Update of bug #19825 (project freeciv):
Planned Release: 2.4.0,2.5.0 = 2.3.5, 2.4.0, 2.5.0
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Reply to this item at:
http://gna.org/bugs/?19825
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Update of bug #19825 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #8, bug #19825 (project freeciv):
I meant to just inspect the case, but ended with attached stop-gag patch for
S2_4. It simply disables non-functional vision dialog from the editor. Code to
handle it is still left there in case we decide to make something of it in
TRUNK.
Vision
Update of bug #19825 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #9:
Same patch for S2_3 - the dialog is non-functional and spreading
misinformation there too, even
Follow-up Comment #7, bug #19825 (project freeciv):
I would say that the UI should match what the client's player
know. But maybe global observer should know the vision of each
player in edit mode (of course, this would require more work).
I think I could implement this. But I would need a
Follow-up Comment #5, bug #19825 (project freeciv):
I would say that the UI should match what the client's player know. But maybe
global observer should know the vision of each player in edit mode (of course,
this would require more work).
Update of bug #19825 (project freeciv):
Severity: 3 - Normal = 5 - Blocker
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Follow-up Comment #4:
However, back to this case, it would probably be reasonable for
the editor to realise it will
Follow-up Comment #3, bug #19825 (project freeciv):
I don't think there's any situation, even global observer, where
the server keeps the client up-to-date on everyone's vision.
One way to look this is to consider it a bug that Edit mode is not such a
situation. Server already sends more
Update of bug #19825 (project freeciv):
Planned Release: = 2.4.0,2.5.0
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Follow-up Comment #2:
I think this has been exposed by bug #18192.
In the edit dialog, for the Tile tab, the editor
URL:
http://gna.org/bugs/?19825
Summary: in dbv_isset() [bitvector.c::116]: assertion 'bit
pdbv-bits' failed.
Project: Freeciv
Submitted by: jtn
Submitted on: Mon Jun 18 01:01:04 2012
Category: editor
Follow-up Comment #1, bug #19825 (project freeciv):
Aha, this is reproducible.
Just spawn a new game from the client, go into edit mode, and middle-click on
the tile with your initial units.
Here's a gdb backtrace (fortunately this is a -O0 build):
#0 0x7fc846aff7bb in raise (sig=value
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