[Freeciv-Dev] (PR#38001) [Patch] Saving scenarios

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38001 > Scenarios are not exactly same thing as savegame from running game. In that sense our editor is not capable of producing scenarios. This patch provides some framework for saving games as scenarios. - When scenario is loaded, contents of [

Re: [Freeciv-Dev] (PR#35961) nation legends in help system

2007-03-12 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=35961 > On Thu, 22 Feb 2007 Daniel Markstedt wrote: > On 2/22/07, Egor Vyscrebentsov wrote: > (...) > > > > PS [2Daniel? and others]: Maybe it would be nice to have more long > > nation legends, that will be accessible through in-game help? > > Ind

Re: [Freeciv-Dev] (PR#37980) [Patch] Server decides if wall gfx should be drawn

2007-03-12 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=37980 > On Sun, 11 Mar 2007, Marko Lindqvist wrote: > First step toward fixing #37977. Server decides if wall gfx should be > drawn and sends that information to client. > This does change how Great Wall effects appear. Previously client > knew that

Re: [Freeciv-Dev] (PR#37980) [Patch] Server decides if wall gfx should be drawn

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37980 > On 3/12/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > On Sun, 11 Mar 2007, Marko Lindqvist wrote: > > First step toward fixing #37977. Server decides if wall gfx should be > > drawn and sends that information to client. > > This does cha

Re: [Freeciv-Dev] (PR#37851) [Patch] Fix AI evaluation of EFT_UPGRADE_UNIT

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37851 > On 3/9/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Evaluation of EFT_UPGRADE_UNIT multiplies value of earlier effects. > Fix attached. Affects S2_1 also. S2_1 version - ML diff -Nurd -X.diff_ignore freeciv/ai/aicity.c freeciv/ai

[Freeciv-Dev] (PR#38011) [Bug] Gtk help: improvement requirements

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38011 > gtk help for improvements creates hyperlink to just one requirement, first in list. Further, requirement type is not checked, hyperlink always points to some tech. - ML ___ Freeciv-dev mailin

[Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-12 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > Attaching a Emirati (UAE) nation to this ticket. Emailed to me by Daniil Ivanov. Some stylistic changes by me. ~Daniel uae.tar.gz Description: application/gzip ___ Freeciv-dev mailing list Free

[Freeciv-Dev] (PR#38016) [Patch] Gtk client selects base type by gui_type

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38016 > gtk client uses get_base_by_gui_type() instead of using hardcoded base ids BASE_FORTRESS and BASE_AIRBASE. - ML diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c --- freeciv/client/control.c 2007-03-12 16:23:02.

[Freeciv-Dev] (PR#38017) [Patch] Savegame base compatibility based on gui_type

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38017 > When handling old ACTIVITY_FORTRESS and ACTIVITY_AIRBASE in savegames, try to find matching base type based on gui_type instead of hardcoded base ids BASE_FORTRESS and BASE_AIRBASE. - ML diff -Nurd -X.diff_ignore freeciv/server/savegame.

[Freeciv-Dev] (PR#38028) 2.0.9 STABLE cannot join games

2007-03-12 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=38028 > Hi! FreeCiv stable release 2.0.9 cannot join games. It crashes instantly as you try to join a game. Verified with four different clients. The Linux version seems to be unaffected by this. As a workaround, starting with the command line opti

[Freeciv-Dev] (PR#38029) City refresh without side effects

2007-03-12 Thread Per Inge Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=38029 > I was looking to test some experimental code, and needed to fix the generic_city_refresh() mess, where refreshing one city can lead to the side effects of units being changed and other cities being changed and refreshed in turn. Not to mentio

Re: [Freeciv-Dev] (PR#38028) 2.0.9 STABLE cannot join games

2007-03-12 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=38028 > On Mon, 12 Mar 2007, Lauri Uotinen wrote: > FreeCiv stable release 2.0.9 cannot join games. It crashes instantly > as you try to join a game. Verified with four different clients. The > Linux version seems to be unaffected by this. So which

Re: [Freeciv-Dev] (PR#38028) 2.0.9 STABLE cannot join games

2007-03-12 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=38028 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=38028 > > > On Mon, 12 Mar 2007, Lauri Uotinen wrote: > >> FreeCiv stable release 2.0.9 cannot join games. It crashes instantly >> as you try to join a game. Verified

Re: [Freeciv-Dev] (PR#38028) 2.0.9 STABLE cannot join games

2007-03-12 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=38028 > Update: I just tested and it works now! Maybe it was some temporary bug, because connection to the central server could not be made. Or something.. I don't know. Anyway. I cannot reproduce it anymore. _

[Freeciv-Dev] (PR#38035) [Patch] Client player->nation->player consistency

2007-03-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38035 > This patch reinitializes player->nation for all players when nations are reinitialized. - ML diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c --- freeciv/client/packhand.c 2007-03-12 16:23:02.0 +0200

[Freeciv-Dev] (PR#38046) default ruler titles, revisited

2007-03-12 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=38046 > A year later, I'm still not satisfied with the default despotism title! In most cases, "Dictator" feels IMO clunky and out of place. New suggestion: Prince/Princess This is not a prince in the modern sense, as the offspring of a reigning mo

Re: [Freeciv-Dev] (PR#38046) default ruler titles, revisited

2007-03-12 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=38046 > Well, you could sort of build a tree or network with the different ruler names and conditions when a different ruler name would be appropriate( for example dictator might require republic to be researched) but that would be overkill, wouldnt

Re: [Freeciv-Dev] (PR#38046) default ruler titles, revisited

2007-03-12 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=38046 > On 13/03/07, Peter Schaefer <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38046 > > > Well, you could sort of build a tree or network with the different > ruler names and conditions when a different ruler name

[Freeciv-Dev] (PR#37734) 2.1.0-beta3-win32-sdl unit related bugs

2007-03-12 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=37734 > > [EMAIL PROTECTED] - Mi 07. Mär 2007, 22:37:49]: > > 2) When choosing unit options from the city dialog the following options > left the unit dialog permanently open: > - Disband > - Activate > - Activate, close window > I didn't test the r