[Freeciv-Dev] Donate to FreeCiv

2011-11-16 Thread Peter Ross
Hi there, My name is Peter Ross and I am writing from Flattr, the micro-payments system. I was getting in touch as I noticed that you have a Flattr account but it is registered to a site with an expired URL. Would you be interested in putting a link to your Flattr account on the donate page of

[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-04-08 Thread Peter Arbor
Follow-up Comment #2, bug #17972 (project freeciv): In attachment default tilesets tested with my pacth (file #12821) ___ Additional Item Attachment: File name: default-tilesets-with-patch.tar.gz Size:912 KB

[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-03-30 Thread Peter Arbor
URL: Summary: Freeland: rivers / roads / railways are not behind the forests / jungles / mountains Project: Freeciv Submitted by: parbor Submitted on: Thu 31 Mar 2011 08:26:36 AM CEST Category

[Freeciv-Dev] [bug #17096] Freeland: assertion 'v1 < count && v2 < count && v3 < count' failed.

2011-03-14 Thread Peter Arbor
Follow-up Comment #1, bug #17096 (project freeciv): These assertions disappear with the same patch that resolve bug #17095 ___ Reply to this item at: ___ Messag

[Freeciv-Dev] [bug #17095] Freeland: match_with has too many types (5, max 3)

2011-03-14 Thread Peter Arbor
Follow-up Comment #3, bug #17095 (project freeciv): In attachment my last patches that resolve this bug on freeciv 2.2.x/2.3.x (file #12658, file #12659) ___ Additional Item Attachment: File name: freeciv-2.2.x.diff Size:1 KB

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread Peter
Follow-up Comment #4, bug #16510 (project freeciv): I have type make install, they come no errors. But, I have Install 2 Versions of Freeciv, is this the Problem? ___ Reply to this item at:

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-22 Thread Peter
Follow-up Comment #2, bug #16510 (project freeciv): I have reinstall Freeciv (its better now). But when I try to start the server manualy he told me: [code]pe...@linux-zuw3:~> freeciv-server Freeciv Version 2.2.99-dev Server Weitere Informationen zu Freeciv finden Sie auf http://www.freeciv.org/

[Freeciv-Dev] Nuclear Incident reputation loss ratios incorrect?

2009-12-04 Thread Peter Healy
I posted on the forums[http://forum.freeciv.org/viewtopic.php?t=6117], but I figured I'd post on the list too. I think that line 1763 in advdiplomacy.c(SVN revision 16461) should be MAX_AI_LOVE / 5 rather than 10. The rationale is that an AI player should hate someone who detonates a nuke on them

Re: [Freeciv-Dev] (PR#16768) some bugs in 2.1 beta1

2007-10-23 Thread Ove Peter
http://bugs.freeciv.org/Ticket/Display.html?id=16768 > Hi, I tested with 2.1.0-rc1 and am happy to report that all bugs are gone now. I believe these bugs already vanished in beta3, if memory serves me right. Not sure about the sound issue, because usually I only play a few turns. Ubuntu 6.06 L

Re: [Freeciv-Dev] (PR#39652) Fwd: Patch for SkyOS compilation

2007-09-03 Thread Peter Speybrouck
http://bugs.freeciv.org/Ticket/Display.html?id=39652 > I don't know which problems you would encounter with crosscompiling that code but I have used/seen such defined() code in other software and crosscompiled it in cygwin for skyos without any problems On 9/3/07, Marko Lindqvist <[EMAIL PROTECT

[Freeciv-Dev] freeciv ported to skyos

2007-09-01 Thread Peter Speybrouck
Hi, just wanted to inform you guys that the latest beta (2.1.0-beta6) compiles and runs fine on SkyOS with only a very minor patch (below). I could send you the binary package if you want, but since skyos is still evolving, it might need to be recompiled in the future so we will host it ourself fo

Re: [Freeciv-Dev] (PR#39375) map.generator = 3

2007-05-19 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=39375 > Settings for generator 1 don't have a direct meaning for other generators. Some of them will be translated and used but even then the results don't match 100% On 5/19/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket

Re: [Freeciv-Dev] Re: (PR#12100) show trade routes better

2007-03-28 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=12100 > The warclient shows trade routes as graphed lines, pepclient also shows caravans moving. Maybe its time to backport some stuff from the warclients. On 3/29/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/D

Re: [Freeciv-Dev] Development For Freeciv

2007-03-20 Thread Peter Schaefer
ould work nicely with such a web interface(but it works nicely with the existing clients as well.) Peter Jai ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Fre

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread Peter Schaefer
em is you might end up with cities with no production at all. > What do you think? > > -Eddie There always will be newbie traps and Im not sure whether it is a good idea to remove complexity from the game. After all, you want some learning curve. -Peter ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2007-03-18 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=38372 > Interesting question, there probably would be room for a flag that allows trading techs unreachable to other nations. Dunno if it would be used much On 3/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Di

Re: [Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by

2007-03-17 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=37820 > I believe from an earlier discussion with Sam and Jason in Nov 2006 that the pathfinder does a flood-fill type search which works like a simple form of a pruned A* search mostly like you described it below. I'm not sure whether a smarter dist

Re: [Freeciv-Dev] (PR#38085) First worklist item duplicating when editing worklist

2007-03-14 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=38085 > One situation where this happens is if you try to change an already bought item by moving worklist item #2 in front of #1, then number #1 will become #2 and then the server will notice that you have already bought and will overwrite #1 with t

Re: [Freeciv-Dev] (PR#38046) default ruler titles, revisited

2007-03-12 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=38046 > Well, you could sort of build a tree or network with the different ruler names and conditions when a different ruler name would be appropriate( for example dictator might require republic to be researched) but that would be overkill, wouldnt

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-06 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > On 3/5/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > > Since this discussion last summer, I've been thinking some more > about what Freeciv could be. I've reached a few tenta

[Freeciv-Dev] (PR#36811) Wishlist: show number of traderoutes aside city name

2007-02-24 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=36811 > It would be nice if the number of traderoutes could be shown aside the city name (Show traderoutes/strg-T is a bit hard to decipher) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.

Re: [Freeciv-Dev] (PR#15416) All defenders too expensive in process_defender_want()

2007-01-11 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Won't some callers expect different behavior? On 1/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=15416 > > > Untested patch for S2_1 and TRUNK. > > Usually we choose best defender from