Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-09-01 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40853 >

I put the new package at 
http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg
looks like ftp.freeciv.org is not responding anymore.

cheers

françois

Le 24 août 09 à 20:37, François Marlier a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40853 >
>
> I got a 2.1.9 SDL version running, just need to bundle it, will then
> send it asap
>
> cheers,
>
> françois
>
> Le 17 août 09 à 17:47, Ben a écrit :
>
>>
>> http://bugs.freeciv.org/Ticket/Display.html?id=40853 >
>>
>> Hi Daniel,
>>
>> I'd love to test the 2.1.9, unfortunately, the last precompiled
>> package for MacOSX is 2.1.6. Should I open a bug about that ?
>>
>> Regards,
>> Benoit
>>
>> On Sun, Aug 16, 2009 at 16:46, Daniel Markstedt
>> wrote:
>>>
>>> http://bugs.freeciv.org/Ticket/Display.html?id=40853 >
>>>
>>> Hi Benoit,
>>>
>>> Thanks for the crash report. However, this bug tracker has now been
>>> closed. If you can still reproduce the problem in version 2.1.9,
>>> please
>>> go here to report the bug:
>>>
>>> https://gna.org/bugs/?func=additem&group=freeciv
>>>
>>> Regards,
>>>
>>> Daniel
>>>
>>>
>>
>>
>>
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>
>
>
>
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Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-08-24 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40853 >

I got a 2.1.9 SDL version running, just need to bundle it, will then  
send it asap

cheers,

françois

Le 17 août 09 à 17:47, Ben a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40853 >
>
> Hi Daniel,
>
> I'd love to test the 2.1.9, unfortunately, the last precompiled
> package for MacOSX is 2.1.6. Should I open a bug about that ?
>
> Regards,
> Benoit
>
> On Sun, Aug 16, 2009 at 16:46, Daniel Markstedt  
> wrote:
>>
>> http://bugs.freeciv.org/Ticket/Display.html?id=40853 >
>>
>> Hi Benoit,
>>
>> Thanks for the crash report. However, this bug tracker has now been
>> closed. If you can still reproduce the problem in version 2.1.9,  
>> please
>> go here to report the bug:
>>
>> https://gna.org/bugs/?func=additem&group=freeciv
>>
>> Regards,
>>
>> Daniel
>>
>>
>
>
>
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Re: [Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-11-27 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40443 >


Le 23 nov. 08 à 11:47, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40443 >
>
>> [EMAIL PROTECTED] - Mon Aug 18 13:04:45 2008]:
>>
>> Responding to myself...
>>
>> Le 17 août 08 à 01:03, François Marlier a écrit :
>>
>>>
>>> http://bugs.freeciv.org/Ticket/Display.html?id=40443 >
>>>
>>> Just a few things though, I have no clue how to define
>>> NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both
>>> set these to "" for now.
>>>
>>
>> Found in 'version.in', I tried setting NETWORK_CAPSTRING_MANDATORY
> to
>> "+2.1g" and OPTIONAL to "" but doing will break 'Start New Game' and
>> 'Load Game' functionnalities. What should I do?
>>
>
> Excuse my curiousity, but why do want to define these? :)
>

It is needed for network play.

>>> Also what is that GGZ network thing? I left them undef, if some of
>>> you can provide some basic #define values (or hints on places I can
>>> lurk to get those, Makefile.in maybe?) so I can test that GGZ thing
>>> with that port, I'm sure it will be a major improvement (is the old
>>> game tracker dead or? I can't join it).
>>>
>>
>> Is GGZ, GTK only for now or can it be used with SDL?
>>
>
> Yes, GGZ is GTK-only for now. SDL support is on the wishlist but not  
> on
> the roadmap yet...
>
>>> Oh, and if I can put right values for NEXT_STABLE_VERSION and
>>> RELEASE_MONTH or would it be overkill?
>>>
>>
>> Found in 'version.in', so is now fixed.
>>
>>> cheers,
>>>
>>> Francois
>>>
>>> And... one day I'll have that gettext nls thing working! I
>>> got rid of the embed gettext 0.17 framework and compiled with
>>> provided "intl", I also discovered that it needs charset.alias
>>> directory as LIBDIR... one day...
>>>
>>
>> This broken nsl really annoyed me, I did some progress (I guess).
>> I generated .mo files with a recursive script using gettetxt
> 'msgfmt'
>> command (basicaly doing a 'msgfmt $datadir/locale/$language_prefix/
>> LC_MESSAGES/freeciv.mo $filename.po'). PACKAGE is defined to
>> "freeciv" so I guess
>> Set the right environment value for LC_MESSAGES (fr_FR.ISO8859-1) on
>> my box.
>> Took correct locale.alias from the X11 install on my box.
>> Generated charset.alias (though it created only a * UTF-8 line, so I
>> changed it to * ISO-8859-1) because OS wide /usr/lib/charset.alias
>> was empty (is it safe to leave it empty?).
>> Put charset.alias and locale.alias in the locale folder and defined
>> LIBDIR, LOCALDIR and LOCALE_ALIAS_PATH to "$path_to_data_folder/
> locale"
>> Still no go...
>> Now I'm wondering if 'plural.y' has to be compiled (In case it has
> to
>> be compiled by it's own I already know I have to use bison instead
> of
>> yacc to fix a '%pure_parser' syntax error) or the plural.c (line
> 20):
>> #line 1 "plural.y" is making some kind of inclusion so 'plural.y'
>> doesn't have to be marked for compilation?
>>
>
> What gettext version/package are you using? I myself got nls working  
> on
> my ancient iBook after a year or so of struggling. ;)
>
> Best,
> ~Daniel

I tried with embedded one as well as with 0.17 and various others. Did  
you remember how you did it?

Cheers,

François



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Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-11-27 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Yes Daniel, RC2 is the latest one.

Le 25 nov. 08 à 00:57, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Francois, I indend to put the package on sourceforge and elsewhere.
> Could you just confirm that 'RC2' in incoming is the correct one?
>
> Best,
> ~Daniel




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Re: [Freeciv-Dev] (PR#40515) Windows Vista x64 running client 2.1.99 built on 25/09/2008 unable to load save file

2008-10-04 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40515 >

Leading space in a Posix path item without escaping maybe?

Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40515 >
>
> This transaction appears to have no content
> It's on my desktop using the software version 2.1.99 built on  
> 25/09/2008
> (just upgraded from version 2.1.99 built a year earlier which  
> worked). My
> desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running  
> at 2.21
> GHz.
>
> I was playing along fine and then saved my game, exited the program,  
> and
> later tried to load the save game and got the following message. A
> screenshot of the error has been attached.
>
>
> -- 
> Dennis d'Entremont
> IT Professional CNA, MCP, A+, ITIL
> LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
> http://www.techalpha.net - Tech Alpha Computer Forums
> http://epcsolutions.ca - EasyPC Solutions
> http://eComStation.ca - Your Canadian Source for eCS and OS/2  
> Software!
> http://Haikuware.com - Software for Haiku
> http://Haiku-OS.org - Haiku Operating System
> It's on my desktop using the software version 2.1.99 built on  
> 25/09/2008 (just upgraded from version 2.1.99 built a year earlier  
> which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon  
> 64 X2 CPU running at 2.21 GHz.
>
> I was playing along fine and then saved my game, exited the program,  
> and later tried to load the save game and got the following message.  
> A screenshot of the error has been attached.
>
>
> -- 
> Dennis d'Entremont
> IT Professional CNA, MCP, A+, ITIL
> LinkedIn Profile - http://www.linkedin.com/in/dennisdentremont
> http://www.techalpha.net - Tech Alpha Computer Forums
> http://epcsolutions.ca - EasyPC Solutions
> http://eComStation.ca - Your Canadian Source for eCS and OS/2  
> Software!
> http://Haikuware.com - Software for Haiku
> http://Haiku-OS.org - Haiku Operating System
>  error.jpg>___
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Leading space in a Posix path item without escaping maybe?Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :http://bugs.freeciv.org/Ticket/Display.html?id=40515 >This transaction appears to have no contentIt's on my desktop using the software version 2.1.99 built on 25/09/2008(just upgraded from version 2.1.99 built a year earlier which worked). Mydesktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21GHz.I was playing along fine and then saved my game, exited the program, andlater tried to load the save game and got the following message. Ascreenshot of the error has been attached.-- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremonthttp://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software!http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating SystemIt's on my desktop using the software version 2.1.99 built on 25/09/2008 (just upgraded from version 2.1.99 built a year earlier which worked). My desktop is Vista Ultimate x64, 4GB Ram, AMD Athlon 64 X2 CPU running at 2.21 GHz.   I was playing along fine and then saved my game, exited the program, and later tried to load the save game and got the following message. A screenshot of the error has been attached.  -- Dennis d'EntremontIT Professional CNA, MCP, A+, ITILLinkedIn Profile - http://www.linkedin.com/in/dennisdentremont http://www.techalpha.net - Tech Alpha Computer Forumshttp://epcsolutions.ca - EasyPC Solutionshttp://eComStation.ca - Your Canadian Source for eCS and OS/2 Software! http://Haikuware.com - Software for Haikuhttp://Haiku-OS.org - Haiku Operating System  ___Freeciv-dev mailing listFreeciv-dev@gna.orghttps://mail.gna.org/listinfo/freeciv-dev___
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Re: [Freeciv-Dev] (PR#40497) No ingame help in sdl lient

2008-09-20 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40497 >

Hello Alex,

Buildings and Wonder help are available through option(alt)-click  in  
city production on Mac. Not sure what is the correct key combinaison  
on other platforms but it should be there.

Francois

Le 20 sept. 08 à 02:53, Dirt Dawg a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40497 >
>
> This transaction appears to have no content
> Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night.
> However, I cannot find any way to access the ingame help files. If I
> middle-click a unit, I can view that unit's "civilpedia" page, but  
> cannot
> find ingame information concerning buildings, technology, etc.
>
> I am not familiar with the sdl client so I'm not sure where the help  
> button
> would normally be. I was asked by someone on the #freeciv irc to  
> write a bug
> report to this email address. I have included a screenshot. Please  
> let me
> know if I am missing something obvious.
>
> Thank you,
>   Alex
> Hi. I built the Freeciv 2.1.6 sdl client on Hardy Ubuntu last night.  
> However, I cannot find any way to access the ingame help files. If I  
> middle-click a unit, I can view that unit's "civilpedia" page, but  
> cannot find ingame information concerning buildings, technology, etc.
>
> I am not familiar with the sdl client so I'm not sure where the help  
> button would normally be. I was asked by someone on the #freeciv irc  
> to write a bug report to this email address. I have included a  
> screenshot. Please let me know if I am missing something obvious.
>
> Thank you,
>Alex
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[Freeciv-Dev] (PR#40489) animated png?

2008-09-15 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40489 >

Maybe some of you have already seen these
http://labs.mozilla.com/2007/08/better-animations-in-firefox-3/
http://littlesvr.ca/apng/
apng extended libpng with backward compatibilty to allow animated png.
It's just a matter of patching libpng.
Maybe this could be of interrest to smoothly animate some tiles (like  
water) without eating too much CPU/GPU ressources?

