[Freeciv-Dev] [patch #1181] Asturian nation files

2010-02-06 Thread Daniel Markstedt
Update of patch #1181 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2010-02-06 Thread Daniel Markstedt
Update of patch #1220 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-06 Thread pepeto
Update of bug #15266 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset

2010-02-06 Thread Matthias Pfafferodt
name: 20100206-trunk-Documentation-in-the-ruleset.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1298 ___ Nachricht geschickt von/durch Gna! http://gna.org

[Freeciv-Dev] [patch #1300] add 'show locked' command

2010-02-06 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1300 (project freeciv): Comments about the /show command should be modified in server/commands.c Done. (file #7945) ___ Additional Item Attachment: File name: 20100206-trunk-add-show-locked-command.patch

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-06 Thread pepeto
Follow-up Comment #3, bug #15277 (project freeciv): Attached the correct fix for S2_1. (file #7946) ___ Additional Item Attachment: File name: S2_1_allow-sea-and-land-barbarians2.diff Size:0 KB

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-06 Thread pepeto
Follow-up Comment #5, bug #15264 (project freeciv): Correct fix for S2_2 attached. (file #7947) ___ Additional Item Attachment: File name: S2_2_version3-fix-rulesetdir-in-scenarios.diff Size:3 KB

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #5: Fix for S2_1 attached. (file #7948)

[Freeciv-Dev] [bug #15265] fix type loading hp_loss_pct (min_speed was used instead)

2010-02-06 Thread pepeto
Update of bug #15265 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-06 Thread pepeto
Follow-up Comment #12, bug #15195 (project freeciv): Attached correct version of trunk fix for clearing the orders. (file #7949) ___ Additional Item Attachment: File name: trunk_version4_clear_unit_orders_on_move.diff Size:1 KB

[Freeciv-Dev] [bug #15272] changing the goverment does not correct handle the research blubs [statue of liberty]

2010-02-06 Thread pepeto
Update of bug #15272 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.2.0 = 2.1.12, 2.2.0

[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client

2010-02-06 Thread pepeto
Update of bug #15262 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15274] Typo in vote command

2010-02-06 Thread pepeto
Update of bug #15274 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset

2010-02-06 Thread pepeto
Update of patch #1298 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1300] add 'show locked' command

2010-02-06 Thread pepeto
Update of patch #1300 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-02-06 Thread Daniel Markstedt
Update of patch #1431 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-02-06 Thread Daniel Markstedt
Follow-up Comment #7, patch #1431 (project freeciv): Thanks for the patch Matthias. This was much appreciated! ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by

[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-06 Thread pepeto
Update of bug #15261 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0

[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()

2010-02-06 Thread Matthias Pfafferodt
() and secfile_from_stream() to return the error message via secfile_error() * cleanup within inputfile.(c|h) (file #7951) ___ Additional Item Attachment: File name: 20100206-trunk-update-inf_log-within-registry.c-to-use-SECFILE_LO.patch Size:17 KB

[Freeciv-Dev] [bug #15290] Units can be airlifted from an allied city to an other allied city

2010-02-06 Thread pepeto
URL: http://gna.org/bugs/?15290 Summary: Units can be airlifted from an allied city to an other allied city Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 11:43 Category: general

[Freeciv-Dev] [bug #15290] Units can be airlifted from an allied city to an other allied city

2010-02-06 Thread pepeto
Update of bug #15290 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities

2010-02-06 Thread pepeto
Update of patch #1189 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk_airlifting_style.diffSize:9 KB

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread pepeto
Update of bug #15255 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Big improvements

[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()

2010-02-06 Thread pepeto
Update of bug #15286 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-02-06 Thread pepeto
URL: http://gna.org/patch/?1446 Summary: [Metaticket] Ruleset object Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:22 Category: general Priority: 1 - Later

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-02-06 Thread pepeto
Update of patch #1446 (project freeciv): Category: general = rulesets ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message

[Freeciv-Dev] [patch #1447] Merge ruleset files in 1 file

2010-02-06 Thread pepeto
URL: http://gna.org/patch/?1447 Summary: Merge ruleset files in 1 file Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:24 Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities

2010-02-06 Thread Matthias Pfafferodt
Follow-up Comment #10, patch #1189 (project freeciv): I tested the patch (see attached savefile). Within the gtk client airlifting between allied cities is not possible. The airlift value for the allied cities is not known by the client so these cities are not selected as possible airlift

[Freeciv-Dev] [patch #1448] Make a ruleset structure

2010-02-06 Thread pepeto
URL: http://gna.org/patch/?1448 Summary: Make a ruleset structure Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:26 Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure

2010-02-06 Thread pepeto
URL: http://gna.org/patch/?1449 Summary: Don't exit the server on ruleset loading failure Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:28 Category: rulesets Priority: 1 -

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-02-06 Thread pepeto
Update of patch #1446 (project freeciv): Depends on: = patch #1447 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message

[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities

2010-02-06 Thread pepeto
Follow-up Comment #11, patch #1189 (project freeciv): I think this should be fixed in a bug report after this patch is committed. The client issues are not taken in account in this patch. Also, I forgot to mention: applying this patch need to update the capability string.

