[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2014-04-12 Thread Marko Lindqvist
Update of bug #19825 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.3.5, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19825 ___ Message sent

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-04-28 Thread Marko Lindqvist
Update of bug #19825 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-03-28 Thread Marko Lindqvist
Follow-up Comment #8, bug #19825 (project freeciv): I meant to just inspect the case, but ended with attached stop-gag patch for S2_4. It simply disables non-functional vision dialog from the editor. Code to handle it is still left there in case we decide to make something of it in TRUNK. Vision

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-03-28 Thread Marko Lindqvist
Update of bug #19825 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #9: Same patch for S2_3 - the dialog is non-functional and spreading misinformation there too, even

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-02-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #19825 (project freeciv): I would say that the UI should match what the client's player know. But maybe global observer should know the vision of each player in edit mode (of course, this would require more work). I think I could implement this. But I would need a

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-01-31 Thread pepeto
Follow-up Comment #5, bug #19825 (project freeciv): I would say that the UI should match what the client's player know. But maybe global observer should know the vision of each player in edit mode (of course, this would require more work).

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-12-12 Thread Marko Lindqvist
Update of bug #19825 (project freeciv): Severity: 3 - Normal = 5 - Blocker ___ Follow-up Comment #4: However, back to this case, it would probably be reasonable for the editor to realise it will

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-19 Thread Marko Lindqvist
Follow-up Comment #3, bug #19825 (project freeciv): I don't think there's any situation, even global observer, where the server keeps the client up-to-date on everyone's vision. One way to look this is to consider it a bug that Edit mode is not such a situation. Server already sends more

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-18 Thread Jacob Nevins
Update of bug #19825 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Follow-up Comment #2: I think this has been exposed by bug #18192. In the edit dialog, for the Tile tab, the editor

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/bugs/?19825 Summary: in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed. Project: Freeciv Submitted by: jtn Submitted on: Mon Jun 18 01:01:04 2012 Category: editor

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19825 (project freeciv): Aha, this is reproducible. Just spawn a new game from the client, go into edit mode, and middle-click on the tile with your initial units. Here's a gdb backtrace (fortunately this is a -O0 build): #0 0x7fc846aff7bb in raise (sig=value