Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > A bigger step toward civ3+ land and water. Add the new water terrain identifiers to the rulesets, updating the corresponding tilespecs. This is a straightforward process, duplicating existing terrain information. Merely enough to test the t

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-07-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Same as trunk revision 13079, for isophex and isotrident. The next baby step toward iso* civ3+ land and water. Copy the current terrain2.png into water.png, and divide the respective .spec file lines. All river/water now uses water.spec (e

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-07-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > The next baby step toward amplio civ3+ land and water. Copy the current terrain2.png into water.png, and divide the respective .spec file lines. All river/water now uses water.spec (except the ocean blending tile in terrain1). Seemlessly,

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39381 > > > On Sun, 27 May 2007, William Allen Simpson wrote: >> Pass 4 matches the revised amplio graphics. > > What is the purpose of all these new ocean types (trenc

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-28 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > On Sun, 27 May 2007, William Allen Simpson wrote: > Pass 4 matches the revised amplio graphics. What is the purpose of all these new ocean types (trench, vent, etc.) in the game, and why are you adding them to the civ1/civ2 rulesets (they

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-26 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Here is my second pass at the code. Amplio is ready, but everything else is broken. Have to keep the name "Ocean" for various nations to work, so that is assigned to "Coast", as differentiated from "Lake" and "Sea". Of course, this doesn't

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Here is my first pass at the reintegrated patches. It runs. Not yet extensively tested. My new code will take an old savefile and add four kinds of water: lake, coast, shelf, and floor. Shelf and floor only display as deep (so far). Stil

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > I've discovered that the current state of the trunk is inconsistent. There appear to be parts of several patches from different PRs. As soon as the deep tiles are referenced, the client will not start. The current amplio terrain2.spec has

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Sadly, "Ocean" is more embedded in everything than I'd thought Patch data/default/terrain.ruleset with smaller baby step. Index: data/default/terrain.ruleset === --- data/d

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Patch data/default/terrain.ruleset Index: data/default/terrain.ruleset === --- data/default/terrain.ruleset(revision 12965) +++ data/default/terrain.ruleset(work

[Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > With so many previous attempts, it seemed prudent to split off my effort for water into a separate ticket, so that they can cross reference. This is a more extensive consolidation. water (formerly ' '): + fresh lake (higher elevation, ha