[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-14 Thread Jacob Nevins
Follow-up Comment #20, bug #17962 (project freeciv): Thanks to some Windows builds provided by cazfi, I'm reasonably convinced that the patch has indeed fixed the problems described in this bug. Gory details for the record only: *Official 2.3.0-beta4 build from Sourceforge

Re: [Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-13 Thread Marko Lindqvist
Cannot login to gna at the moment (and this is not really giving any more insight about the bug, so it's probably only good that this is not a comment in ticket) On 13 July 2011 23:59, Jacob Nevins wrote: > > If anyone able to make Windows builds can actually verify that the original > problem h

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-13 Thread Jacob Nevins
Follow-up Comment #19, bug #17962 (project freeciv): OK, I'm less worried now; I think the observed non-determinism isn't caused by this patch; see bug #18346. (Plus after more runs it's not perfectly correlated with the presence of the patch.) ___

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-13 Thread Jacob Nevins
Follow-up Comment #18, bug #17962 (project freeciv): Tested S2_3 before and after this patch with an autogame. Good news: the autogame with the patch ran to completion without anything obviously bad happening. Bad news: this seems to have perturbed the outcome of autogames. In fact it's differe

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-13 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #17: Done that. Based

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-11 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-11 Thread Jacob Nevins
Follow-up Comment #14, bug #17962 (project freeciv): I intend to apply file #13531 (from bug #18087) to try to deal with this before 2.3.0-RC1 is released. Since there isn't much time before RC1, pre-commit testing would be appreciated (especially by Windows users).

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-21 Thread Jacob Nevins
Follow-up Comment #13, bug #17962 (project freeciv): Aha. Bug #18087 also has assign_continent_flood() as a problem. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-21 Thread Marko Lindqvist
Follow-up Comment #12, bug #17962 (project freeciv): Map creation problem reproduced in Win7 using only server (trying to launch autogame). I even got some kind of backtrace: segfault in map_pos_to_index(). Before that backtrace is filled with assign_continent_flood() - and by filled I mean that

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-15 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Summary: Inability to generate huge maps => Inability to generate/load huge maps on Windows ___ Reply to this item at: _