[Freeciv-Dev] [bug #21738] Updated information not sent to clients when lua adds base or road

2014-03-02 Thread Marko Lindqvist
URL: Summary: Updated information not sent to clients when lua adds base or road Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 10:43:52 AM EET Category: general

[Freeciv-Dev] [patch #4568] sdl2-client theme

2014-03-02 Thread Marko Lindqvist
URL: Summary: sdl2-client theme Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 11:04:23 AM EET Category: client-sdl2 Priority: 5 - Normal S

[Freeciv-Dev] [patch #4569] Remove qt.m4

2014-03-02 Thread Marko Lindqvist
URL: Summary: Remove qt.m4 Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 11:32:35 AM EET Category: bootstrap Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #4570] Link sdl2-client against external libsdl2-gfx

2014-03-02 Thread Marko Lindqvist
URL: Summary: Link sdl2-client against external libsdl2-gfx Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 12:39:22 PM EET Category: client-sdl2 Priority: 5

[Freeciv-Dev] [patch #4570] Link sdl2-client against external libsdl2-gfx

2014-03-02 Thread Jacob Nevins
Follow-up Comment #1, patch #4570 (project freeciv): > Is there someone else, who *has all the other sdl2-client equirements* but lack libsdl2-gfx [...]? Data point: it looks like the next Ubuntu LTS, 14.10 (Trusty), will have a version of libsdl2-gfx. So this change should be OK wrt that. (I expe

[Freeciv-Dev] [bug #21741] Temporary client hands when sound enabled

2014-03-02 Thread Marko Lindqvist
URL: Summary: Temporary client hands when sound enabled Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 01:32:49 PM EET Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #21741] Temporary client hangs when sound enabled

2014-03-02 Thread Marko Lindqvist
Update of bug #21741 (project freeciv): Summary: Temporary client hands when sound enabled => Temporary client hangs when sound enabled ___ Reply to this item at: __

Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-03-02 Thread Marko Lindqvist
Main project name will not be changed, but "Paths" will be assumed as secondary name for Freeciv version 3: "Freeciv-3: Paths" - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #4181] Clean up: Make player_spaceship->structure a bitvector

2014-03-02 Thread Sveinung Kvilhaugsvik
Update of patch #4181 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open Planned Release: 2.6.0 => 2.6.0, 2.5.0 _

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-02 Thread Marko Lindqvist
Follow-up Comment #2, patch #4562 (project freeciv): > I can't attach the ogg files. They are too big :( If you can't make them otherwise available anywhere, could you sent them to me via email and I'll make them available somehow. ___ Re

[Freeciv-Dev] [task #7670] S2_5 network protocol freeze

2014-03-02 Thread Marko Lindqvist
Update of task #7670 (project freeciv): Depends on: => patch #4181 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4181] Clean up: Make player_spaceship->structure a bitvector

2014-03-02 Thread Marko Lindqvist
Follow-up Comment #6, patch #4181 (project freeciv): > I consider back porting this to 2.5 before the network protocol > freeze. Please update relevant tasks to depend on this kind of tickets in the future. ___ Reply to this item at:

[Freeciv-Dev] [task #7670] S2_5 network protocol freeze

2014-03-02 Thread Marko Lindqvist
Follow-up Comment #5, task #7670 (project freeciv): In IRQ bobody had anything to say about my comment: "I don't see any pressing need to freeze S2_5 network protocol long before first beta. So maybe we should set date for beta1 first, and then set network protocol freeze date based on that, somet

[Freeciv-Dev] [patch #4181] Clean up: Make player_spaceship->structure a bitvector

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, patch #4181 (project freeciv): > Please update relevant tasks to depend on this kind of tickets in the future. Will do. Thanks for catching it. ___ Reply to this item at: _

[Freeciv-Dev] [patch #4571] Mention what actions a government makes you immune to in its auto generated help text

2014-03-02 Thread Sveinung Kvilhaugsvik
URL: Summary: Mention what actions a government makes you immune to in its auto generated help text Project: Freeciv Submitted by: sveinung Submitted on: Sun 02 Mar 2014 05:39:08 PM UTC Categor

[Freeciv-Dev] [patch #4571] Mention what actions a government makes you immune to in its auto generated help text

2014-03-02 Thread Sveinung Kvilhaugsvik
Update of patch #4571 (project freeciv): Depends on: => patch #4558 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4572] Replace Unbribable_Units and No_Incite in the experimental ruleset

2014-03-02 Thread Sveinung Kvilhaugsvik
URL: Summary: Replace Unbribable_Units and No_Incite in the experimental ruleset Project: Freeciv Submitted by: sveinung Submitted on: Sun 02 Mar 2014 07:32:49 PM UTC Category: rulesets

[Freeciv-Dev] [patch #4572] Replace Unbribable_Units and No_Incite in the experimental ruleset

2014-03-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4572 (project freeciv): Are the effect types going to be completely removed as obsolete at some point, or will there always be some case where ruleset needs to use them instead of action enablers? ___ Reply to t

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-02 Thread anonymous
Follow-up Comment #3, patch #4562 (project freeciv): Alright, I managed to upload them in my webspace but these are only temporary links: http://4mq.org/mqtx/mqtx-freeciv-music_all_game01.ogg http://4mq.org/mqtx/mqtx-freeciv-music_start-menu.ogg (when I upload new tracks, I will delete these)

[Freeciv-Dev] [patch #4542] Music Style

2014-03-02 Thread Marko Lindqvist
Update of patch #4542 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4545] Music Styles to supplied rulesets

2014-03-02 Thread Marko Lindqvist
Update of patch #4545 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Attached patch implements musicstyles equivalent to citystyles to all supplied rulesets. If not

[Freeciv-Dev] [patch #4573] Music by mood

2014-03-02 Thread Marko Lindqvist
URL: Summary: Music by mood Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 10:48:24 PM EET Category: general Priority: 5 - Normal Status: R

[Freeciv-Dev] [patch #4572] Replace Unbribable_Units and No_Incite in the experimental ruleset

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4572 (project freeciv): > Are the effect types going to be completely removed as obsolete at some > point, or will there always be some case where ruleset needs to use them > instead of action enablers? I hope to remove them completely. Benefits of removing them includ

[Freeciv-Dev] [patch #4574] Modpack type "Musicset"

2014-03-02 Thread Marko Lindqvist
URL: Summary: Modpack type "Musicset" Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 10:54:02 PM EET Category: module installer Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-02 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: => patch #4574 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-02 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: => patch #4573 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-02 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: => patch #4575 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4575] Rename "music_start" as "music_menu"

2014-03-02 Thread Marko Lindqvist
URL: Summary: Rename "music_start" as "music_menu" Project: Freeciv Submitted by: cazfi Submitted on: Sun 02 Mar 2014 10:57:28 PM EET Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #21742] advdata: Governments gets the bonus from all the governments above it

2014-03-02 Thread Sveinung Kvilhaugsvik
URL: Summary: advdata: Governments gets the bonus from all the governments above it Project: Freeciv Submitted by: sveinung Submitted on: Sun 02 Mar 2014 09:31:31 PM UTC Category: ai

[Freeciv-Dev] [bug #21743] Typing ^D at server prompt prevents all input

2014-03-02 Thread Jacob Nevins
URL: Summary: Typing ^D at server prompt prevents all input Project: Freeciv Submitted by: jtn Submitted on: Sun 02 Mar 2014 23:43:43 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #4571] Mention what actions a government makes you immune to in its auto generated help text

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4571 (project freeciv): New version: * Add a function that test if a government makes a player immune to an action to common/government.[c|h] since it is needed elsewhere. * Use it in stead of patch #4558 to make sure the above mention function is tested. Should a te

[Freeciv-Dev] [patch #4571] Mention what actions a government makes you immune to in its auto generated help text

2014-03-02 Thread Sveinung Kvilhaugsvik
Update of patch #4571 (project freeciv): Dependency Removed: => patch #4558 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-03-02 Thread Jacob Nevins
Follow-up Comment #5, bug #18254 (project freeciv): > I've only been able to provoke this message by typing Ctrl-D at > the server prompt. ...on reflection, we should fix that. Bug #21743. Maybe a fix will also fix some of the stuff reported here.

[Freeciv-Dev] [patch #4576] advdata: Government bonus for not present target req on the actions bribe and incite

2014-03-02 Thread Sveinung Kvilhaugsvik
URL: Summary: advdata: Government bonus for not present target req on the actions bribe and incite Project: Freeciv Submitted by: sveinung Submitted on: Sun 02 Mar 2014 11:59:45 PM UTC Category

[Freeciv-Dev] [patch #4576] advdata: Government bonus for not present target req on the actions bribe and incite

2014-03-02 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #4576 (project freeciv): File name: 0006-advdata-Government-bonus-for-not-present-target-req-.patch Size:1 KB ___ Reply to this item at: ___

[Freeciv-Dev] [patch #4576] advdata: Government bonus for not present target req on the actions bribe and incite

2014-03-02 Thread Sveinung Kvilhaugsvik
Update of patch #4576 (project freeciv): Depends on: => patch #4571 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2014-03-02 Thread Davide Baldini
Follow-up Comment #9, patch #3743 (project freeciv): The current implementation of delegations is case-sensitive with regard to usernames. That is, if user "A" delegates his nation to user "B", "b" wouldn't be able to take the delegation from "A". In Greatturn, games last for months and usernames

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2014-03-02 Thread Jacob Nevins
Follow-up Comment #10, patch #3743 (project freeciv): Sounds reasonable without looking in detail; please raise a new ticket for it (this one has been closed for a year, so we'll just lose the comment otherwise). ___ Reply to this item at:

[Freeciv-Dev] [bug #21744] Delegation is case-sensitive for username

2014-03-02 Thread Davide Baldini
URL: Summary: Delegation is case-sensitive for username Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 03 Mar 2014 12:51:22 AM UTC Category: general Severity:

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2014-03-02 Thread Davide Baldini
Follow-up Comment #11, patch #3743 (project freeciv): For reference, the new ticket is here: https://gna.org/bugs/index.php?21744 ___ Reply to this item at: ___

[Freeciv-Dev] [patch #4571] Mention what actions a government makes you immune to in its auto generated help text

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4571 (project freeciv): New version: * Make the function live in common/actions in stead of common/government (file #20248) ___ Additional Item Attachment: File name: 0005-Mention-what-actions-a-government-make

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-03-02 Thread Davide Baldini
Follow-up Comment #6, bug #18254 (project freeciv): This message always appears to me anytime I enter a blank line in console. I first noticed this with 2.3.0, progressively up to the current 2.4.2. I don't know for releases before 2.3.0. I never got in touch with a build not affected by this bug

[Freeciv-Dev] [patch #4576] advdata: Government bonus for not present target req on the actions bribe and incite

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4576 (project freeciv): Update patch to apply on top of the new version of patch #4571 (file #20249) ___ Additional Item Attachment: File name: 0006-advdata-Government-bonus-for-not-present-target-req-.patch Si

[Freeciv-Dev] [patch #4557] Help generator: optimize unit_type_fulfills_requirement()

2014-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4557 (project freeciv): The patch I believed I had uploaded when I filed this. (file #20250) ___ Additional Item Attachment: File name: 0001-Optimalize-unit_type_fulfills_requirement.patch Size:1 KB _