Re: [Freeciv-Dev] Ogre3D UI?

2007-06-01 Thread James Supancic
All right, I finished my semester finals now, and can start to focus in on this project. > What do you plan on using for GUI? I was thinking about Ogre3D and perhaps CEGUI for a 2d windowing system. Now, I was talking about creating a new UI, not a new client. Note that in freeciv/client/ there a

Re: [Freeciv-Dev] Ogre3D UI?

2007-05-18 Thread Per I. Mathisen
On Wed, 16 May 2007, William Allen Simpson wrote: > This would be wonderful! I actually looked at doing it 18+ months ago, > but decided it would be too much for me. It would need data support > for elevations (and depths), among other things. See http://freeciv.wikia.com/wiki/OpenGL - Per

Re: [Freeciv-Dev] Ogre3D UI?

2007-05-16 Thread William Allen Simpson
James Supancic wrote: > I am thinking about working on an Ogre3D GUI for freeciv. I've been > looking over the code in freeciv/freeciv/client/gui-* and think I > might be able to develop something nice. > This would be wonderful! I actually looked at doing it 18+ months ago, but decided it would

Re: [Freeciv-Dev] Ogre3D UI?

2007-05-15 Thread Per I. Mathisen
On Tue, 15 May 2007, James Supancic wrote: > I am thinking about working on an Ogre3D GUI for freeciv. I've been > looking over the code in freeciv/freeciv/client/gui-* and think I > might be able to develop something nice. > > My question is, if I develop it, will it be accepted? I noted that > fr

[Freeciv-Dev] Ogre3D UI?

2007-05-15 Thread James Supancic
I am thinking about working on an Ogre3D GUI for freeciv. I've been looking over the code in freeciv/freeciv/client/gui-* and think I might be able to develop something nice. My question is, if I develop it, will it be accepted? I noted that freeciv has been written in mostly pure C. This is no pr