http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
A bigger step toward civ3+ land and water. Add the new water terrain
identifiers to the rulesets, updating the corresponding tilespecs.
This is a straightforward process, duplicating existing terrain information.
Merely enough to test the t
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Same as trunk revision 13079, for isophex and isotrident.
The next baby step toward iso* civ3+ land and water. Copy the current
terrain2.png into water.png, and divide the respective .spec file lines.
All river/water now uses water.spec (e
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
The next baby step toward amplio civ3+ land and water. Copy the current
terrain2.png into water.png, and divide the respective .spec file lines.
All river/water now uses water.spec (except the ocean blending tile in
terrain1). Seemlessly,
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
>
> On Sun, 27 May 2007, William Allen Simpson wrote:
>> Pass 4 matches the revised amplio graphics.
>
> What is the purpose of all these new ocean types (trenc
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
On Sun, 27 May 2007, William Allen Simpson wrote:
> Pass 4 matches the revised amplio graphics.
What is the purpose of all these new ocean types (trench, vent, etc.) in
the game, and why are you adding them to the civ1/civ2 rulesets (they
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Here is my second pass at the code. Amplio is ready, but everything else
is broken. Have to keep the name "Ocean" for various nations to work, so
that is assigned to "Coast", as differentiated from "Lake" and "Sea".
Of course, this doesn't
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Here is my first pass at the reintegrated patches. It runs. Not yet
extensively tested. My new code will take an old savefile and add four
kinds of water: lake, coast, shelf, and floor. Shelf and floor only
display as deep (so far).
Stil
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
I've discovered that the current state of the trunk is inconsistent.
There appear to be parts of several patches from different PRs. As soon
as the deep tiles are referenced, the client will not start.
The current amplio terrain2.spec has
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Sadly, "Ocean" is more embedded in everything than I'd thought
Patch data/default/terrain.ruleset with smaller baby step.
Index: data/default/terrain.ruleset
===
--- data/d
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
Patch data/default/terrain.ruleset
Index: data/default/terrain.ruleset
===
--- data/default/terrain.ruleset(revision 12965)
+++ data/default/terrain.ruleset(work
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
With so many previous attempts, it seemed prudent to split off my effort
for water into a separate ticket, so that they can cross reference.
This is a more extensive consolidation.
water (formerly ' '):
+ fresh lake (higher elevation, ha
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