Follow-up Comment #1, task #7751 (project freeciv):
Not strictly blocking, but it would be nice to get tileset Amplio2hexbig
2.5.xx http://forum.freeciv.org/f/viewtopic.php?f=12t=205 onto
modpack.freeciv.org by the time we release beta1.
Follow-up Comment #1, task #7813 (project freeciv):
cazfi has been building experimental installers from S2_5
already, so I guess there shouldn't be any big surprises
despite this being the first Windows release from S2_5?
In particular, I assume the SDL_gfx and SDL_ttf dependencies have
Follow-up Comment #2, task #7813 (project freeciv):
In particular, I assume the SDL_gfx and SDL_ttf dependencies
have been dealt with
That was task #7754
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Update of task #7813 (project freeciv):
Depends on: = task #7754
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URL:
http://gna.org/bugs/?22325
Summary: Multiplayer ruleset defaults to non-iso topology
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 13 Jul 2014 12:31:16 BST
Category: rulesets
Severity: 3 -
URL:
http://gna.org/bugs/?22326
Summary: Combat mood not activated for war starting on first
contact
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Jul 2014 02:55:31 PM EEST
Category: None
Update of bug #22322 (project freeciv):
Summary: Unqualified female ruler titles =
Unqualified/overqualified female ruler titles
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Follow-up Comment #2:
Updated version which also removes unneeded ?female: qualifiers,
Update of patch #4125 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Additional Item Attachment:
File name:
Update of bug #22325 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-multiplayer-iso.patch Size:0 KB
URL:
http://gna.org/patch/?4942
Summary: Set S2_5 follow tag to S2_5 for duration of
betas/RCs
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 13 Jul 2014 13:59:25 BST
Category: None
Priority: 5 -
Follow-up Comment #1, patch #4942 (project freeciv):
Could probably set trunk's follow tag to S2_6 at the same time (following
patch #4748); it's currently stable too.
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Update of patch #4942 (project freeciv):
Planned Release: 2.5.0-beta1 = 2.5.0-beta1, 2.6.0
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Update of patch #4940 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #5:
Thanks a lot for reminding me about performance: figuring out how to do this
with the lowest
Follow-up Comment #21, patch #4830 (project freeciv):
- The idea of multipliers should extends to different part of Freeciv, so it's
not related only to governments
- Changes to diff.ignore are removed
- Weird changes to packets.def are removed
- ai/default/daieffects.c does multiply value of
Follow-up Comment #2, bug #22317 (project freeciv):
Reading could_unit_load() in common/unit.c, the missing tests are:
* unit_transport_check() ;
* GAME_TRANSPORT_MAX_RECURSIVE.
(Amphibious path-finding is another problem. It is used to make paths for a
transporter and its cargo, I doubt
Update of bug #22050 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #16:
Patches attached:
* for S2_4: remove all load/unload restrictions + a part of the improvements
URL:
http://gna.org/bugs/?22330
Summary: civ2civ3 barbarian waste
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Jul 2014 11:01:32 PM EEST
Category: rulesets
Severity: 3 - Normal
Update of bug #21629 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4929 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, patch #4942 (project freeciv):
Could probably set trunk's follow tag to S2_6 at the same time
(following patch #4748)
Yes, as same reasoning (for and against) applies to both, first of all they
should be consistent.
Update of patch #4859 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4359 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4922 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22333
Summary: Maglev help does not say that road railroad
bonuses apply
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 12:11:35 AM EEST
Category: rulesets
URL:
http://gna.org/patch/?4943
Summary: Single-veteran-level level name
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 01:16:46 AM EEST
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #1, patch #4943 (project freeciv):
Ah, the comments say that freeciv never displays that name anyway, so green
is just less work for translators.
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Follow-up Comment #1, bug #21692 (project freeciv):
1: in get_flag() [plrdlg.c::599]: assertion 'x0 != -1' failed.
Backtrace about that:
#2 0x004662c5 in get_flag (nation=0x46ab)
at client/gui-gtk-3.0/plrdlg.c:600
x0 = -1
y0 = -1
x1 = -1
y1 = -1
URL:
http://gna.org/patch/?4944
Summary: Want techs for direct effect value
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 03:42:39 AM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?4945
Summary: Paratroopers ruleset comment (land only)
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 03:56:02 AM EEST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?4946
Summary: Make alien empire size penalties less severe
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 04:14:04 AM EEST
Category: rulesets
Priority: 5 -
Follow-up Comment #22, patch #4830 (project freeciv):
The idea of multipliers should extends to different part of
Freeciv, so it's not related only to governments
What the controls in gui then represent if not (governing) policies? If you
dislike adding them to governments.ruleset, maybe
Update of patch #4906 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4947
Summary: Huts achievement
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 05:06:06 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?4948
Summary: Metropolis achievement
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Jul 2014 05:15:25 AM EEST
Category: general
Priority: 5 - Normal
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