[Freeciv-Dev] [patch #3650] Ruleset update HowTo links

2013-02-05 Thread Marko Lindqvist
Update of patch #3650 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3657] Update "CardinalOnly" road flag ruleset comments

2013-02-05 Thread Marko Lindqvist
Update of patch #3657 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20474] Help shows build time 0 for bases/roads with terrain dependant build time

2013-02-05 Thread Marko Lindqvist
Update of bug #20474 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3655] No max rates for Cheating AI in experimental ruleset

2013-02-05 Thread Marko Lindqvist
Update of patch #3655 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3667] road compat_special "River"

2013-02-05 Thread Marko Lindqvist
URL: Summary: road compat_special "River" Project: Freeciv Submitted by: cazfi Submitted on: Tue 05 Feb 2013 01:00:42 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3668] Road sprites in union

2013-02-05 Thread Marko Lindqvist
URL: Summary: Road sprites in union Project: Freeciv Submitted by: cazfi Submitted on: Tue 05 Feb 2013 01:18:43 PM EET Category: client Priority: 5 - Normal St

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-02-05 Thread Marko Lindqvist
Follow-up Comment #17, bug #16383 (project freeciv): I think this should be determined from recently added "move_mode" road type property. This is also linked to bug #20472 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #20472] [River|Road] move_mode "Relaxed" assumes river/road on adjacent tile

2013-02-05 Thread Marko Lindqvist
Follow-up Comment #1, bug #20472 (project freeciv): See also bug #16383 about how some units should not be able to cross such points at all. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #20472] [River|Road] move_mode "Relaxed" assumes river/road on adjacent tile

2013-02-05 Thread Marko Lindqvist
Update of bug #20472 (project freeciv): Planned Release: => 2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-02-05 Thread Marko Lindqvist
Update of bug #16383 (project freeciv): Status: Postponed => In Progress Assigned to: jtn => cazfi ___ Follow-up Comment #18: This should be doa

[Freeciv-Dev] [patch #3653] README.ruleset_alien list of changes since cazfi.net doc version

2013-02-05 Thread Marko Lindqvist
Update of patch #3653 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3658] Nationality boolean check

2013-02-05 Thread Marko Lindqvist
Update of patch #3658 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-05 Thread Marko Lindqvist
Follow-up Comment #3, patch #3620 (project freeciv): - So it mpodifies actual city state, for example by calling set_city_production(), instead of just calculating the best solution. I don't see it restoring city to the original state, so city can end in a weird state if caller decides not to appl

[Freeciv-Dev] [bug #20482] cma working on uninitialized data

2013-02-05 Thread Marko Lindqvist
URL: Summary: cma working on uninitialized data Project: Freeciv Submitted by: cazfi Submitted on: Tue 05 Feb 2013 04:33:07 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-05 Thread Marko Lindqvist
Follow-up Comment #4, patch #3620 (project freeciv): > - Not new with the patch, but it seems that production[] is > never initialized, but assumed to be zero-filled in the > beginning This raised separately as bug #20482 as it can have quite a nasty effects with high compiler optimization level

[Freeciv-Dev] [bug #20482] cma working on uninitialized data

2013-02-05 Thread Marko Lindqvist
Update of bug #20482 (project freeciv): Status:None => Ready For Test Planned Release: => 2.3.4, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Fix (file #17132)

[Freeciv-Dev] [bug #20475] User terrain flag names not known client side

2013-02-05 Thread Marko Lindqvist
Update of bug #20475 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-05 Thread Bastian Schmidt
Follow-up Comment #5, patch #3620 (project freeciv): - I believe it is not necessary to initialize production[] (bug #20482). It is either copied from soln->production or solnplus.production (in compute_max_stats_heuristic) - You are right, city production should be restored. There are some othe

[Freeciv-Dev] [bug #20482] cma working on uninitialized data

2013-02-05 Thread Marko Lindqvist
Update of bug #20482 (project freeciv): Status: Ready For Test => Invalid Assigned to:None => cazfi Open/Closed:Open => Closed __

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-05 Thread Marko Lindqvist
Follow-up Comment #6, patch #3620 (project freeciv): > I do not know about the developing process here. Am I supposed > to change the style issues? I was hoping so. More the original authors do to get their patches to acceptable state, less work for us maintainers. > Anyway, I attached a new pat

[Freeciv-Dev] [patch #3659] Save unit nationality only if nationality rules enabled

2013-02-05 Thread Marko Lindqvist
Update of patch #3659 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3663] Setting "lock" optional

2013-02-05 Thread Marko Lindqvist
Update of patch #3663 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed

2013-02-05 Thread Jacob Nevins
Update of bug #19160 (project freeciv): Status:None => Fixed Assigned to:None => jtn Open/Closed:Open => Closed Operating System:

[Freeciv-Dev] [patch #3643] Handle ruleset_load_names() errors

2013-02-05 Thread Marko Lindqvist
Update of patch #3643 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3669] Handle ruleset capability mismatch

2013-02-05 Thread Marko Lindqvist
URL: Summary: Handle ruleset capability mismatch Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 03:50:15 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1449] [Metaticket] Don't exit the server on ruleset loading failure

2013-02-05 Thread Marko Lindqvist
Update of patch #1449 (project freeciv): Depends on: => patch #3669 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3670] Apply road defense_bonus in cities too

2013-02-05 Thread Marko Lindqvist
URL: Summary: Apply road defense_bonus in cities too Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 04:11:46 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #20483] get_virtual_defense_power() misdetecting which units can defend

2013-02-05 Thread Marko Lindqvist
URL: Summary: get_virtual_defense_power() misdetecting which units can defend Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 04:32:22 AM EET Category: general

[Freeciv-Dev] [patch #3671] Minor optimization to has_defense()

2013-02-05 Thread Marko Lindqvist
URL: Summary: Minor optimization to has_defense() Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 05:08:56 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #20484] get_virtual_defense_power() assuming "TerrainDefense"

2013-02-05 Thread Marko Lindqvist
URL: Summary: get_virtual_defense_power() assuming "TerrainDefense" Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 05:29:36 AM EET Category: general Severity

[Freeciv-Dev] [patch #3672] Select "CanFortify"defender

2013-02-05 Thread Marko Lindqvist
URL: Summary: Select "CanFortify"defender Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Feb 2013 06:11:28 AM EET Category: ai Priority: 5 - Normal