Follow-up Comment #22, patch #4830 (project freeciv): > The idea of multipliers should extends to different part of > Freeciv, so it's not related only to governments
What the controls in gui then represent if not (governing) policies? If you dislike adding them to governments.ruleset, maybe game.ruleset? It already has things like disasters and achievements, of which there can be 0 to several (but not to hundreds) in a ruleset (similarly terrain.ruleset packs many object types) Patch is already getting quite good, but read it (the patch file itself) through once more to catch unintentional changes - there's still changes like replacing empty line with a line with some spaces etc. Also, at least in two files there was no empty line between last #include from previous section and the comment telling what directory the next one is. > Someone told me that number of packets can be fixed on merge > time Yeah, if there comes changes between submitting the final version and commit time, those can be added. But patch really should apply and compile against svn HEAD at the time it's submitted. Can you add gui-gtk2 version at least? Changes between gtk2 & gtk3 clients are usually relatively easy to port. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4830> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev