URL:
http://gna.org/bugs/?14631
Summary: --identity argument is not documented in server man
page
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 09:00
Category: docs
Severity: 2
Update of bug #14611 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14320 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14607 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14613 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14612 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14610 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14515 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?14632
Summary: City name and city production font options doesn't
work
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 10:05
Category: client-gtk-2.0
Update of bug #14615 (project freeciv):
Priority: 5 - Normal = 1 - Later
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http://gna.org/bugs/?14615
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Update of bug #14619 (project freeciv):
Priority: 3 - Low = 1 - Later
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http://gna.org/bugs/?14619
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Update of bug #14608 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:None = 2.2.0
Update of bug #14627 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/bugs/?14627
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Update of bug #14603 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #10:
I think now I have
URL:
http://gna.org/bugs/?14637
Summary: Trunk server infinitate loop
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 12:44
Category: general
Severity: 4 - Important
Update of bug #14637 (project freeciv):
Summary: Trunk server infinitate loop = Trunk server
infinite loop
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http://gna.org/bugs/?14637
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2009/10/27 Goswin von Brederlow goswin-...@web.de:
Marko Lindqvist cazf...@gmail.com writes:
I'm also developing (nightly) build tool called fullmoon (
http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test
case for fullmoon. This should benefit both projects. Now I'm nearing
URL:
http://gna.org/bugs/?14639
Summary: Auto-selected race are not shown
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 17:42
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14640
Summary: Game over message is not shown in the message box
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 17:43
Category: None
Severity: 3 -
Follow-up Comment #24, patch #1280 (project freeciv):
I committed my patch by mistake at revision 16236 and 16237. Should I revert
it or close this one?
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http://gna.org/patch/?1280
Follow-up Comment #4, patch #1234 (project freeciv):
The problem I see is that this makes it rather unpredictable
how many units will be build. Even if you have 2 or 3 build
slots that does not mean you will build 2 or 3 units of each
type. That depends on the surplus of shield.
This was
Update of bug #14639 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #14640 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?14641
Summary: Get control back when autogame is over
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 18:30
Category: general
Severity: 2 - Minor
Follow-up Comment #1, bug #14637 (project freeciv):
Here a fix, but this is linked with my accidental commit, so I don't know if
we will revert it or fix over. Also free the event cache datas.
(file #7159)
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Additional Item
Matthias Pfafferodt no-reply.invalid-addr...@gna.org writes:
Follow-up Comment #4, patch #1234 (project freeciv):
The problem I see is that this makes it rather unpredictable
how many units will be build. Even if you have 2 or 3 build
slots that does not mean you will build 2 or 3 units of
Follow-up Comment #5, patch #1222 (project freeciv):
rebased to current trunk
(file #7160)
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Additional Item Attachment:
File name:
cityradius_sq20091028-0001-function-to-access-information-for-different-radii.diff
Size:85 KB
Follow-up Comment #9, patch #1235 (project freeciv):
updated version; changes:
* use ftc_server for notify_player()
* change new city iterator in ./client/tilespec.c
(file #7161)
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Additional Item Attachment:
File name:
Follow-up Comment #5, patch #1234 (project freeciv):
What is wrong with building the next unit in the list and
possibly showing the number of turns required as 0 for all but
the first of a set?
I think this would be to powerfull (space ship?).
And in your mode what would happen if I set it
URL:
http://gna.org/patch/?1351
Summary: Add 'const' flags to predefined ft_color
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 28.10.2009 à 20:45
Category: general
Priority: 1 - Later
Update of bug #13500 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/bugs/?13500
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Follow-up Comment #25, patch #1280 (project freeciv):
I think as it is now committed it should stay. I tested it for two local
players; one disconnects and reconnects one turn later and it is running
fine!
Are options planed to set the number of messages, the number of turn and to
(de)activate
Follow-up Comment #1, bug #13679 (project freeciv):
Does it still occur in current svn? I didn't observe this. May it has been
fixed for bug #14415?
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Follow-up Comment #2, bug #13803 (project freeciv):
Aren't patch #1336, patch #1337 and bug #14574 duplicating this?
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Follow-up Comment #26, patch #1280 (project freeciv):
Are options planed to set the number of messages, the number of
turn and to (de)activate chat messages in offline events?
Certainly later, but it should be configurable with the server settings.
Normal users (!= longturn) don't need it.
Matthias Pfafferodt no-reply.invalid-addr...@gna.org writes:
Follow-up Comment #5, patch #1234 (project freeciv):
What is wrong with building the next unit in the list and
possibly showing the number of turns required as 0 for all but
the first of a set?
I think this would be to powerfull
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