[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2011-07-03 Thread Jacob Nevins

Update of patch #1330 (project freeciv):

  Status:  Ready For Test = Done   


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-08 Thread pepeto

Follow-up Comment #25, patch #1330 (project freeciv):

 I'm not sure that the trade tooltip justifies an own page. It
 would be an nearly empty page.

 Indeed, the S2_0 branch had such a tab, and it was (nearly
 empty).

If we port warclient style trade route, then we also could port the trade
route page on the city dialog. Then a specific page for it would make sense.
For the moment, it is nearly empty, I agree with Matthias and Jacob.


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Re: [Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-08 Thread David Lowe
On 7 Apr, 2010, at 11:38 AM, Matthias Pfafferodt wrote:

 The only thing that would be better is if the main 'Civilization' menu had
 a new item which could display how many trade routes belong to each city, and
 name of the trading partner.
 
 
 Have you tried the client option 'Draw city trade routes'? If it is activated
 the number of trade routes per city are drawn and also a line between two
 trading cities.

Hmm, i hadn't tried that before now.  My map view is already rather 
crowded, so it wouldn't be useful to leave it on all the time.  FWIW, i only 
get the lines and not the count [2.2.0].

For my part, i don't understand the logic that an information page is 
not worth keeping unless it is 'full'.  I just wish there was some other way to 
view this information than by holding the mouse button down.  However, i'm 
clearly a minority on this, so i'll just shut up about it.

Sent from my MacBookPro

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-07 Thread David Lowe

Follow-up Comment #22, patch #1330 (project freeciv):

I'm not sure if i'm using the correct terminology, but in the GTK city dialog
there is a line of 'tabs' along the bottom: Overview, Production, Happiness,
Governor, and Settings.  I guess what i call tabs is more properly called
pages?  In any case, i submit that keeping track of trade routes is important
enough to justify having a tab/page just for that.  I don't have a mockup
ready, but it would be essentially the same as what is currently presented by
clicking on the trade number.  This shouldn't take up much screen real estate
other than the length of the label on the tab.

The only thing that would be better is if the main 'Civilization' menu had a
new item which could display how many trade routes belong to each city, and
name of the trading partner.  This is definitely off topic and will get a new
ticket once i've worked up a proposed layout.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-07 Thread Matthias Pfafferodt

Follow-up Comment #23, patch #1330 (project freeciv):

I'm not sure that the trade tooltip justifies an own page. It would be an
nearly empty page.

 The only thing that would be better is if the main 'Civilization' menu had
a new item which could display how many trade routes belong to each city, and
name of the trading partner.

Have you tried the client option 'Draw city trade routes'? If it is activated
the number of trade routes per city are drawn and also a line between two
trading cities.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-07 Thread Jacob Nevins

Follow-up Comment #24, patch #1330 (project freeciv):

 I'm not sure that the trade tooltip justifies an own page. It would be an
nearly empty page.
Indeed, the S2_0 branch had such a tab, and it was (nearly empty).

 The only thing that would be better is if the main 'Civilization' menu had
a new item which could display how many trade routes belong to each city, and
name of the trading partner.
You can get the number of trade routes in the city report (but not the names
of the partners).

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-06 Thread Ulrik Sverdrup

Follow-up Comment #20, patch #1330 (project freeciv):

Just my opinion but, the city dialog should not be as small as possible. If
everything is just available via small clickable icons, it's hard to use. The
gtk client uses a lot of space for common tasks (changing production from
first city dialog page, arranging workers around the city), and I hope you
agree that this is something good that we want to keep. (I don't compile the
SDL client much, so take it with a grain of salt, but I find it violates this
a bit too much, many things are only available via clicking small icons.)

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #21, patch #1330 (project freeciv):

yes, you are right.

To clarify: the size should not be increased or reduced but stay near or at
the current size. At the time I started the city radii patches I had no
update for the city map ... and it was somehow possible to view the city
dialog on my screen.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-30 Thread Matthias Pfafferodt

Follow-up Comment #18, patch #1330 (project freeciv):

 I haven't gotten trunk yet, but let me ask: does the new dialog make it
easier to see trade routes? In 2.2.0 this can only be viewed by clicking on
the trade number, which i don't find very intuitive. Perhaps this information
could go in a tab of it's own? 

The changes are only in the overview page and the happiness page. Mostly the
bigger city map is inserted and some rearranging is done. There is no change
wrt the trade.

The left click to get a tooltip with more information is used also for the
happiness information (see comment #15 and comment #16).

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-28 Thread Jacob Nevins

Follow-up Comment #14, patch #1330 (project freeciv):

Few comments on the new trunk Gtk city dialog layout on trunk (with default
rules). Generally, I think I like it.
(Any changes from this should probably go in a new ticket)

* Overview tab:
** If the dialog is enlarged vertically, the extra space is wasted. It would
be good if it were used to show either more improvements (as S2_2) or more
units.
* Happiness tab:
** Has lost detailed explanations of which buildings/wonders/etc are
affecting happiness, but there's plenty of horizontal space to the right of
the citizens (and some to the left) even with the minimum dialog size.
(Admittedly the available space decreases with increasing city size, which
would be a problem for a monster city like file #7251, but for normal cities
I think there's plenty of space and in extremis a horizontal scrollbar can be
added as for units on the Overview tab.)
** Also seems a bit sparse (Info pane has huge amounts of whitespace), but
not a big issue.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-28 Thread Matthias Pfafferodt

Follow-up Comment #15, patch #1330 (project freeciv):

 Overview tab:

will check; I think more improvements will be easyest

 Happiness tab:

The detailed information can be found as tooltip on top of each of the
happiness lines; perhaps add an hint for this? I tried to add the text but it
ether increases the dialog horizontal or vertical.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-28 Thread Jacob Nevins

Follow-up Comment #16, patch #1330 (project freeciv):

 The detailed information can be found as tooltip on top of each of the
happiness lines

(As in, left-click on the citizens.) Excellent, I hadn't spotted that, just
the job! It's not very discoverable, but it's consistent with the
longstanding Info box in that regard. Perhaps make the labels clickable too
(I found I didn't want to click on the citizens, as I'm used to that
reassigning specialists, even though that makes no sense here).

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-26 Thread Matthias Pfafferodt

Update of patch #1330 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-21 Thread Andreas

Follow-up Comment #9, patch #1330 (project freeciv):

Another problem with the new dialog: the citizens on top of the overview page
are not left aligned but there is some offset (you can see this in file
#8528). This wouldn't be a problem if it would still match the clickable
areas to switch the specialists. But that seems to be still left aligned, so
you need to click a bit left of the specialist you want to change, needing
some guesswork ...

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-21 Thread Matthias Pfafferodt

Follow-up Comment #10, patch #1330 (project freeciv):

ups; this citizens are clickable? I never did this ...

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-21 Thread Andreas

Follow-up Comment #11, patch #1330 (project freeciv):

The specialists can be rotated between entertainer, tax collector and
scientist. Works similar to changing the tax rates on the main screen.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-21 Thread Matthias Pfafferodt

Follow-up Comment #12, patch #1330 (project freeciv):

found the error: I used a vbox instead of a hbox ...

I also added a similar line of citizens to the happiness page as it is also
useable there ...

(file #8609)
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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-20 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #1330 (project freeciv):

updated patch (svn 16977)

* use 512 as max value for CITYMAP_WIDTH; this results in a 2/3 scaling for
the amplio tileset

(file #8588)
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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-14 Thread Andreas

Follow-up Comment #4, patch #1330 (project freeciv):

The new cityreport looks a bit blurry. It seems the city tiles as well as the
units in the supported/present lists are scaled down a little bit (1-2 pixels
per tile?) which is unneccessary and gives this bad impression. Screenshot
comparing a city with the map window attached. I usually use isotrident
tiles, but this problem seems to affect amplio as well.


(file #8528)
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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-14 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #1330 (project freeciv):

 The new cityreport looks a bit blurry.

You are right. Perhaps the size should be increased from 500 to 525? I don't
have the right value at the moment and must get it using try and error. Is
the size of the new city dialog OK. Compared to the old one it takes a little
more space. This will be especially noteable on small displays.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-14 Thread Andreas

Follow-up Comment #6, patch #1330 (project freeciv):

512 seems to work fine, it does no scaling on isotrident and 2/3 scaling on
amplio.

I added some debug code locally to get these numbers within
city_dialog_update_supported_units():

2: Loading tileset amplio.
CITYMAP_SCALE 0.67  CITYMAP_WIDTH 512  canvas_width 768
2: Loading tileset isotrident.
CITYMAP_SCALE 1.00  CITYMAP_WIDTH 512  canvas_width 512

2: Loading tileset hex2t.
CITYMAP_SCALE 1.00  CITYMAP_WIDTH 320  canvas_width 320
2: Loading tileset isophex.
CITYMAP_SCALE 1.00  CITYMAP_WIDTH 512  canvas_width 512
2: Loading tileset trident.
CITYMAP_SCALE 1.00  CITYMAP_WIDTH 330  canvas_width 330


The last three ones were taken from a map generated for the isotrident
topology and the city report looked OK (scaling wise) at a first glance.

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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-02-24 Thread Matthias Pfafferodt

Update of patch #1330 (project freeciv):

 Assigned to:None = syntron

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Follow-up Comment #3:

rebased to current trunk

(file #8252)
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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-02-24 Thread Matthias Pfafferodt

Update of patch #1330 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2009-12-20 Thread Daniel Markstedt

Update of patch #1330 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2009-11-08 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1330 (project freeciv):

Updated patch; the overview and the happiness page of the gtk citydialog are
changed. The aim is to show as much information as possible in the available
space. It is mainly needed if the variable city radius is used. The following
images are attached:

citydlg-old.png - the old city dialog (current trunk)
citydlg-new.png - the new citydialog
citydlg-new+cityradius.png - the new city dialog with the variable city radii
patches

The patch is independent from the patch series 'variable city radii'.

(file #7245, file #7246, file #7247)
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File name: citydlg-old.pngSize:387 KB


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2009-11-08 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1330 (project freeciv):

add missing file as jpg: citydlg-new+cityradius.jpg

two more images showing a city with the largest possible radius:

happiness page: citydlg2-new+cityradius-happiness.jpg
overview page: citydlg2-new+cityradius.jpg

(file #7251, file #7252, file #7253)
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File name: citydlg2-new+cityradius.jpgSize:111 KB
File name: citydlg-new+cityradius.jpg Size:70 KB


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2009-10-10 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1330

 Summary: update city dialog (gtk-2.0)
 Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 11.10.2009 um 00:21
Category: client-gtk-2.0
Priority: 1 - Later
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

* use a bigger map in the city dialog for city radii up to 5
* rearrange some widgets




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File Attachments:


---
Date: Sonntag 11.10.2009 um 00:21  Name:
cityradius_sq20091010-0011-update-city-dialog-for-gtk-2.0-variable-city-radii.diff
 Size: 10kB   By: syntron

http://gna.org/patch/download.php?file_id=6950

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