[Freeciv-Dev] [bug #22400] Stealing random and future tech don't work

2014-08-01 Thread Sveinung Kvilhaugsvik
Update of bug #22400 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22415] gettext spew appears in version string with unmodified checkout and --enable-svnrev/gitrev

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22415 Summary: gettext spew appears in version string with unmodified checkout and --enable-svnrev/gitrev Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 11:16:15 BST Category:

[Freeciv-Dev] [bug #22416] Help claims units can build farmland even if ruleset doesn't support it

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22416 Summary: Help claims units can build farmland even if ruleset doesn't support it Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 12:41:27 BST Category: docs

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22417 Summary: civ2civ3 Transport can build mines in coastal cities, etc Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 12:51:21 BST Category: rulesets Severity:

[Freeciv-Dev] [patch #5006] Suppress Can build mines on tiles etc in help based on Mining_Possible, etc

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/patch/?5006 Summary: Suppress Can build mines on tiles etc in help based on Mining_Possible, etc Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 12:52:30 BST Category: docs

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #1, bug #22417 (project freeciv): Patch #5006 raised for help system improvements. ___ Reply to this item at: http://gna.org/bugs/?22417 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #2, bug #22417 (project freeciv): I haven't checked the situation with fallout either (whether it can be generated on ocean). ___ Reply to this item at: http://gna.org/bugs/?22417

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran system for Engineers?

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/patch/?5007 Summary: civ2civ3: custom veteran system for Engineers? Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 13:10:03 BST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5008] Refactor civ2civ3 desert river oasis bonus exclusion

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/patch/?5008 Summary: Refactor civ2civ3 desert river oasis bonus exclusion Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 13:12:05 BST Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #22419] Airbase flag not documented as enabling Buoys

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22419 Summary: Airbase flag not documented as enabling Buoys Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 13:31:03 BST Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [patch #5009] Move ruleset specifics out of terrain alterations help

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/patch/?5009 Summary: Move ruleset specifics out of terrain alterations help Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 14:18:46 BST Category: docs Priority: 5 -

[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-08-01 Thread Jacob Nevins
Update of patch #3793 (project freeciv): Depends on: = patch #5009 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent

[Freeciv-Dev] [patch #4936] Tart up civ2civ3 help

2014-08-01 Thread Jacob Nevins
Update of patch #4936 (project freeciv): Depends on: = patch #5009 ___ Reply to this item at: http://gna.org/patch/?4936 ___ Message sent

[Freeciv-Dev] [bug #22343] server.got_first_city sanity check fails

2014-08-01 Thread Jacob Nevins
Update of bug #22343 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2014-08-01 Thread Jacob Nevins
Update of patch #2609 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #3, bug #22417 (project freeciv): On trunk, mines can be built in Deep Ocean. Should Transports be allowed to do this? ___ Reply to this item at: http://gna.org/bugs/?22417

[Freeciv-Dev] [bug #22420] civ2civ3: remove DiplomatDefense flag from Airfield

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22420 Summary: civ2civ3: remove DiplomatDefense flag from Airfield Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 16:17:15 BST Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #22421] civ2civ3 maglev: does not use hidden_by

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22421 Summary: civ2civ3 maglev: does not use hidden_by Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 16:43:32 BST Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #22422] Client doesn't show build time for irrigation / mine with no direct bonus

2014-08-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?22422 Summary: Client doesn't show build time for irrigation / mine with no direct bonus Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 17:10:06 BST Category: client

[Freeciv-Dev] [bug #22415] gettext spew appears in version string with unmodified checkout and --enable-svnrev/gitrev

2014-08-01 Thread Jacob Nevins
Update of bug #22415 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: S2_4-svnrev-gettext-spew.patch Size:0 KB File name:

[Freeciv-Dev] [bug #22416] Help claims units can build farmland even if ruleset doesn't support it

2014-08-01 Thread Jacob Nevins
Update of bug #22416 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: S2_5-S2_4-help-no-farmland.patch Size:0 KB

[Freeciv-Dev] [bug #22419] Airbase flag not documented as enabling Buoys

2014-08-01 Thread Jacob Nevins
Update of bug #22419 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-airbase-buoy-flag.patch Size:3 KB File name:

[Freeciv-Dev] [bug #22420] civ2civ3: remove DiplomatDefense flag from Airfield

2014-08-01 Thread Jacob Nevins
Update of bug #22420 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-civ2civ3-airfield-diplomatdefense.patch Size:0 KB

