Cannot login to gna at the moment (and this is not really giving any more insight about the bug, so it's probably only good that this is not a comment in ticket)
On 13 July 2011 23:59, Jacob Nevins <no-reply.invalid-addr...@gna.org> wrote: > > If anyone able to make Windows builds can actually verify that the original > problem has gone away before the weekend, that would be great. Or just make a > Windows build available containing this fix and I'll compare it to one without > myself (if I find time). I think I can cross-compile new build, but cannot get to Windows machine to test it. But co-operation sounds good, if you cannot build but can test. :-) I'd like to get freeciv-modpack icon included to that build so you could verify it at the same time. It would be also great if someone checks if S2_3 Windows freeciv-modpack works at all. Last time I tested S2_3 (a couple of weeks ago), it did launch (but had critical bugs since fixed). A couple of days ago I tested TRUNK freeciv-modpack.exe and it didn't launch. I'm hoping this is trunk-only problem and not something broken in bugfixes that have went to both trunk and S2_3. In general, at least I have *never* really used freeciv-modpack in Windows, and probably nobody else has either (well, considering what kind of Windows-specific bugs I have lately fixed in it: nobody could have used it) A bit frustrating that it was mainly problems of Windows users in installing custom content that inspired whole freeciv-modpack and now it's possible (likely even) that we will not have it for Windows in 2.3.0. I'm not going to wait for freeciv-modpack icon to get committed. I'll add it as patch to current S2_3/HEAD in my build. I should be back with the build in a couple of hours. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev