Update of patch #1181 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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name: 20100206-trunk-Documentation-in-the-ruleset.patch Size:1 KB
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Follow-up Comment #4, patch #1300 (project freeciv):
Comments about the /show command should be modified in
server/commands.c
Done.
(file #7945)
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Additional Item Attachment:
File name: 20100206-trunk-add-show-locked-command.patch
Follow-up Comment #3, bug #15277 (project freeciv):
Attached the correct fix for S2_1.
(file #7946)
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Additional Item Attachment:
File name: S2_1_allow-sea-and-land-barbarians2.diff Size:0 KB
Follow-up Comment #5, bug #15264 (project freeciv):
Correct fix for S2_2 attached.
(file #7947)
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Additional Item Attachment:
File name: S2_2_version3-fix-rulesetdir-in-scenarios.diff Size:3 KB
Update of bug #15258 (project freeciv):
Planned Release: 2.2.0 = 2.1.12, 2.2.0
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Follow-up Comment #5:
Fix for S2_1 attached.
(file #7948)
Update of bug #15265 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #12, bug #15195 (project freeciv):
Attached correct version of trunk fix for clearing the orders.
(file #7949)
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File name: trunk_version4_clear_unit_orders_on_move.diff Size:1 KB
Update of bug #15272 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: 2.2.0 = 2.1.12, 2.2.0
Update of bug #15262 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15274 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1298 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of patch #1300 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of patch #1431 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #7, patch #1431 (project freeciv):
Thanks for the patch Matthias. This was much appreciated!
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Update of bug #15261 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.1.12, 2.2.0
() and
secfile_from_stream() to return the error message via secfile_error()
* cleanup within inputfile.(c|h)
(file #7951)
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File name:
20100206-trunk-update-inf_log-within-registry.c-to-use-SECFILE_LO.patch
Size:17 KB
URL:
http://gna.org/bugs/?15290
Summary: Units can be airlifted from an allied city to an
other allied city
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 11:43
Category: general
Update of bug #15290 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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File name:
Update of patch #1189 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk_airlifting_style.diffSize:9 KB
Update of bug #15255 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #1:
Big improvements
Update of bug #15286 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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URL:
http://gna.org/patch/?1446
Summary: [Metaticket] Ruleset object
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 13:22
Category: general
Priority: 1 - Later
Update of patch #1446 (project freeciv):
Category: general = rulesets
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URL:
http://gna.org/patch/?1447
Summary: Merge ruleset files in 1 file
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 13:24
Category: rulesets
Priority: 1 - Later
Follow-up Comment #10, patch #1189 (project freeciv):
I tested the patch (see attached savefile). Within the gtk client airlifting
between allied cities is not possible. The airlift value for the allied
cities is not known by the client so these cities are not selected as
possible airlift
URL:
http://gna.org/patch/?1448
Summary: Make a ruleset structure
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 13:26
Category: rulesets
Priority: 1 - Later
URL:
http://gna.org/patch/?1449
Summary: Don't exit the server on ruleset loading failure
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 13:28
Category: rulesets
Priority: 1 -
Update of patch #1446 (project freeciv):
Depends on: = patch #1447
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Follow-up Comment #11, patch #1189 (project freeciv):
I think this should be fixed in a bug report after this patch is committed.
The client issues are not taken in account in this patch.
Also, I forgot to mention: applying this patch need to update the capability
string.
Follow-up Comment #2, bug #15255 (project freeciv):
there still are swamps and jungels near the poles
I used the server script temperature.serv (attached). The server was started
with
./ser -r temperature -d 4:mapgen.c
an example result can be seen in map_generator_3.jpg
Furthermore there
Update of bug #15255 (project freeciv):
Status: Ready For Test = Postponed
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Follow-up Comment #3:
Could you try to improve this patch yourself?
Follow-up Comment #4, bug #15255 (project freeciv):
Could you try to improve this patch yourself?
I will work on this patch. Could you tell me the reason why:
* you moved pick_terrain() into the while loop of fill_island()? this way it
will be called in each loop.
* you use tmap_is() and
Follow-up Comment #5, bug #15255 (project freeciv):
you moved pick_terrain() into the while loop of fill_island()?
this way it will be called in each loop.
Precisely to be called each loop and don't fill an island with a very few
types. If a ruleset contains tons of terrain types, then the
URL:
http://gna.org/patch/?1450
Summary: Laotian cities overhaul
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 00:28
Category: rulesets
Priority: 3 - Low
Update of patch #1445 (project freeciv):
Assigned to:None = dmarks
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Update of patch #1443 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
Planned Release: = 2.2.0
Update of patch #1442 (project freeciv):
Assigned to:None = dmarks
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http://gna.org/patch/?1442
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Update of patch #1441 (project freeciv):
Assigned to:None = dmarks
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http://gna.org/patch/?1441
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Follow-up Comment #3, bug #15286 (project freeciv):
Fix compilation warnings about non-literal formats. Also prints the message
to the user when meta scan fails.
(file #7960)
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File name:
Update of patch #1440 (project freeciv):
Assigned to:None = dmarks
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Update of patch #1439 (project freeciv):
Assigned to:None = dmarks
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Update of patch #1438 (project freeciv):
Assigned to:None = dmarks
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Follow-up Comment #1:
Would you mind splitting off the Mayan nation fixes to a separate patch? I'd
like to get those
Update of patch #1421 (project freeciv):
Assigned to:None = dmarks
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Update of patch #1436 (project freeciv):
Category:None = rulesets
Status:None = In Progress
Assigned to:None = dmarks
Planned Release:
Update of patch #1435 (project freeciv):
Status:None = In Progress
Assigned to:None = dmarks
Planned Release: = 2.2.0
Update of patch #1434 (project freeciv):
Category:None = rulesets
Assigned to:None = dmarks
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Follow-up Comment #1:
Would you mind
Update of patch #1406 (project freeciv):
Assigned to:None = dmarks
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URL:
http://gna.org/bugs/?15291
Summary: Incorrect helpdata in tutorial
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 01:13
Category: docs
Severity: 3 - Normal
Follow-up Comment #1, bug #15291 (project freeciv):
I believe she is right. Patch attached.
