[Freeciv-Dev] [patch #3891] Move unit_move() comment next to relevant part of code

2013-05-05 Thread Marko Lindqvist
Update of patch #3891 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20679] [Metaticket] move_unit bugs

2013-05-05 Thread Marko Lindqvist
Update of bug #20679 (project freeciv): Status: In Progress = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3873] Always claim created base

2013-05-05 Thread Marko Lindqvist
Update of patch #3873 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3886] Refactoring tile_move_cost_ptrs()

2013-05-05 Thread Emmet Hikory
Follow-up Comment #3, patch #3886 (project freeciv): It appears to have been the inclusion of FC_INFINITY / pf_fuel_map_adjust_cost() changes, which I'll split into a separate ticket later once it no longer potentially causes the game to hang. The remainder of the changes (patch attached) are no

[Freeciv-Dev] [task #7678] Windows packages for 2.4.0-beta2

2013-05-05 Thread Christian Prochaska
Update of task #7678 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3302] Freeciv.net configure option

2013-05-05 Thread Jacob Nevins
Follow-up Comment #4, patch #3302 (project freeciv): I've belatedly renamed the categories in Gna from freeciv.net to freeciv-web to reflect this. I don't think this will break anything except possibly canned queries in people's browsers?

[Freeciv-Dev] [bug #20786] Pathfinder (Goto order) for aerial units

2013-05-05 Thread pepeto
Follow-up Comment #1, bug #20786 (project freeciv): Could you attach a savegame this bug could be observed? ___ Reply to this item at: http://gna.org/bugs/?20786 ___ Message posté via/par

[Freeciv-Dev] [patch #3896] Fix some memory leaks

2013-05-05 Thread Guillaume Melquiond
URL: http://gna.org/patch/?3896 Summary: Fix some memory leaks Project: Freeciv Submitted by: silene Submitted on: dim. 05 mai 2013 19:40:44 CEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #20781] Freeciv server segmentation fault on amd64

2013-05-05 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #20781 (project freeciv): I did some more testing. The bug is a lot more general than I believed. It can be reproduced by connecting two gtk2 Freeciv clients to the same local server, click observe in one client and pressing start in the other.

[Freeciv-Dev] [bug #20787] Name of Roadside Picnic -book

2013-05-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20787 Summary: Name of Roadside Picnic -book Project: Freeciv Submitted by: cazfi Submitted on: Mon 06 May 2013 12:42:03 AM EEST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #3896] Fix some memory leaks

2013-05-05 Thread Marko Lindqvist
Update of patch #3896 (project freeciv): Category:None = client Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [patch #3896] Fix some memory leaks

2013-05-05 Thread Marko Lindqvist
Update of patch #3896 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.3.5, 2.4.0, 2.5.0, 2.6.0 ___ Follow-up Comment #2: Oh, and S2_3 version with just the tileset free in case of higher priority one being found.

[Freeciv-Dev] [patch #3892] Fix spurious spaces in civ2civ3 building descriptions

2013-05-05 Thread Marko Lindqvist
Update of patch #3892 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [patch #3856] Add nativity check for find_closest_city()

2013-05-05 Thread Marko Lindqvist
Follow-up Comment #3, patch #3856 (project freeciv): I should have make it more clear what I meant: I didn't want part of this patch, but just a bugfix that would correct the reversed check in S2_4 so that at least classic nativity would work correctly there. But thinking it more, you are right

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-05-05 Thread Marko Lindqvist
Follow-up Comment #6, patch #3830 (project freeciv): it might be worth checking if this worked differently when HELI_MOVING was separate from AIR_MOVING (before they get combined as BOTH_MOVING) I now think it's quite likely that I made some mistake regarding helicopter handling at that point (as

[Freeciv-Dev] [patch #3829] Allow compatible roads

2013-05-05 Thread Marko Lindqvist
Follow-up Comment #25, patch #3829 (project freeciv): 1) Should integrated roads be commutative for movement cost? 2) Should integrated roads be commutative for sprite drawing? 3) What move_cost should be used for integrated roads? For 1 2 I think we may have support for non-commutative

[Freeciv-Dev] [patch #3719] Distributing cimpletoon .blend sources

2013-05-05 Thread Marko Lindqvist
Follow-up Comment #5, patch #3719 (project freeciv): I'm practically following the Debian logic here in that I'm concerned about preferred form of modification (which is practically the definition of source code in GPL). Specifically it doesn't matter that we don't have scripts to automatically

[Freeciv-Dev] [bug #20788] No unit types data freed if unit has no helptext

2013-05-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20788 Summary: No unit types data freed if unit has no helptext Project: Freeciv Submitted by: cazfi Submitted on: Mon 06 May 2013 04:05:25 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [patch #3893] Roads Rails view menu entry - Paths

2013-05-05 Thread Marko Lindqvist
Update of patch #3893 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed