make it harder to tell if the area is simply unknown (not explored) or inaccessible. > (Also, it occurs to me that "Inaccessible" would be a more > idiomatic English name.) Will fix that - thank you

[Freeciv-Dev] [patch #4117] Update italy-100x100 scenario to 2.5 savegame format

2013-09-08 Thread Marko Lindqvist
Update of patch #4117 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4119] Update north_america_116x100 scenario to 2.5 savegame format

2013-09-08 Thread Marko Lindqvist
Update of patch #4119 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch (file #18927) ___ Additional It

[Freeciv-Dev] [patch #4158] "NotGenerated" terrain flag

2013-09-08 Thread Marko Lindqvist
Update of patch #4158 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #1: After thinking it a bit, I think this series (patch #4158 + patch #4159 + related art) would be

[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets

2013-09-08 Thread Jacob Nevins
Follow-up Comment #2, patch #4159 (project freeciv): Neat idea. As regards appearance, how about making it entirely black with a hard edge, like the edge of the map is currently? So the end appearance is that of a non-rectangular map. There would however be subtle UI differences between off-the-

[Freeciv-Dev] [patch #4160] Gfx for Unaccessible terrain

2013-09-08 Thread Marko Lindqvist
URL: Summary: Gfx for Unaccessible terrain Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Sep 2013 05:19:14 PM EEST Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets

2013-09-08 Thread Marko Lindqvist
Update of patch #4159 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Add "Unaccessible" terrain to classic, multiplayer, experimental, civ2civ3, and alien rulesets.

[Freeciv-Dev] [bug #21063] freeciv-manual "server options" output is broken

2013-09-08 Thread Jacob Nevins
Update of bug #21063 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.3.5,2.4.1,2.5.0,2.6.0 Depends on:

[Freeciv-Dev] [bug #21086] freeciv-manual fails to find "classic" ruleset on trunk

2013-09-08 Thread Jacob Nevins
Update of bug #21086 (project freeciv): Depends on: => bugs #21099 ___ Follow-up Comment #1: New patches for trunk/S2_5/S2_4 rebased to apply on top of cazfi's fix for bug #21099. (S2_3 wil

[Freeciv-Dev] [bug #20932] Mined city center getting irrigation bonus

2013-09-08 Thread Jacob Nevins
Update of bug #20932 (project freeciv): Planned Release: 2.3.5, 2.4.0, 2.5.0, 2.6.0 => 2.4.0, 2.5.0, 2.6.0 ___ Follow-up Comment #7: > Oh, you're right if old behavior is something people have > started to expect. Well so far

[Freeciv-Dev] [patch #4152] Remove ignored field flag in packets.def

2013-09-08 Thread Sveinung Kvilhaugsvik
Update of patch #4152 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4149] Simplify pollution/fallout effect definitions

2013-09-08 Thread Sveinung Kvilhaugsvik
Update of patch #4149 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4148] Low-level zoom support

2013-09-08 Thread Marko Lindqvist
Update of patch #4148 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed