[Freeciv-Dev] [patch #4860] Alien: Make Tunnels available from "Smart Aliens" already

2014-06-26 Thread Marko Lindqvist
URL: Summary: Alien: Make Tunnels available from "Smart Aliens" already Project: Freeciv Submitted by: cazfi Submitted on: Fri 27 Jun 2014 04:49:43 AM EEST Category: rulesets Pr

[Freeciv-Dev] [bug #22240] Help still claims "infitite movement" for "No_Bonus" road type

2014-06-26 Thread Marko Lindqvist
URL: Summary: Help still claims "infitite movement" for "No_Bonus" road type Project: Freeciv Submitted by: cazfi Submitted on: Fri 27 Jun 2014 04:42:02 AM EEST Category: client

[Freeciv-Dev] [patch #4859] Alien ruleset unit move rates

2014-06-26 Thread Marko Lindqvist
URL: Summary: Alien ruleset unit move rates Project: Freeciv Submitted by: cazfi Submitted on: Fri 27 Jun 2014 03:55:35 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4821] Do not consider harmless units in assess_danger()

2014-06-26 Thread Emmet Hikory
Update of patch #4821 (project freeciv): Status:None => Ready For Test Assigned to:None => persia ___ Follow-up Comment #3: I was looking forw

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-26 Thread Marko Lindqvist
Follow-up Comment #5, bug #8 (project freeciv): S2_4 is ok - savegame.c (loading pre-2.3 savegame) defaults to ORIGINAL_TOPO instead of DEFAULT_TOPO. ___ Reply to this item at: __

[Freeciv-Dev] [patch #4822] Use requirements_vector for effects

2014-06-26 Thread Emmet Hikory
Update of patch #4822 (project freeciv): Status:None => Ready For Test Planned Release: 2.6 => 2.6.0 ___ Follow-up Comment #1: And now all the de

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-26 Thread Marko Lindqvist
Follow-up Comment #4, bug #8 (project freeciv): I don't think it should have ISO in gamestart setting value either. Attached version of the patch makes it too just "WRAPX". Note that the problem wasn't actually in conversion between freeciv version formats (no bug there) but in the fact that

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-26 Thread Marko Lindqvist
Update of bug #8 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22236] Flag swapping for Barbarians & Pirates ?

2014-06-26 Thread Marko Lindqvist
Update of bug #22236 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi Planned Release: => 2.5.0, 2.6.0 __

[Freeciv-Dev] [patch #4851] Worker task protocol

2014-06-26 Thread Marko Lindqvist
Update of patch #4851 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4835] Sdl2-client Coding Style corrections

2014-06-26 Thread Marko Lindqvist
Update of patch #4835 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #2: One set committed, leaving ticket open as there's probably more to come. _

[Freeciv-Dev] [bug #22235] Add rule_name for ruthenian.ruleset (now Kievan Rus')

2014-06-26 Thread Jacob Nevins
Update of bug #22235 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4292] Formosan nation

2014-06-26 Thread Jacob Nevins
Update of patch #4292 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #21087] Non-ASCII character in rusyn.ruleset

2014-06-26 Thread Jacob Nevins
Update of bug #21087 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4291] Khoisan nation

2014-06-26 Thread Jacob Nevins
Update of patch #4291 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3279] Rusyn nation

2014-06-26 Thread Jacob Nevins
Update of patch #3279 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2014-06-26 Thread Jacob Nevins
Update of bug #20081 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #3298] Carantanian nation

2014-06-26 Thread Jacob Nevins
Update of patch #3298 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3315] Dacian nation

2014-06-26 Thread Jacob Nevins
Update of patch #3315 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3317] Italian Greek nation

2014-06-26 Thread Jacob Nevins
Update of patch #3317 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3278] Ligurian nation

2014-06-26 Thread Jacob Nevins
Update of patch #3278 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3318] Lycian nation

2014-06-26 Thread Jacob Nevins
Update of patch #3318 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [task #7808] Backport nations from trunk to S2_5

2014-06-26 Thread Jacob Nevins
Update of task #7808 (project freeciv): Should be Finished on: Sat 07 Jun 2014 00:00:00 BST => Mon 30 Jun 2014 00:00:00 BST Status:None => Ready For Test Percent Complete: 0% => 80%

[Freeciv-Dev] [bug #22191] civ2civ3: granary reduces the waste of food by distance

2014-06-26 Thread Marko Lindqvist
Update of bug #22191 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22238] civ2civ3: buildings with old obsolete_by syntax

2014-06-26 Thread Jacob Nevins
Update of bug #22238 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22235] Add rule_name for ruthenian.ruleset (now Kievan Rus')