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15255 (project freeciv): there still are swamps and jungels near the poles I used the server script temperature.serv (attached). The server was started with ./ser -r temperature -d 4:mapgen.c an example result can be seen in map_generator_3.jpg Furthermore there

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread pepeto
Update of bug #15255 (project freeciv): Status: Ready For Test = Postponed ___ Follow-up Comment #3: Could you try to improve this patch yourself?

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15255 (project freeciv): Could you try to improve this patch yourself? I will work on this patch. Could you tell me the reason why: * you moved pick_terrain() into the while loop of fill_island()? this way it will be called in each loop. * you use tmap_is() and

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread pepeto
Follow-up Comment #5, bug #15255 (project freeciv): you moved pick_terrain() into the while loop of fill_island()? this way it will be called in each loop. Precisely to be called each loop and don't fill an island with a very few types. If a ruleset contains tons of terrain types, then the

[Freeciv-Dev] [patch #1450] Laotian cities overhaul

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1450 Summary: Laotian cities overhaul Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 00:28 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1445] Gaelic nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1445 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1445 ___ Message sent

[Freeciv-Dev] [patch #1443] Chola fix

2010-02-06 Thread Daniel Markstedt
Update of patch #1443 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks Planned Release: = 2.2.0

[Freeciv-Dev] [patch #1442] South Vietnamese nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1442 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1442 ___ Message sent

[Freeciv-Dev] [patch #1441] Holy Roman Empire

2010-02-06 Thread Daniel Markstedt
Update of patch #1441 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1441 ___ Message sent

[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()

2010-02-06 Thread pepeto
Follow-up Comment #3, bug #15286 (project freeciv): Fix compilation warnings about non-literal formats. Also prints the message to the user when meta scan fails. (file #7960) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1440] Anishinaabe nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1440 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1440 ___ Message sent

[Freeciv-Dev] [patch #1439] Kalmyk nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1439 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1439 ___ Message sent

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-06 Thread Daniel Markstedt
Update of patch #1438 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Would you mind splitting off the Mayan nation fixes to a separate patch? I'd like to get those

[Freeciv-Dev] [patch #1421] Californian nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1421 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1421 ___ Message sent

[Freeciv-Dev] [patch #1436] Dutch fixes

2010-02-06 Thread Daniel Markstedt
Update of patch #1436 (project freeciv): Category:None = rulesets Status:None = In Progress Assigned to:None = dmarks Planned Release:

[Freeciv-Dev] [patch #1435] Aztec fixes

2010-02-06 Thread Daniel Markstedt
Update of patch #1435 (project freeciv): Status:None = In Progress Assigned to:None = dmarks Planned Release: = 2.2.0

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-06 Thread Daniel Markstedt
Update of patch #1434 (project freeciv): Category:None = rulesets Assigned to:None = dmarks ___ Follow-up Comment #1: Would you mind

[Freeciv-Dev] [patch #1406] Six German nations

2010-02-06 Thread Daniel Markstedt
Update of patch #1406 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1406 ___ Message sent

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/bugs/?15291 Summary: Incorrect helpdata in tutorial Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 01:13 Category: docs Severity: 3 - Normal

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-06 Thread Daniel Markstedt
Follow-up Comment #1, bug #15291 (project freeciv): I believe she is right. Patch attached. (file #7961) ___ Additional Item Attachment: File name: tutorial-help.diff Size:0 KB

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-06 Thread Daniel Markstedt
Update of bug #15291 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?15291 ___ Message sent

Re: [Freeciv-Dev] Correction in Tutorial

2010-02-06 Thread Daniel Markstedt
Hi, Thanks for the bug report. I recorded it in our bug tracker, at https://gna.org/bugs/index.php?15291 Regards, Daniel On Wed, Dec 30, 2009 at 11:08 PM, Etienne Odendaal etie...@mccsolutions.co.za wrote: Hi, I downloaded Freeciv beta yesterday and been playing since J Glad you guys

[Freeciv-Dev] [patch #1451] Improvements to Canadian nation

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1451 Summary: Improvements to Canadian nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 01:27 Category: rulesets Priority: 3 - Low

Re: [Freeciv-Dev] Planned Release field for scheduling bug fixing

2010-02-06 Thread Daniel Markstedt
I've created the 'Planned release' query form for this purpose. Could not find a way to edit the default query forms, so this was the best I could do. Daniel On Sat, Sep 5, 2009 at 8:55 PM, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Is it possible to add this field to the sortable

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread pepeto
URL: http://gna.org/bugs/?15292 Summary: Help data claims irrigation doesn't need water source Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 16:36 Category: docs Severity: 2 -

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-06 Thread pepeto
Update of patch #1401 (project freeciv): Depends on: = bugs #15287 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread Yoav Luft
Maybe we should simply allow cities to exist on such tiles, but not be created on? I mean, it's nuclear winter, and yeah, some cities might be caught in newly created glacier, or something. On Sat, Feb 6, 2010 at 11:56 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Update of bug #15258

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Daniel Markstedt
Follow-up Comment #1, bug #15292 (project freeciv): Isn't this the same as bug #15222? ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Yoav Luft wrote: Maybe we should simply allow cities to exist on such tiles, but not be

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread pepeto
Follow-up Comment #2, bug #15292 (project freeciv): It is still very confusing. Irrigation is mentioned. I tested, irrigation require a water source. I think the correct fix would be: _(Such \irrigation\ requires a water source.)_ ___

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: That's a good idea. Changed my mind. The problem is that it could also be changed to

[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()

2010-02-06 Thread pepeto
Update of bug #15286 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Message posté

[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()

2010-02-06 Thread pepeto
Update of bug #15286 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.3.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #4: Attached a version

[Freeciv-Dev] [patch #1452] Batch of Aboriginal American nations

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1452 Summary: Batch of Aboriginal American nations Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 03:50 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Follow-up Comment #3, bug #15292 (project freeciv): The requirement for a water source for building an irrigation system is dealt with in detail earlier in this section. The quoted paragraph is about conversion of one terrain to another by issuing the irrigate command (e.g., on Forest, Jungle,

[Freeciv-Dev] [patch #1453] Benin nation

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1453 Summary: Benin nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:12 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #1454] Chimu nation

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1454 Summary: Chimu nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:13 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #1455] Jolof

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1455 Summary: Jolof Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:14 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #1455] Jolof nation

2010-02-06 Thread Daniel Markstedt
Update of patch #1455 (project freeciv): Summary: Jolof = Jolof nation ___ Reply to this item at: http://gna.org/patch/?1455 ___ Message sent

[Freeciv-Dev] [patch #1456] Ohlone nation

2010-02-06 Thread Daniel Markstedt
URL: http://gna.org/patch/?1456 Summary: Ohlone nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:16 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Follow-up Comment #4, bug #15292 (project freeciv): Is this any better? I've tried to separate the noun irrigation system from the verb to irrigate, which can also initiate terrain conversion, as well as being more explicit in the troublesome paragraph. (file #7970)

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Update of bug #15292 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread pepeto
Follow-up Comment #5, bug #15292 (project freeciv): Is this any better? Yes, it won't disturb me anymore in the translation. ___ Reply to this item at: http://gna.org/bugs/?15292 ___

[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly

2010-02-06 Thread pepeto
URL: http://gna.org/bugs/?15293 Summary: Italy scenario doesn't load correctly Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 21:05 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread Matthias Pfafferodt
(file #7972) ___ Additional Item Attachment: File name: 20100206-trunk-update-make_island-generator-3.patch Size:20 KB ___ Reply to this item at: http://gna.org/bugs/?15255

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-06 Thread Matthias Pfafferodt
Update of bug #15255 (project freeciv): Depends on: = bugs #15001 ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht

[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly

2010-02-06 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20100206-trunk-fix-italy-scenario.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15293

[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)

2010-02-06 Thread anonymous
URL: http://gna.org/bugs/?15294 Summary: Auto Explore feature does not work (and some suggestions) Project: Freeciv Submitted by: None Submitted on: Saturday 02/06/10 at 23:35 CET Category: client-gtk-2.0

[Freeciv-Dev] [patch #1452] Batch of Aboriginal American nations

2010-02-06 Thread J.M. Maalderink
Follow-up Comment #1, patch #1452 (project freeciv): I'd say the Abá should be renamed to Guaraní, they are (much) more well known under that name. The Unangan live both in Alaska and in Russia, so they should be categorized not only as American but also as Asian

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-06 Thread J.M. Maalderink
Follow-up Comment #2, patch #1434 (project freeciv): Here it is. Why are only changes in nations included in new versions while new nations are not btw? (and how long does it normally take until they /are/ included?) (file #7974) ___

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-06 Thread J.M. Maalderink
Follow-up Comment #2, patch #1438 (project freeciv): Done. I've also made an improved Mexican nation, but I'll wait uploading it until the Californians are processed, otherwise they might conflict. (file #7975) ___ Additional Item

[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)

2010-02-06 Thread pepeto
Follow-up Comment #1, bug #15294 (project freeciv): Do you have a savegame to test precise points? ___ Reply to this item at: http://gna.org/bugs/?15294 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly

2010-02-06 Thread Daniel Markstedt
Update of bug #15293 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/bugs/?15293 ___ Message sent