http://bugs.freeciv.org/Ticket/Display.html?id=38001 >
Scenarios are not exactly same thing as savegame from running game.
In that sense our editor is not capable of producing scenarios.
This patch provides some framework for saving games as scenarios.
- When scenario is loaded, contents of [
http://bugs.freeciv.org/Ticket/Display.html?id=35961 >
On Thu, 22 Feb 2007 Daniel Markstedt wrote:
> On 2/22/07, Egor Vyscrebentsov wrote:
> (...)
> >
> > PS [2Daniel? and others]: Maybe it would be nice to have more long
> > nation legends, that will be accessible through in-game help?
>
> Ind
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
On Sun, 11 Mar 2007, Marko Lindqvist wrote:
> First step toward fixing #37977. Server decides if wall gfx should be
> drawn and sends that information to client.
> This does change how Great Wall effects appear. Previously client
> knew that
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
On 3/12/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Sun, 11 Mar 2007, Marko Lindqvist wrote:
> > First step toward fixing #37977. Server decides if wall gfx should be
> > drawn and sends that information to client.
> > This does cha
http://bugs.freeciv.org/Ticket/Display.html?id=37851 >
On 3/9/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Evaluation of EFT_UPGRADE_UNIT multiplies value of earlier effects.
> Fix attached. Affects S2_1 also.
S2_1 version
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aicity.c freeciv/ai
http://bugs.freeciv.org/Ticket/Display.html?id=38011 >
gtk help for improvements creates hyperlink to just one requirement,
first in list. Further, requirement type is not checked, hyperlink
always points to some tech.
- ML
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http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
Attaching a Emirati (UAE) nation to this ticket. Emailed to me by Daniil
Ivanov. Some stylistic changes by me.
~Daniel
uae.tar.gz
Description: application/gzip
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http://bugs.freeciv.org/Ticket/Display.html?id=38016 >
gtk client uses get_base_by_gui_type() instead of using hardcoded
base ids BASE_FORTRESS and BASE_AIRBASE.
- ML
diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c
--- freeciv/client/control.c 2007-03-12 16:23:02.
http://bugs.freeciv.org/Ticket/Display.html?id=38017 >
When handling old ACTIVITY_FORTRESS and ACTIVITY_AIRBASE in
savegames, try to find matching base type based on gui_type instead of
hardcoded base ids BASE_FORTRESS and BASE_AIRBASE.
- ML
diff -Nurd -X.diff_ignore freeciv/server/savegame.
http://bugs.freeciv.org/Ticket/Display.html?id=38028 >
Hi!
FreeCiv stable release 2.0.9 cannot join games. It crashes instantly
as you try to join a game. Verified with four different clients. The
Linux version seems to be unaffected by this.
As a workaround, starting with the command line opti
http://bugs.freeciv.org/Ticket/Display.html?id=38029 >
I was looking to test some experimental code, and needed to fix the
generic_city_refresh() mess, where refreshing one city can lead to the
side effects of units being changed and other cities being changed and
refreshed in turn. Not to mentio
http://bugs.freeciv.org/Ticket/Display.html?id=38028 >
On Mon, 12 Mar 2007, Lauri Uotinen wrote:
> FreeCiv stable release 2.0.9 cannot join games. It crashes instantly
> as you try to join a game. Verified with four different clients. The
> Linux version seems to be unaffected by this.
So which
http://bugs.freeciv.org/Ticket/Display.html?id=38028 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=38028 >
>
> On Mon, 12 Mar 2007, Lauri Uotinen wrote:
>
>> FreeCiv stable release 2.0.9 cannot join games. It crashes instantly
>> as you try to join a game. Verified
http://bugs.freeciv.org/Ticket/Display.html?id=38028 >
Update:
I just tested and it works now! Maybe it was some temporary bug, because
connection to the central server could not be made. Or something.. I
don't know.
Anyway. I cannot reproduce it anymore.
_
http://bugs.freeciv.org/Ticket/Display.html?id=38035 >
This patch reinitializes player->nation for all players when nations
are reinitialized.
- ML
diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c
--- freeciv/client/packhand.c 2007-03-12 16:23:02.0 +0200
http://bugs.freeciv.org/Ticket/Display.html?id=38046 >
A year later, I'm still not satisfied with the default despotism
title! In most cases, "Dictator" feels IMO clunky and out of place.
New suggestion: Prince/Princess
This is not a prince in the modern sense, as the offspring of a
reigning mo
http://bugs.freeciv.org/Ticket/Display.html?id=38046 >
Well, you could sort of build a tree or network with the different
ruler names and conditions when a different ruler name would be
appropriate( for example dictator might require republic to be
researched) but that would be overkill, wouldnt
http://bugs.freeciv.org/Ticket/Display.html?id=38046 >
On 13/03/07, Peter Schaefer <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=38046 >
>
> Well, you could sort of build a tree or network with the different
> ruler names and conditions when a different ruler name
http://bugs.freeciv.org/Ticket/Display.html?id=37734 >
> [EMAIL PROTECTED] - Mi 07. Mär 2007, 22:37:49]:
>
> 2) When choosing unit options from the city dialog the following options
> left the unit dialog permanently open:
> - Disband
> - Activate
> - Activate, close window
> I didn't test the r
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