Update of patch #3891 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #20679 (project freeciv):
Status: In Progress = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3873 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3886 (project freeciv):
It appears to have been the inclusion of FC_INFINITY /
pf_fuel_map_adjust_cost() changes, which I'll split into a separate ticket
later once it no longer potentially causes the game to hang. The remainder of
the changes (patch attached) are no
Update of task #7678 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #4, patch #3302 (project freeciv):
I've belatedly renamed the categories in Gna from freeciv.net to
freeciv-web to reflect this.
I don't think this will break anything except possibly canned queries in
people's browsers?
Follow-up Comment #1, bug #20786 (project freeciv):
Could you attach a savegame this bug could be observed?
___
Reply to this item at:
http://gna.org/bugs/?20786
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Message posté via/par
URL:
http://gna.org/patch/?3896
Summary: Fix some memory leaks
Project: Freeciv
Submitted by: silene
Submitted on: dim. 05 mai 2013 19:40:44 CEST
Category: None
Priority: 5 - Normal
Follow-up Comment #2, bug #20781 (project freeciv):
I did some more testing. The bug is a lot more general than I believed. It can
be reproduced by connecting two gtk2 Freeciv clients to the same local server,
click observe in one client and pressing start in the other.
URL:
http://gna.org/bugs/?20787
Summary: Name of Roadside Picnic -book
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 May 2013 12:42:03 AM EEST
Category: rulesets
Severity: 3 - Normal
Update of patch #3896 (project freeciv):
Category:None = client
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release:
Update of patch #3896 (project freeciv):
Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.3.5, 2.4.0, 2.5.0,
2.6.0
___
Follow-up Comment #2:
Oh, and S2_3 version with just the tileset free in case of higher priority one
being found.
Update of patch #3892 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.5.0, 2.6.0
Follow-up Comment #3, patch #3856 (project freeciv):
I should have make it more clear what I meant: I didn't want part of this
patch, but just a bugfix that would correct the reversed check in S2_4 so that
at least classic nativity would work correctly there.
But thinking it more, you are right
Follow-up Comment #6, patch #3830 (project freeciv):
it might be worth checking if this worked differently when HELI_MOVING was
separate from AIR_MOVING (before they get combined as BOTH_MOVING) I now
think it's quite likely that I made some mistake regarding helicopter handling
at that point (as
Follow-up Comment #25, patch #3829 (project freeciv):
1) Should integrated roads be commutative for movement cost?
2) Should integrated roads be commutative for sprite drawing?
3) What move_cost should be used for integrated roads?
For 1 2 I think we may have support for non-commutative
Follow-up Comment #5, patch #3719 (project freeciv):
I'm practically following the Debian logic here in that I'm concerned about
preferred form of modification (which is practically the definition of
source code in GPL). Specifically it doesn't matter that we don't have
scripts to automatically
URL:
http://gna.org/bugs/?20788
Summary: No unit types data freed if unit has no helptext
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 06 May 2013 04:05:25 AM EEST
Category: general
Severity: 3 -
Update of patch #3893 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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