Update of bug #22345 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #22377 (project freeciv):
specialist contains a space. This breaks saving.
Certainly the bug is that saving gets broken for a legal (by expectation, and
as far as any doucumentation goes) specialist name. Raised bug #22378
Update of bug #22375 (project freeciv):
Status:None = Wont Fix
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Follow-up Comment #3:
Reading the attached files. You used svn trunk version for saving the game.
But the saving
Update of bug #22079 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Follow-up Comment #3, patch #4912 (project freeciv):
Fixed missed-placed send_unit_info() in unit_move() + reworked the part to
remove test duplicates.
(file #21506, file #21507)
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Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?22380
Summary: Cannot jump from transport to another transport
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 22 juil. 2014 12:31:04 CEST
Category: general
Severity: 3 -
Follow-up Comment #11, bug #22187 (project freeciv):
Would also need patch #3900 (and follow-up bugfixes there), and possibly more
(depending on dependencies found following that stack). I think it's probably
relatively safe to leave this unimplemented for S2_5. The AI may try to
disembark
URL:
http://gna.org/bugs/?22381
Summary: Inconsistent nativity limits on source tile for
regular attacks
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 22 Jul 2014 12:18:46 PM UTC
Category: None
Follow-up Comment #1, bug #22378 (project freeciv):
A check that a specialist rule name is usable in a save game is added in patch
#4972.
_Savegame format freeze probably makes actual fix for this impossible in
stable branches_
What if we replace unacceptable characters in the rulename before
Follow-up Comment #3, patch #4970 (project freeciv):
I prefer symbols to magic numbers, but agree -1 isn't PF_IMPOSSIBLE_MC in this
case. Thanks for the explanation on attack cost. Everything else in this
patch looked good, so please consider me not to have objected at all.
Follow-up Comment #1, bug #22381 (project freeciv):
This is a bit complicated. For the source tile in
unit_attack_unit_at_tile_result(), changing to can_exist_at_tile() would be
better. For the destination tile, we may need a new test (or to refactor the
existing ones), because UTYF_TRIREME
Follow-up Comment #4, bug #22375 (project freeciv):
Thanks! Changing capital to got_first_city worked and I couldn't figure out
how to specify a boolean true so I'll know for future it's a C-style TRUE, all
caps.
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Reply to this item
URL:
http://gna.org/patch/?4973
Summary: Utility for iterating transporters/cargo of a unit
Project: Freeciv
Submitted by: pepeto
Submitted on: mar. 22 juil. 2014 19:02:17 CEST
Category: general
Priority:
Update of bug #22317 (project freeciv):
Depends on: = patch #4973
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Reply to this item at:
http://gna.org/bugs/?22317
___
Message posté
Update of bug #22317 (project freeciv):
Status:None = Ready For Test
Operating System:None = Any
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Follow-up Comment #3:
Patch ready for
Follow-up Comment #2, bug #22273 (project freeciv):
I can't find where direction8_invalid is installed so I don't
know how to write activity_invalid()! :(
It's generated by specenum preprocessor macros. See utility/specenum_gen.h
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Update of bug #22363 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4974
Summary: dai_effect_value() to return single effect value
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 23 Jul 2014 12:54:18 AM EEST
Category: ai
Priority: 5 -
Update of bug #22366 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22360 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4975
Summary: AM_DIST_FORMATS
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 23 Jul 2014 03:26:59 AM EEST
Category: bootstrap
Priority: 5 - Normal
Follow-up Comment #1, patch #4840 (project freeciv):
patch #4975 has part of this.
___
Reply to this item at:
http://gna.org/patch/?4840
___
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http://gna.org/
URL:
http://gna.org/patch/?4976
Summary: Sanity check ruleset data before saving
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 23 Jul 2014 04:11:06 AM EEST
Category: freeciv-ruledit
Priority: 5 -
Follow-up Comment #3, bug #22374 (project freeciv):
This is a very strange setting indeed. Perhaps it will work. Have you tested
it?
What you have created -
on a river tile in enemy territory land units ignore the river and travel on
the terrain, but triremes ignore the terrain and travel on
URL:
http://gna.org/bugs/?22385
Summary: Old civ2civ3 savegames fail to load
Project: Freeciv
Submitted by: None
Submitted on: Wed 23 Jul 2014 04:25:33 UTC
Category: rulesets
Severity: 3 - Normal
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