Francois



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Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Patches and a new background png file.
Sorry I did comment some stuffs the C++ way, I'll clean code if I had  
to submit again.
Also it lacks conditionals for SMALL_SCREEN devices to not break GUI  
on these.




freeciv_sdl_message_widget_colors.patch
Description: Binary data


freeciv_sdl_message_widget.patch
Description: Binary data

<>
Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
>> -As the SDL version of Freeciv was first aimed at small screen
>> devices, I'd felt free to relocate the Message widget in this new
>> version as well as making it auto resizing in between the minimap
>> widget and the unit info widget. This means, the first time you start
>> the game, the Message will fit according to the screen resolution,
>> giving you more reading outputs. I have yet to fix it to auto resize
>> when you change the screen resolution while in game (you'll have to
>> save, quit and relaunch for the Message widget to resize according to
>> the new screen resolution when you change it when the game allready
>> started, for now).
>>
>> -I removed the Message widget label bar, finding it useless. This  
>> also
>> allows to give more outputs.
>>
>> -I also changed the Message widget colors to a more readable one.
>> Yellow was not imho really readable on land tiles… Due to the fact I
>> choose a dark translucent background (making the widget less
>> intrusive) for the Message widget background, I had to create two  
>> more
>> colors for other types of messages to avoid changing ALL the game
>> texts to a fainted color (by default, some outputs are colored with
>> the main text color). In the end you'll now see 4 different colors in
>> the Message widget:
>> -fainted yellow which shows clickable messages/your civ turn report.
>> -medium gold which shows clickable messages once beeing clicked.
>> -redish shows other civs reports and possibly other things.
>> -blueish shows yet to find other infos.
>
> Way to go Francois!
> Would you mind posting your changes to the source code as patch/diff  
> file as
> well? If you don't know how you can read on
> http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
> equivalent
> of the diff tool on the Mac). That way your changes on the interface  
> could be
> adopted by the SDL client regardless of the platform it is compiled  
> for.
>
> Greetings,
> Nico
>
>

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Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Sure, I'll do it (indeed there is the GNU diff in OSX), thanks for the  
link, I'll check it.

Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
>> -As the SDL version of Freeciv was first aimed at small screen
>> devices, I'd felt free to relocate the Message widget in this new
>> version as well as making it auto resizing in between the minimap
>> widget and the unit info widget. This means, the first time you start
>> the game, the Message will fit according to the screen resolution,
>> giving you more reading outputs. I have yet to fix it to auto resize
>> when you change the screen resolution while in game (you'll have to
>> save, quit and relaunch for the Message widget to resize according to
>> the new screen resolution when you change it when the game allready
>> started, for now).
>>
>> -I removed the Message widget label bar, finding it useless. This  
>> also
>> allows to give more outputs.
>>
>> -I also changed the Message widget colors to a more readable one.
>> Yellow was not imho really readable on land tiles… Due to the fact I
>> choose a dark translucent background (making the widget less
>> intrusive) for the Message widget background, I had to create two  
>> more
>> colors for other types of messages to avoid changing ALL the game
>> texts to a fainted color (by default, some outputs are colored with
>> the main text color). In the end you'll now see 4 different colors in
>> the Message widget:
>> -fainted yellow which shows clickable messages/your civ turn report.
>> -medium gold which shows clickable messages once beeing clicked.
>> -redish shows other civs reports and possibly other things.
>> -blueish shows yet to find other infos.
>
> Way to go Francois!
> Would you mind posting your changes to the source code as patch/diff  
> file as
> well? If you don't know how you can read on
> http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
> equivalent
> of the diff tool on the Mac). That way your changes on the interface  
> could be
> adopted by the SDL client regardless of the platform it is compiled  
> for.
>
> Greetings,
> Nico
>
>




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[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Hello,

a new OSX SDL version is available here : 
ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg

I made an announcement in the forum.

Here are the fix/changes :

-Added correct CAPSTRINGs so network play should now work as expected.

-As the SDL version of Freeciv was first aimed at small screen  
devices, I'd felt free to relocate the Message widget in this new  
version as well as making it auto resizing in between the minimap  
widget and the unit info widget. This means, the first time you start  
the game, the Message will fit according to the screen resolution,  
giving you more reading outputs. I have yet to fix it to auto resize  
when you change the screen resolution while in game (you'll have to  
save, quit and relaunch for the Message widget to resize according to  
the new screen resolution when you change it when the game allready  
started, for now).

