Follow-up Comment #10, patch #4104 (project freeciv):
Thank you for reviewing it. Allowing multiple extras is reasonable to expect
no matter what bigger solution ends up being implemented. I can add it to the
basic solution. The effect solution already support it. I don't mind waiting
for the
Update of patch #4104 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = sveinung
Planned Release:
Update of patch #4104 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #9:
Sorry I have not looked into this earlier. I've sort of wanted to get extra
work a bit further
Follow-up Comment #5, patch #4104 (project freeciv):
What would we (or ruleset authors) lose from this?
The AI would lose ability to predict. You point out that clients have the same
problem. Perhaps some mechanism to notify clients and the ai about Lua code
could fix that? Adding a code
Follow-up Comment #6, patch #4104 (project freeciv):
Of course, once the climate change script becomes ruleset-dependent then the
transformation arcs could just be rendered directly in the code: if forest
then jungle etc. Can we do better?
Another possibility is to generate a multidimensional
Follow-up Comment #3, patch #4104 (project freeciv):
Maybe this is an appropriate point to post a musing I've had for a while.
== Lua-scripted climate change ==
The current rules for climate change (see Math of Freeciv
Follow-up Comment #4, patch #4104 (project freeciv):
Sigh, missed some bits:
* Re UI/state: since the notion of risk of warming/cooling must remain
hardcoded, the state for that should probably remain in the server and be
accessed from Lua via get()/set() methods. But the intermediate variables
Follow-up Comment #1, patch #4104 (project freeciv):
Update the effect version.
(file #18784)
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Additional Item Attachment:
File name: globalWarmingCooling_effects.patch Size:7 KB
Follow-up Comment #2, patch #4104 (project freeciv):
A setting version. A lot less flexible. Introduce no new flexibility that may
be lost if global disasters are implemented some time in the future.
I don't know if this approach or the effect approach is the best.
(file #18785)
URL:
http://gna.org/patch/?4104
Summary: Don't hard code pollution/fallout specials for
global warming/cooling
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 23 Aug 2013 03:18:14 PM GMT
Category: None
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