http://bugs.freeciv.org/Ticket/Display.html?id=39414 >
On Thu, 9 Aug 2007, Marko Lindqvist wrote:
> One thing at a time. It is not a trivial task to externalize it with
> proper configure checks and such. And we cannot externalize it
> *before* we take toluaxx in to use, since tolua does not work
http://bugs.freeciv.org/Ticket/Display.html?id=39523 >
...since it is no longer in version control.
Will commit immediately.
- ML
diff -Nurd -X.diff_ignore freeciv/Makefile.am freeciv/Makefile.am
--- freeciv/Makefile.am 2007-08-09 11:35:00.0 +0300
+++ freeciv/Makefile.am 2007-08-10
http://bugs.freeciv.org/Ticket/Display.html?id=39527 >
With these makefile changes toluaxx succesfully compiles and links
against included lua-5.1
Or it would, if make would ever recurse in to lua-5.1 and toluaxx
directories. That part have to go in last (when we can actually use
toluaxx & lua
http://bugs.freeciv.org/Ticket/Display.html?id=39528 >
On 10/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> $subject
S2_0 version.
Completely different version for trunk. There is no point in
refreshing workers after every clause, but only once whole treaty is
handled.
Less intrusive
http://bugs.freeciv.org/Ticket/Display.html?id=39529 >
When new city is founded and some other might need to give up working
its central tile, things get tricky. It works, but not the way one may
expect. This patch adds comments, so we know what risks there is
making any changes to that system.
http://bugs.freeciv.org/Ticket/Display.html?id=39515 >
Marko Lindqvist wrote:
> While I have not looked this particular patch, and probably have
> nothing against it, you should reread
> http://freeciv.wikia.com/wiki/Commit_rules and what it says about
> allowing time for comments...
>
Note tha
I just noticed that at least several commits to S2_1 have contained
po file msgid changes without marking strings fuzzy. So translators
are not likely to catch what they should fix.
I guess I have to go through those commits and manually mark each
affected string fuzzy. This of course leads to du
http://bugs.freeciv.org/Ticket/Display.html?id=39524 >
There is several (probably minor) problems related to nb.po creation.
- In certain situations msgmerge fails since nb.po is not available
- nb.po is updated by copying no.po *before* no.po itself is updated
Attached is my attempt to fix
http://bugs.freeciv.org/Ticket/Display.html?id=39526 >
When a string contain the '\\' character (for example "hello\\nworld"),
parsing into a section file make it as 1 character with the next
character (in the example "hello\nworld").
If the string ended with "...\\", it will be transformed to "
How comes that a chap I'm in peace with can send diplos inside my
borders and block my moves this way?
Bug or feature?
Christian
--
Christian Knoke* * *http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
___
http://bugs.freeciv.org/Ticket/Display.html?id=39522 >
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/common/game.h freeciv/common/game.h
--- freeciv/common/game.h 2007-08-04 18:38:32.0 +0300
+++ freeciv/common/game.h 2007-08-10 12:12:48.0 +0300
@@ -48,9 +48,6 @@
CLIENT_G
http://bugs.freeciv.org/Ticket/Display.html?id=39528 >
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/server/diplhand.c freeciv/server/diplhand.c
--- freeciv/server/diplhand.c 2007-08-04 18:36:24.0 +0300
+++ freeciv/server/diplhand.c 2007-08-10 20:44:45.0 +0300
@@ -391,12 +3
http://bugs.freeciv.org/Ticket/Display.html?id=39511 >
On 08/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> There was another call of init_available_nations() at wrong time. And
> sometimes it was not called when it should have been called.
- Fixed client crash
- ML
diff -Nurd -X.di
http://bugs.freeciv.org/Ticket/Display.html?id=37537 >
On 10/08/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> Each terrain should have a different
> build time for each base.
Feel free to implement it. But in a proper way that does not hardcode
number of bases.
- ML
___
http://bugs.freeciv.org/Ticket/Display.html?id=37537 >
Since this was originally posted before I was developing, I didn't pay
attention. This is a bad idea! Each terrain should have a different
build time for each base.
Building an airport on a hill is (should be) harder than on plains.
Likewi
On 10/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> I just noticed that at least several commits to S2_1 have contained
> po file msgid changes without marking strings fuzzy. So translators
> are not likely to catch what they should fix.
> I guess I have to go through those commits and manu
http://bugs.freeciv.org/Ticket/Display.html?id=12500 >
From: Marko Lindqvist:
> - Load all-AI game
> - aitoggle three players AI -> human
> - set timeout 0
> - attach client to two of the human players and end turn for them
> - aitoggle remaining human player back to AI
> Turn still does not en
http://bugs.freeciv.org/Ticket/Display.html?id=39519 >
On 09/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Version control was still referenced as cvs in a couple of places in INSTALL.
More sensible dates to trunk and S2_1 versions.
- ML
diff -Nurd -X.diff_ignore freeciv/INSTALL fr
/me wrote on Aug 10, 19:48 (+0200):
>
> How comes that a chap I'm in peace with can send diplos inside my
> borders and block my moves this way?
>
> Bug or feature?
with a lots of peaceful units inside my borders, this becomes a
problem. There were several diplomats and one warrior on my territo
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