-I removed the Message widget label bar, finding it useless. This also  
allows to give more outputs.

-I also changed the Message widget colors to a more readable one.  
Yellow was not imho really readable on land tiles… Due to the fact I  
choose a dark translucent background (making the widget less  
intrusive) for the Message widget background, I had to create two more  
colors for other types of messages to avoid changing ALL the game  
texts to a fainted color (by default, some outputs are colored with  
the main text color). In the end you'll now see 4 different colors in  
the Message widget:
-fainted yellow which shows clickable messages/your civ turn report.
-medium gold which shows clickable messages once beeing clicked.
-redish shows other civs reports and possibly other things.
-blueish shows yet to find other infos.

-If you have a previous install of Freeciv OSX SDL, your ~/Documents/ 
Freeciv folder will be renamed to ~/Documents/Freeciv_backup to avoid  
troubles and allow you to put back saves and other changes you could  
have done. You can then erase it safely. This is just a transitional  
workaround until I find a better workaround for updating datas through  
the OSX package installer.



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Re: [Freeciv-Dev] (PR#40454) how to contribute port

2008-08-29 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40454 >

Thanks Daniel,
bookmarked and OSX 2.1.6 in the repository!

Le 20 août 08 à 14:25, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40454 >
>
> On Wed, 20 Aug 2008 19:13:27 +0900, François Marlier  
> <[EMAIL PROTECTED]>
> wrote:
>
>> http://bugs.freeciv.org/Ticket/Display.html?id=40454 >
>>
>> Hello,
>>
>> may one of you be kind enough to point me to where and how (if there
>> is an how) to up the new OSX SDL port?
>> Localization is still broken but I'm working on it.
>>
>> cheers,
>>
>> Francois
>>
>>
>
> Hi Francois,
>
> You could try anonymous ftp at ftp.freeciv.org/freeciv/incoming/
>
> Best,
>   ~Daniel
>
>




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[Freeciv-Dev] (PR#40454) how to contribute port

2008-08-20 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40454 >

Hello,

may one of you be kind enough to point me to where and how (if there  
is an how) to up the new OSX SDL port?
Localization is still broken but I'm working on it.

cheers,

Francois



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Re: [Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-08-18 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40443 >

Responding to myself...

Le 17 août 08 à 01:03, François Marlier a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40443 >
>
> Just a few things though, I have no clue how to define
> NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both
> set these to "" for now.
>

Found in 'version.in', I tried setting NETWORK_CAPSTRING_MANDATORY to  
"+2.1g" and OPTIONAL to "" but doing will break 'Start New Game' and  
'Load Game' functionnalities. What should I do?

> Also what is that GGZ network thing? I left them undef, if some of
> you can provide some basic #define values (or hints on places I can
> lurk to get those, Makefile.in maybe?) so I can test that GGZ thing
> with that port, I'm sure it will be a major improvement (is the old
> game tracker dead or? I can't join it).
>

Is GGZ, GTK only for now or can it be used with SDL?

> Oh, and if I can put right values for NEXT_STABLE_VERSION and
> RELEASE_MONTH or would it be overkill?
>

Found in 'version.in', so is now fixed.

> cheers,
>
> Francois
>
> And... one day I'll have that gettext nls thing working! I
> got rid of the embed gettext 0.17 framework and compiled with
> provided "intl", I also discovered that it needs charset.alias
> directory as LIBDIR... one day...
>

This broken nsl really annoyed me, I did some progress (I guess).
I generated .mo files with a recursive script using gettetxt 'msgfmt'  
command (basicaly doing a 'msgfmt $datadir/locale/$language_prefix/ 
LC_MESSAGES/freeciv.mo $filename.po'). PACKAGE is defined to  
"freeciv" so I guess
Set the right environment value for LC_MESSAGES (fr_FR.ISO8859-1) on  
my box.
Took correct locale.alias from the X11 install on my box.
Generated charset.alias (though it created only a * UTF-8 line, so I  
changed it to * ISO-8859-1) because OS wide /usr/lib/charset.alias  
was empty (is it safe to leave it empty?).
Put charset.alias and locale.alias in the locale folder and defined  
LIBDIR, LOCALDIR and LOCALE_ALIAS_PATH to "$path_to_data_folder/locale"
Still no go...
Now I'm wondering if 'plural.y' has to be compiled (In case it has to  
be compiled by it's own I already know I have to use bison instead of  
yacc to fix a '%pure_parser' syntax error) or the plural.c (line 20):  
#line 1 "plural.y" is making some kind of inclusion so 'plural.y'  
doesn't have to be marked for compilation?

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[Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-08-16 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40443 >

Hello,

I have a new OSX version in the hood ^^
You all done a marvelous job, a long list of hacks I had to perform  
previously are now gone!
And guess what? File loading is working great!
2.1.6 looks like a great version!

Just a few things though, I have no clue how to define  
NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both  
set these to "" for now.

Also what is that GGZ network thing? I left them undef, if some of  
you can provide some basic #define values (or hints on places I can  
lurk to get those, Makefile.in maybe?) so I can test that GGZ thing  
with that port, I'm sure it will be a major improvement (is the old  
game tracker dead or? I can't join it).

Oh, and if I can put right values for NEXT_STABLE_VERSION and  
RELEASE_MONTH or would it be overkill?

cheers,

Francois

P-S : I built it against 10.2 so maybe there are chances it will run  
on Jaguar and Panther, it's running ok on Tiger MacIntel for now. I  
didn't test it yet on PPC but I'll be able to do it later this week.  
I can't tell for Leopard (if someone has spare 10.5 box send it to  
me :P). And... one day I'll have that gettext nls thing working! I  
got rid of the embed gettext 0.17 framework and compiled with  
provided "intl", I also discovered that it needs charset.alias  
directory as LIBDIR... one day...



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39986 >

I tried to use the intl provided code and it appears that retval  
always return "C" (I traced retval value at different area in the code),
doing a 'locale' in shell outputs this :

$ locale
LANG="fr_FR.UTF-8"
LC_COLLATE="fr_FR.UTF-8"
LC_CTYPE="fr_FR.UTF-8"
LC_MESSAGES="fr_FR.UTF-8"
LC_MONETARY="fr_FR.UTF-8"
LC_NUMERIC="fr_FR.UTF-8"
LC_TIME="fr_FR.UTF-8"
LC_ALL="fr_FR.UTF-8"

So something I can't identify is wrong.

I'll try with a gettext-runtime framework using Nathan's .mo files..

Le 26 déc. 07 à 11:57, François Marlier a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39986 >
>
> Hello,
>
> Can someone please clarify this : do I need to compile provided
> sources in the intl folder if I already use GNU gettext ?
> As I'm building with a non standard configure what are others
> configure.h define do I need except #define ENABLE_NLS 1 for
> localization ?
> TIA
>
> Francois
>
> Le 25 déc. 07 à 23:13, François Marlier a écrit :
>>
>>>
>>>> -how localization is performed through gettext
>>>
>>> http://freeciv.wikia.com/wiki/Localization
>>
>> Thanks, I'll have a look at this ;)
>>
>>
>>
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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39986 >


Le 26 déc. 07 à 02:18, William Allen Simpson a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39986 >
>
> François Marlier wrote:
>> Seems the /load command doesn't look in the same folder/directory
>> than the /save command, I'm wondering why.
>>
> Sounds like a bug.

Only things I changed about this are :

in connectdlg_common line 236 :

   /* argv[argc++] = "~/.freeciv/saves"; */
   /* OSX SDL UB */
   argv[argc++] = "~/Documents/Freeciv/saves";

and add this to config.h just in case :

  #define FREECIV_PATH "~/Documents/Freeciv/data", "~/Documents/ 
Freeciv/saves", "~/Documents/Freeciv/locale"

it works ok for saving files, but when loading files full path is  
needed.



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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-26 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39986 >

Hello,

Can someone please clarify this : do I need to compile provided  
sources in the intl folder if I already use GNU gettext ?
As I'm building with a non standard configure what are others  
configure.h define do I need except #define ENABLE_NLS 1 for  
localization ?
TIA

Francois

Le 25 déc. 07 à 23:13, François Marlier a écrit :
>
>>
>>> -how localization is performed through gettext
>>
>> http://freeciv.wikia.com/wiki/Localization
>
> Thanks, I'll have a look at this ;)
>
>
>
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Re: [Freeciv-Dev] (PR#39986) [port] OSX SDL UB 2.1.2 (+help needed)

2007-12-25 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39986 >


Le 25 déc. 07 à 22:54, William Allen Simpson a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39986 >
>
> Francois Marlier wrote:
>> If someone could point me to docs about :
>> -the load routine and how it manages path to saved files.
>
> ?

Seems the /load command doesn't look in the same folder/directory  
than the /save command, I'm wondering why.

>
>> -how localization is performed through gettext
>
> http://freeciv.wikia.com/wiki/Localization

Thanks, I'll have a look at this ;)

>
>>
>> (sorry for previous ticket and message, seems I'm pretty clumsy ^^)
>>
> Merged.
>

Thanks I thought that I should have to post about port release in gna  
and not in rt list ^^




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[Freeciv-Dev] (PR#39986) [Freeciv-Release] 2.1.1 OSX SDL UB

2007-12-24 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39986 >

Hello list and merry Christmas to all !

I just uploaded a new version in "incoming" just in time to see the  
release news for 2.1.2 oO
Anyway, load game is working (still not perfect, I need to find and  
understand how to default load path to the right folder and why it is  
not the same than the one for save game...).

Cheers,

F. Marlier



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Re: [Freeciv-Dev] (PR#37063) Readline on macosx

2007-09-24 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=37063 >

I got a non tested working GNU readline framework (no need of fink or  
darwin ports) that compile fine with freeciv if someone is interrested.
Let me know where to send it.

cheers

Francois

Le 24 sept. 07 à 10:22, Erik Johansson a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=37063 >
>
>> [cproc - Wed Feb 28 01:14:16 2007]:
>>
>>> [emj - Di 27. Feb 2007, 12:08:14]:
>>>
 [emj - Tir. 27. Feb. 2007 11:25:54]:
 _rl_forced_update_display
 _history_truncate_file
 stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared
 (first use in this function)
 s

 anyone has a good solution?
>>>
>>> It's a questiong wether you think this version readline  is useable,
>>> and if anyone know what is
>>> used on other *BSD than MacOSX?
>>>
>>>
>>
>> readline 5.1 was reported to work a while ago:
>>
>> http://forum.freeciv.org/viewtopic.php?t=1524
>>
>
> Great thread but that will include GNU readline *I think*, not the one
> included in MacOSX. The full help for compiling the SVN version with
> fink on MacOSX is doing this:
>
> export CFLAGS=-I/sw/include
> export LDFLAGS=-L/sw/lib
> export CXXFLAGS=$CFLAGS
> export CPPFLAGS=$CXXFLAGS
> export ACLOCAL_FLAGS="-I /sw/share/aclocal"
> export PKG_CONFIG_PATH="/sw/lib/pkgconfig"
> export MACOSX_DEPLOYMENT_TARGET=10.4
>
> . /sw/bin/init.sh
>
> But this still doesn't solve using another type of readline.. I'm
> closing this bug now.
>
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Re: [Freeciv-Dev] (PR#39670) Rethinking the SDL Client's Citydialog

2007-09-05 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39670 >

Looks just great Daniel !
The SDL windows and dialog panels are confined looking because they  
were made to work on PDA and small screen devices (that's what I've  
been told).

Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39670 >
>
> The SDL client's city dialog is very cramped IMO. Especially the city
> map is squeezed into its little box and doesn't look good at all with
> many tilesets (with Amplio it's very small and difficult to read and
> with Trident it overflows its boundaries.)
>
> Therefore I suggest breaking up the various panels that make up the
> dialog and spread them around a complete world view with the city in
> focus. Attached is a (very quick and dirty) mockup of how it could
> look.
>
> Such a dialog would make it easier to manage workers on the fields, as
> well as giving a better overview of the surroundings even when in the
> city dialog.
>
> Civ2: Test of Time has a similar setup. See this screenshot for
> example: http://users.tpg.com.au/jpwbeest/images/CityScreen.png
>
>  ~Daniel
>
> 
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Re: [Freeciv-Dev] (PR#39640) [rulesets] Burgundian nation

2007-09-01 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39640 >

You can also add Joigny which is an old old town (belonging to  
Champagne until the Revolution).

Le 1 sept. 07 à 14:01, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39640 >
>
> List of cities, collected from a map and sorted by 1999 population:
>
> _Capital_
> Dijon 150 800 hab,
>
> _Duchy_
> Chalon-sur-Saône 50,124
> Mâcon 36 068 hab.
> Beaune 21,923
> Bourbon-Lancy 5 634 hab.
> Semur-en-Auxois 4 453 hab.
> Charolles 3 392 hab.
> Château-Chinon 2,307
> Semur-en-Brionnais  724 hab.
>
> _Conty_
> Besançon 115 400 hab,
> Pontarlier 18 360 hab,
> Vesoul 17 168 hab.
> Saint-Claude 12 798 hab.
> Luxeuil 7 575 hab.
> Auxonne 7 154 hab.
> Poligny 4 511 hab.
>
> _Random from the area_
> Nevers 43,082
> Auxerre 37,790
> Sens 26,904
> Le Creusot 26,283
> Montceau-les-Mines 20,634
> Autun 16,419
> Chenôve 16,257
>
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Re: [Freeciv-Dev] (PR#39428) [gui-sdl] crash when entering city production dialog

2007-07-03 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39428 >

Maybe you should make a diff with 2.1.0b4 I have no such bug on the  
Cocoa SDL client.
Also check headers include order it made a huge difference for me..

Le 3 juil. 07 à 04:43, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39428 >
>
> S2_1 r13041 on MacOSX 10.3.9:
>
> To reproduce, join a new server, start the game, find a city, enter
> the city dialog, click the 'Change Production' button, crash!
>
>  ~Daniel
>
>
>
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Re: [Freeciv-Dev] (PR#39403) BUG: 2.1.0b4 CPPFLAGS ignored and other makefile oddities

2007-06-18 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=39403 >

should be related to the "untraditional" approach of Apple "gcc/cc"  
the -traditional-cpp or -no-cpp-precomp tell to use the "not hacked  
by Apple" gcc version, hence using -no-cpp-precomp in CC should allow  
you to use CPPFLAGS then... well, maybe...

Le 19 juin 07 à 01:18, William Allen Simpson a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=39403 >
>
> Must be using old instructions.  Found some newer ones at:
>
>http://freeciv.wikia.com/wiki/Install-MacOSX
>
> There, it specifies putting them all in the CC variable:
>
>export CC="gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/ 
> lib"
>
> Not traditional, but that works (at least it compiles with only  
> warnings).
>
> Still, CFLAGS and CPPFLAGS are the traditional method, and  
> something is
> definitely wrong with the configure  I found PR#35785, so it's a
> relatively new problem, but it's been reported before.
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35785
>
> Also, note that the -W options appear twice on each command line.   
> Very odd!
>
> Who's the configure/makefile expert for the project?
>
>
>
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