[Freeciv-Dev] [bug #14631] --identity argument is not documented in server man page

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14631 Summary: --identity argument is not documented in server man page Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 09:00 Category: docs Severity: 2

[Freeciv-Dev] [bug #14611] maphand.c assertion failure

2009-10-28 Thread pepeto
Update of bug #14611 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-10-28 Thread pepeto
Update of bug #14320 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14607] Server crash when leaving

2009-10-28 Thread pepeto
Update of bug #14607 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14613] goto+build city only possible if current tile allows city building

2009-10-28 Thread pepeto
Update of bug #14613 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-28 Thread pepeto
Update of bug #14612 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14610] Font options don't work

2009-10-28 Thread pepeto
Update of bug #14610 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-28 Thread pepeto
Update of bug #14515 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14632] City name and city production font options doesn't work

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14632 Summary: City name and city production font options doesn't work Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 10:05 Category: client-gtk-2.0

[Freeciv-Dev] [bug #14615] want to set buddies even when not AI

2009-10-28 Thread pepeto
Update of bug #14615 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?14615 ___ Message posté

[Freeciv-Dev] [bug #14619] Remove packets freeze_hint and thaw_hint

2009-10-28 Thread pepeto
Update of bug #14619 (project freeciv): Priority: 3 - Low = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?14619 ___ Message posté

[Freeciv-Dev] [bug #14608] Requirement cleanup

2009-10-28 Thread pepeto
Update of bug #14608 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.2.0

[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech

2009-10-28 Thread pepeto
Update of bug #14627 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14627 ___ Message posté

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-28 Thread pepeto
Update of bug #14603 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #10: I think now I have

[Freeciv-Dev] [bug #14637] Trunk server infinitate loop

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14637 Summary: Trunk server infinitate loop Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 12:44 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #14637] Trunk server infinite loop

2009-10-28 Thread pepeto
Update of bug #14637 (project freeciv): Summary: Trunk server infinitate loop = Trunk server infinite loop ___ Reply to this item at: http://gna.org/bugs/?14637 ___

Re: [Freeciv-Dev] Build tests with FullMoon

2009-10-28 Thread Marko Lindqvist
2009/10/27 Goswin von Brederlow goswin-...@web.de: Marko Lindqvist cazf...@gmail.com writes: I'm also developing (nightly) build tool called fullmoon ( http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test case for fullmoon. This should benefit both projects. Now I'm nearing

[Freeciv-Dev] [bug #14639] Auto-selected race are not shown

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14639 Summary: Auto-selected race are not shown Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 17:42 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14640] Game over message is not shown in the message box

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14640 Summary: Game over message is not shown in the message box Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 17:43 Category: None Severity: 3 -

[Freeciv-Dev] [patch #1280] add offline events

2009-10-28 Thread pepeto
Follow-up Comment #24, patch #1280 (project freeciv): I committed my patch by mistake at revision 16236 and 16237. Should I revert it or close this one? ___ Reply to this item at: http://gna.org/patch/?1280

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1234 (project freeciv): The problem I see is that this makes it rather unpredictable how many units will be build. Even if you have 2 or 3 build slots that does not mean you will build 2 or 3 units of each type. That depends on the surplus of shield. This was

[Freeciv-Dev] [bug #14639] Auto-selected race are not shown

2009-10-28 Thread pepeto
Update of bug #14639 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14640] Game over message is not shown in the message box

2009-10-28 Thread pepeto
Update of bug #14640 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14641] Get control back when autogame is over

2009-10-28 Thread pepeto
URL: http://gna.org/bugs/?14641 Summary: Get control back when autogame is over Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 18:30 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14637] Trunk server infinite loop

2009-10-28 Thread pepeto
Follow-up Comment #1, bug #14637 (project freeciv): Here a fix, but this is linked with my accidental commit, so I don't know if we will revert it or fix over. Also free the event cache datas. (file #7159) ___ Additional Item

Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt no-reply.invalid-addr...@gna.org writes: Follow-up Comment #4, patch #1234 (project freeciv): The problem I see is that this makes it rather unpredictable how many units will be build. Even if you have 2 or 3 build slots that does not mean you will build 2 or 3 units of

[Freeciv-Dev] [patch #1222] function to access information for different radii

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1222 (project freeciv): rebased to current trunk (file #7160) ___ Additional Item Attachment: File name: cityradius_sq20091028-0001-function-to-access-information-for-different-radii.diff Size:85 KB

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1235 (project freeciv): updated version; changes: * use ftc_server for notify_player() * change new city iterator in ./client/tilespec.c (file #7161) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1234 (project freeciv): What is wrong with building the next unit in the list and possibly showing the number of turns required as 0 for all but the first of a set? I think this would be to powerfull (space ship?). And in your mode what would happen if I set it

[Freeciv-Dev] [patch #1351] Add 'const' flags to predefined ft_color

2009-10-28 Thread pepeto
URL: http://gna.org/patch/?1351 Summary: Add 'const' flags to predefined ft_color Project: Freeciv Submitted by: pepeto Submitted on: mercredi 28.10.2009 à 20:45 Category: general Priority: 1 - Later

[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-28 Thread pepeto
Update of bug #13500 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?13500 ___ Message posté

[Freeciv-Dev] [patch #1280] add offline events

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #25, patch #1280 (project freeciv): I think as it is now committed it should stay. I tested it for two local players; one disconnects and reconnects one turn later and it is running fine! Are options planed to set the number of messages, the number of turn and to (de)activate

[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2009-10-28 Thread pepeto
Follow-up Comment #1, bug #13679 (project freeciv): Does it still occur in current svn? I didn't observe this. May it has been fixed for bug #14415? ___ Reply to this item at: http://gna.org/bugs/?13679

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2009-10-28 Thread pepeto
Follow-up Comment #2, bug #13803 (project freeciv): Aren't patch #1336, patch #1337 and bug #14574 duplicating this? ___ Reply to this item at: http://gna.org/bugs/?13803 ___ Message

[Freeciv-Dev] [patch #1280] add offline events

2009-10-28 Thread pepeto
Follow-up Comment #26, patch #1280 (project freeciv): Are options planed to set the number of messages, the number of turn and to (de)activate chat messages in offline events? Certainly later, but it should be configurable with the server settings. Normal users (!= longturn) don't need it.

Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt no-reply.invalid-addr...@gna.org writes: Follow-up Comment #5, patch #1234 (project freeciv): What is wrong with building the next unit in the list and possibly showing the number of turns required as 0 for all but the first of a set? I think this would be to powerfull