(file #7961)
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File name: tutorial-help.diff Size:0 KB
Update of bug #15291 (project freeciv):
Status:None = Ready For Test
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Hi,
Thanks for the bug report. I recorded it in our bug tracker, at
https://gna.org/bugs/index.php?15291
Regards,
Daniel
On Wed, Dec 30, 2009 at 11:08 PM, Etienne Odendaal
etie...@mccsolutions.co.za wrote:
Hi,
I downloaded Freeciv beta yesterday and been playing since J Glad you guys
URL:
http://gna.org/patch/?1451
Summary: Improvements to Canadian nation
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 01:27
Category: rulesets
Priority: 3 - Low
I've created the 'Planned release' query form for this purpose.
Could not find a way to edit the default query forms, so this was the
best I could do.
Daniel
On Sat, Sep 5, 2009 at 8:55 PM, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
Is it possible to add this field to the sortable
URL:
http://gna.org/bugs/?15292
Summary: Help data claims irrigation doesn't need water
source
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 16:36
Category: docs
Severity: 2 -
Update of patch #1401 (project freeciv):
Depends on: = bugs #15287
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Maybe we should simply allow cities to exist on such tiles, but not be
created on? I mean, it's nuclear winter, and yeah, some cities might
be caught in newly created glacier, or something.
On Sat, Feb 6, 2010 at 11:56 AM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Update of bug #15258
Follow-up Comment #1, bug #15292 (project freeciv):
Isn't this the same as bug #15222?
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Update of bug #15258 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #6:
Yoav Luft wrote:
Maybe we should simply allow cities to exist on such tiles, but
not be
Follow-up Comment #2, bug #15292 (project freeciv):
It is still very confusing. Irrigation is mentioned. I tested, irrigation
require a water source. I think the correct fix would be: _(Such
\irrigation\ requires a water source.)_
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Update of bug #15258 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #7:
That's a good idea.
Changed my mind. The problem is that it could also be changed to
Update of bug #15286 (project freeciv):
Status: Ready For Test = In Progress
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Update of bug #15286 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.3.0 = 2.1.12, 2.2.0
___
Follow-up Comment #4:
Attached a version
URL:
http://gna.org/patch/?1452
Summary: Batch of Aboriginal American nations
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 03:50
Category: rulesets
Priority: 3 - Low
Follow-up Comment #3, bug #15292 (project freeciv):
The requirement for a water source for building an irrigation system is dealt
with in detail earlier in this section. The quoted paragraph is about
conversion of one terrain to another by issuing the irrigate command (e.g.,
on Forest, Jungle,
URL:
http://gna.org/patch/?1453
Summary: Benin nation
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 04:12
Category: rulesets
Priority: 5 - Normal
Status: None
URL:
http://gna.org/patch/?1454
Summary: Chimu nation
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 04:13
Category: rulesets
Priority: 5 - Normal
Status: None
URL:
http://gna.org/patch/?1455
Summary: Jolof
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 04:14
Category: rulesets
Priority: 5 - Normal
Status: None
Update of patch #1455 (project freeciv):
Summary: Jolof = Jolof nation
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URL:
http://gna.org/patch/?1456
Summary: Ohlone nation
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 04:16
Category: rulesets
Priority: 5 - Normal
Status: None
Follow-up Comment #4, bug #15292 (project freeciv):
Is this any better?
I've tried to separate the noun irrigation system from the verb to
irrigate, which can also initiate terrain conversion, as well as being more
explicit in the troublesome paragraph.
(file #7970)
Update of bug #15292 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #5, bug #15292 (project freeciv):
Is this any better?
Yes, it won't disturb me anymore in the translation.
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URL:
http://gna.org/bugs/?15293
Summary: Italy scenario doesn't load correctly
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 06.02.2010 à 21:05
Category: None
Severity: 2 - Minor
(file #7972)
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Additional Item Attachment:
File name: 20100206-trunk-update-make_island-generator-3.patch Size:20 KB
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Update of bug #15255 (project freeciv):
Depends on: = bugs #15001
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Nachricht
)
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File name: 20100206-trunk-fix-italy-scenario.patch Size:0 KB
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URL:
http://gna.org/bugs/?15294
Summary: Auto Explore feature does not work (and some
suggestions)
Project: Freeciv
Submitted by: None
Submitted on: Saturday 02/06/10 at 23:35 CET
Category: client-gtk-2.0
Follow-up Comment #1, patch #1452 (project freeciv):
I'd say the Abá should be renamed to Guaraní, they are (much) more well
known under that name.
The Unangan live both in Alaska and in Russia, so they should be categorized
not only as American but also as Asian
Follow-up Comment #2, patch #1434 (project freeciv):
Here it is.
Why are only changes in nations included in new versions while new nations
are not btw? (and how long does it normally take until they /are/ included?)
(file #7974)
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Follow-up Comment #2, patch #1438 (project freeciv):
Done.
I've also made an improved Mexican nation, but I'll wait uploading it until
the Californians are processed, otherwise they might conflict.
(file #7975)
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Follow-up Comment #1, bug #15294 (project freeciv):
Do you have a savegame to test precise points?
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Update of bug #15293 (project freeciv):
Assigned to:None = dmarks
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