[Freeciv-Dev] [bug #22421] civ2civ3 maglev: does not use hidden_by

2014-08-01 Thread Jacob Nevins
Update of bug #22421 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-civ2civ3-maglev-hidden.patch Size:0 KB

[Freeciv-Dev] [bug #22333] Maglev help does not explain relationship to railroads (bonuses, Big Land)

2014-08-01 Thread Jacob Nevins
Update of bug #22333 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release: = 2.5.0-beta1 Operating System:

[Freeciv-Dev] [patch #5008] Refactor civ2civ3 desert river oasis bonus exclusion

2014-08-01 Thread Jacob Nevins
Update of patch #5008 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-civ2civ3-oasis-bonus.patch Size:2 KB File name:

[Freeciv-Dev] [bug #22365] civ2civ3: recently introduced errors in river help

2014-08-01 Thread Jacob Nevins
Update of bug #22365 (project freeciv): Category:None = rulesets Status:None = Ready For Test Assigned to:None = jtn Release:

[Freeciv-Dev] [patch #5009] Move ruleset specifics out of terrain alterations help

2014-08-01 Thread Jacob Nevins
Update of patch #5009 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-terrainalter-refactor.patch Size:22 KB File name:

[Freeciv-Dev] [patch #4936] Tart up civ2civ3 help

2014-08-01 Thread Jacob Nevins
Follow-up Comment #3, patch #4936 (project freeciv): The issues with rivers in comment #1 / comment #2 have been dealt with in bug #22365 / patch #5008. ___ Reply to this item at: http://gna.org/patch/?4936

[Freeciv-Dev] [patch #4974] dai_effect_value() to return single effect value

2014-08-01 Thread Marko Lindqvist
Update of patch #4974 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5002] Minimum libtool version 1.5.2

2014-08-01 Thread Marko Lindqvist
Update of patch #5002 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5005] Require gettext-0.14

2014-08-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #5005 (project freeciv): - Make clear in README.packaging that gettext is not hard requirement, but one can disable support with --disable-nls (file #21630) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22405] Base help lack of happyborders

2014-08-01 Thread Marko Lindqvist
Follow-up Comment #2, bug #22405 (project freeciv): I made a mistake in naming the patch files. -2 is supposed to be -S2_5 as that's the patch to apply to S2_5 and S2_4. ___ Reply to this item at: http://gna.org/bugs/?22405

Re: [Freeciv-Dev] crosser: Configure for native-glib failed

2014-08-01 Thread Marko Lindqvist
On 8 June 2014 14:09, Christian Prochaska cp.ml.freeciv@googlemail.com wrote: When running 'dllstack.sh' of crosser 0.12.1 on Ubuntu 14.04, I get the following error: 08.06 12:21 : Fetching autoconf version 2.69 08.06 12:21 : Unpacking autoconf version 2.69 08.06 12:21 : Configuring

[Freeciv-Dev] [bug #22405] Base help lack of happyborders

2014-08-01 Thread Marko Lindqvist
Update of bug #22405 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4998] C11 at_quick_exit()

2014-08-01 Thread Marko Lindqvist
Update of patch #4998 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5006] Suppress Can build mines on tiles etc in help based on Mining_Possible, etc

2014-08-01 Thread Emmet Hikory
Follow-up Comment #1, patch #5006 (project freeciv): For trunk, using requirement_fulfilled_by_unit() and extension of the relevant requirements vectors can address irrigation, mining, farmland, and road/rail (can this unit mine? If so, can it produce any of the EC_MINE extras?, etc.). Removing

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-08-01 Thread Marko Lindqvist
Update of bug #22403 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #3: Fix (file #21631)

[Freeciv-Dev] [patch #5006] Suppress Can build mines on tiles etc in help based on Mining_Possible, etc

2014-08-01 Thread Marko Lindqvist
Follow-up Comment #2, patch #5006 (project freeciv): Removing fallout/pollution probably needs more effort (this doesn't have a requirements_vector). Yes it has; rmreqs ___ Reply to this item at: http://gna.org/patch/?5006

[Freeciv-Dev] [bug #22419] Airbase flag not documented as enabling Buoys

2014-08-01 Thread Emmet Hikory
Follow-up Comment #1, bug #22419 (project freeciv): For trunk, this has a minor collision with patch #5006, in that if 5006 were implemented in the obvious and generic way, the helptext for the Airbase flag would be removed entirely. Note that 5006 needs to touch these lines regardless of