2014-06-26 Thread Jacob Nevins
Update of bug #22235 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1342] Unit type negated requirements

2014-06-26 Thread Emmet Hikory
Update of patch #1342 (project freeciv): Status:None => Wont Do Open/Closed:Open => Closed ___ Follow-up Comment #1: Trunk doesn't real

[Freeciv-Dev] [patch #1339] Unit type requirements

2014-06-26 Thread Emmet Hikory
Follow-up Comment #13, patch #1339 (project freeciv): unit requirements should also replace "obsoleted_by". ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [patch #4826] player_invention_XXX() => research_invention_XXX()

2014-06-26 Thread pepeto
Follow-up Comment #1, patch #4826 (project freeciv): Rebased version over bug #21420 and over incomming bug #19176 & bug #22161. (file #21164) ___ Additional Item Attachment: File name: research_invention2.patch.gz Size:19 KB

[Freeciv-Dev] [patch #4858] Use terrain_class rather than move_type in AI

2014-06-26 Thread Emmet Hikory
Follow-up Comment #1, patch #4858 (project freeciv): In autogame testing with the Classic ruleset, this seems to cause the AI to use a much wider variety of units. Especially noteworthy is the use of Helicopters and Stealth Fighters in the late game, units which previously the AI mostly ignored (

[Freeciv-Dev] [patch #4821] Do not consider harmless units in assess_danger()

2014-06-26 Thread pepeto
Update of patch #4821 (project freeciv): Status: In Progress => None Assigned to: pepeto => None ___ Reply to this item at:

[Freeciv-Dev] [patch #4820] Use parameter-based hash table instead of unittype-based array for pf_reserve_map

2014-06-26 Thread pepeto
Update of patch #4820 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-26 Thread pepeto
Update of bug #22230 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4745] Configure check for libxml2

2014-06-26 Thread Marko Lindqvist
Update of patch #4745 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4858] Use terrain_class rather than move_type in AI

2014-06-26 Thread Emmet Hikory
URL: Summary: Use terrain_class rather than move_type in AI Project: Freeciv Submitted by: persia Submitted on: Fri 27 Jun 2014 05:15:07 AM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4846] Alien documentation pointers to description

2014-06-26 Thread Marko Lindqvist
Update of patch #4846 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4843] Remove obsolete lcmessage.m4

2014-06-26 Thread Marko Lindqvist
Update of patch #4843 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4857] Move tech_want data to default AI

2014-06-26 Thread Marko Lindqvist
URL: Summary: Move tech_want data to default AI Project: Freeciv Submitted by: cazfi Submitted on: Thu 26 Jun 2014 09:15:09 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4844] TECH_LOG to default AI

2014-06-26 Thread Marko Lindqvist
Update of patch #4844 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4799] Unhardcode "IgWall"

2014-06-26 Thread Marko Lindqvist
Update of patch #4799 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4856] Remove unused AI channel cache

2014-06-26 Thread Emmet Hikory
URL: Summary: Remove unused AI channel cache Project: Freeciv Submitted by: persia Submitted on: Thu 26 Jun 2014 09:28:46 PM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4855] Allow amphibious unit for kill_something_with()

2014-06-26 Thread Emmet Hikory
URL: Summary: Allow amphibious unit for kill_something_with() Project: Freeciv Submitted by: persia Submitted on: Thu 26 Jun 2014 07:48:22 PM JST Category: ai Priority: 5 - Norm

[Freeciv-Dev] [patch #4854] Un-hardcode safe house discovery

2014-06-26 Thread Emmet Hikory
URL: Summary: Un-hardcode safe house discovery Project: Freeciv Submitted by: persia Submitted on: Thu 26 Jun 2014 07:36:45 PM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4853] Gen-move support for autoexplorers

2014-06-26 Thread Emmet Hikory
URL: Summary: Gen-move support for autoexplorers Project: Freeciv Submitted by: persia Submitted on: Thu 26 Jun 2014 07:30:34 PM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4852] Clean up flag restriction documentation

2014-06-26 Thread Emmet Hikory
URL: Summary: Clean up flag restriction documentation Project: Freeciv Submitted by: persia Submitted on: Thu 26 Jun 2014 07:28:00 PM JST Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #22237] dai_is_unit_tired_waiting_boat() checks tile identity rather than continent identity

2014-06-26 Thread Emmet Hikory
Update of bug #22237 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4649] Use gen-move compliant bodyguard filter

2014-06-26 Thread Emmet Hikory
Update of patch #4649 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4839] Cleanups in dai_is_unit_tired_waiting_boat()

2014-06-26 Thread Emmet Hikory
Update of patch #4839 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: