[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-23 Thread Emmet Hikory
Update of patch #4812 (project freeciv): Status: Ready For Test => Done Assigned to:None => persia Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-20 Thread David Fernandez
Follow-up Comment #6, patch #4812 (project freeciv): The patch was made for rev25650, but I have been unable to test the new airlifting capability because the Airlift button is always disabled for me in this version, even with unmodded classic rules. I'll open a bug ticket if the problem persists

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-20 Thread David Fernandez
Follow-up Comment #5, patch #4812 (project freeciv): New patch with some additional adjustments: - Increased fuel of all Air units by one. - All Air units lose 10% of HPs, like helicopters, when they end out of a city or airbase. - Increased range of Cruise Missiles to 16, so it is greater than m

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-09 Thread David Fernandez
Follow-up Comment #4, patch #4812 (project freeciv): I keep thinking about this issue. In my opinion, a desired behavior for air units should allow the usual tactics that we saw in WW2. It should be possible: 1) to send Bombers alone to weaken enemy cities. 2) to lose Bombers against enemy Fighter

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-05 Thread David Fernandez
Follow-up Comment #3, patch #4812 (project freeciv): I'm liking your alternative solution. Something similar was suggested in the greaturn forums. I made this patch with increased fuel because it is the way I played in my latest game, and it is the only way I found to recreate air to air battles.

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-05 Thread Marko Lindqvist
Update of patch #4812 (project freeciv): Category:None => rulesets Planned Release: => 2.6.0 ___ Follow-up Comment #2: > In civ1 or civ2,

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-06-16 Thread David Fernandez
Follow-up Comment #1, patch #4812 (project freeciv): I did not include this change in previous versions because the AI did not build fighters with fuel 2, while they did build the same fighters with fuel 1. It seems this is no longer a problem in trunk. __

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-06-16 Thread David Fernandez
URL: Summary: civ2civ3: increased fuel of air units Project: Freeciv Submitted by: bardo Submitted on: lun 16 jun 2014 15:55:37 UTC Category: None Priority: 5 - Normal