Follow-up Comment #2, patch #4943 (project freeciv):
Ah, the comments say that freeciv never displays that name
anyway, so green is just less work for translators.
Indeed. Hopefully the comments are correct. This was a result of (bug #20023)
(as recently amended).
Follow-up Comment #13, bug #21629 (project freeciv):
in a game of Civ2 Test of Time [...] Apparently, barb cities
have no waste at all but almost max corruption
Note that since bug #22271, it is much harder to end up without a palace
(unless 'savepalace' is off), and that includes barbarians.
Update of bug #22308 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22318 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of patch #4818 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of bug #22302 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of bug #22167 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4935 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2:
Slightly more
URL:
http://gna.org/patch/?4949
Summary: [Metaticket] Get rid of massive switch-cases
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 11:17:00 AM EEST
Category: None
Priority: 5 - Normal
Update of patch #4942 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Summary: Set S2_5 follow tag to S2_5 for duration of
betas/RCs = Set S2_5 follow tag to
Follow-up Comment #1, patch #4759 (project freeciv):
After patch #4942, this should also update trunk's DEFAULT_FOLLOW_TAG to S3_0.
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http://gna.org/patch/?4759
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URL:
http://gna.org/patch/?4950
Summary: National culture effects
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 11:18:36 AM EEST
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #4944 (project freeciv):
Base want needs to be moved outside the effects iteration loop - it currently
adds it once for each effect provided by the tech, i.e., base want is
multiplied by the number of effects. Still, for performance reasons, even base
want should not
URL:
http://gna.org/patch/?4951
Summary: new nation Austria-Hungary
Project: Freeciv
Submitted by: kangxi
Submitted on: Mon 14 Jul 2014 10:57:03 AM UTC
Category: freeciv-web
Priority: 9 - Immediate
Hi J. M. Maalderink,
do you have any news on the flag of Manchuria? We communicated about correcting
it.
Thank you.
- Wu Ti
On Wednesday, April 30, 2014 2:24 PM, J altai...@yahoo.com wrote:
Hi J. M. Maalderink,
your proposals sound fine to me. Thank you.
From: J.M.
Follow-up Comment #1, patch #4949 (project freeciv):
Modern optimising compilers sometimes compile into a branch table, which is
precisely as efficient as an array of pointers to pointers to functions (so
nearly, but not quite as efficient as an array of pointers to functions), but
this isn't
Using function pointers is seldom a good idea.
Also what will you do if the function calls take different parameters?
On Mon, Jul 14, 2014 at 9:17 AM, Marko Lindqvist
no-reply.invalid-addr...@gna.org wrote:
URL:
http://gna.org/patch/?4949
Summary: [Metaticket] Get rid of
URL:
http://gna.org/bugs/?22339
Summary: Threaded AI log spamming
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 11:40:09 PM EEST
Category: ai
Severity: 3 - Normal
Update of bug #22339 (project freeciv):
Planned Release: = 2.5.0-beta1, 2.6.0
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Message sent
Update of bug #22339 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Fix
(file #21419)
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Additional Item
Update of bug #22311 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #22320 (project freeciv):
S2_5 version
(file #21420)
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Additional Item Attachment:
File name: _SetJmpCheck-S2_5.patchSize:1 KB
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Reply to
URL:
http://gna.org/bugs/?22340
Summary: Barbarians get palace
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 12:34:31 AM EEST
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22341
Summary: Lua script calling has_base crashes freeciv
Project: Freeciv
Submitted by: timehorse
Submitted on: Mon 14 Jul 2014 09:41:57 PM UTC
Category: general
Severity: 5 -
Additional Item Attachment, bug #22341 (project freeciv):
File name: freeciv-T1429-Y03004-quitidle.sav.bz2 Size:722 KB
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Message
Update of patch #4934 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4938 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4939 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #22319 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4937 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of bug #21950 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21550 (project freeciv):
Planned Release: 2.4.3, 2.5.0-beta1, 2.6.0 = 2.4.3, 2.5.0-beta2,
2.6.0
___
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Message
Update of patch #4951 (project freeciv):
Category: freeciv-web = rulesets
Priority: 9 - Immediate = 5 - Normal
Assigned to:None = mixcoatl
Update of bug #22297 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22342
Summary: Some supplied rulesets failing to load assertion
'index = 0 index n_with_role[role]
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 01:14:15 AM EEST
Category:
Follow-up Comment #1, bug #22342 (project freeciv):
I suspect patch #4938 that moved code to set up unit roles ( call to
role_unit_precalcs(); )
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Follow-up Comment #3, patch #4816 (project freeciv):
- Updated against svn, but untested at the moment (since civ2civ3 ruleset does
not load for other reasons)
(file #21422)
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Additional Item Attachment:
File name:
Update of bug #22034 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4925 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22342 (project freeciv):
Status:None = In Progress
Assigned to:None = persia
___
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Follow-up Comment #1, bug #22340 (project freeciv):
in stable branches we need to hardcode it so that barbarians
(any barbarian type) do not get initial buildings?
This would be relatively easy: transfer_city() now has a build_free
argument, which unit_enter_city() could conditionalise on
Update of bug #22342 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
The crash was caused by processing settings stored in game.ruleset: the
settings validation code
Update of bug #22342 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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URL:
http://gna.org/bugs/?22343
Summary: server.got_first_city sanity check fails
Project: Freeciv
Submitted by: jorneg
Submitted on: dl 14 jul 2014 23:27:57 UTC
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #22340 (project freeciv):
A possible narrative justification for a player getting a free Palace in
their first city, regardless of how acquired: Civilisation properly begins
when a people sets aside a nomadic lifestyle for an urban lifestyle organised
around one or more
Update of bug #22343 (project freeciv):
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #1:
Darn. I added that assertion in bug #22271.
Do you have a savegame from which you can reproduce
Follow-up Comment #10, bug #21437 (project freeciv):
- Apply WORKER_FACTOR to value of improving currently unworked tiles
(file #21424)
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Additional Item Attachment:
File name: TwoModeAutosettlers-2.patchSize:6 KB
Follow-up Comment #2, bug #22343 (project freeciv):
Yep..
The previous savegame.
(file #21425)
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Additional Item Attachment:
File name: freeciv-T0293-Y01818-auto.sav.bz2 Size:257 KB
URL:
http://gna.org/patch/?4952
Summary: Two-mode-workers for threaded AI
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 04:11:01 AM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/bugs/?22344
Summary: City owner not checked when worker task received
from threaded AI
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 04:29:01 AM EEST
Category: ai
URL:
http://gna.org/patch/?4953
Summary: Worker count stats from advdata to aidata
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 05:14:54 AM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?4954
Summary: Build threaded AI to Windows Installer build
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 05:39:52 AM EEST
Category: general
Priority: 5 -
URL:
http://gna.org/bugs/?22345
Summary: adv_follow_path() loses activity target
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 05:46:13 AM EEST
Category: ai
Severity: 3 - Normal
Update of bug #22345 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0
___
Follow-up Comment #1:
Fix
I'm not sure if
URL:
http://gna.org/bugs/?22346
Summary: assertion '((void *)0) !=
punitclass-cache.native_tile_extras' failed
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 07:40:15 AM EEST
Category: freeciv-ruledit
URL:
http://gna.org/bugs/?22347
Summary: helptext_building() - is_nation_pickable():
assertion '!is_server()' failed
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 07:43:06 AM EEST
Category: general
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