[Freeciv-Dev] Windows Installer source code

2008-12-29 Thread Brandon Van Every
updated the Install-Windows wiki page a bit, if anyone noticed. http://freeciv.wikia.com/wiki/Install-Windows Mostly, life is easier if you grab the all-in-one GTK+ stack. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] freeciv 2.1.8

2008-12-30 Thread Brandon Van Every
Vista terminates this just fine, it's pretty much gotten to be a routine. I have no exact reproducer for the problem though, so I haven't filed a bug report. Something is definitely unhealthy in GTK land though. Some kind of resource leak. Cheers, Brandon Van Every __

[Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
bang this out, but I thought I'd ask if anyone here knows the ropes. Client, Server, X terminal, Cygwin Unix layer, all quite a mess. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
On Thu, Jan 1, 2009 at 10:29 AM, Brandon Van Every wrote: > However, all I can achieve at this point is an app that doesn't know > where an X terminal is. Perhaps I am making progress and it's only a > matter of time before I bang this out, but I thought I'd ask if anyon

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
On Thu, Jan 1, 2009 at 11:05 AM, Brandon Van Every wrote: > > I got farther by starting a Cygwin shell, starting X within the Cygwin > shell, then starting Eclipse within X. Now I've got a civclient that > can't seem to conjure a civserver. More pathnames perhaps.

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
This is a tiring Hell that I don't want to be a part of anymore. I guess nobody uses IDEs to debug Freeciv on Windows. Doesn't have to be Eclipse, just somebody tell me something that works? Meanwhile, I'm going to see if I can make a Visual Studio build out of this thing. Chee

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
Trying to make a Visual Studio build, first problem I've run into is all the SPECLIST stuff. MSVC doesn't like it. With all the C macros, I'm not shocked. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org https

[Freeciv-Dev] music

2009-01-01 Thread Brandon Van Every
it and the client isn't mature enough? Are there licensing issues with the music? Did someone just fall asleep? People are too picky about the tunes? They sound good enough to me. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-de

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-01 Thread Brandon Van Every
On Thu, Jan 1, 2009 at 4:11 PM, Brandon Van Every wrote: > Trying to make a Visual Studio build, first problem I've run into is > all the SPECLIST stuff. MSVC doesn't like it. With all the C macros, > I'm not shocked. SPECLIST has still got me stuck. I've manage

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-02 Thread Brandon Van Every
On Fri, Jan 2, 2009 at 12:06 AM, Brandon Van Every wrote: > > SPECLIST has still got me stuck. Blah VC9 C requires "__inline" Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Brandon Van Every
ou can say Microsoft is the bad guy here. My question is whether you're willing to support the bad guy's compiler. Or, put another way, compilers that aren't GCC and aren't C99. I could make all the needed changes, but there would be little point if they won't ever be ac

[Freeciv-Dev] autotools and IDEs

2009-01-02 Thread Brandon Van Every
, keeps you sane and isn't crufty? I'm thinking it's a tall order to fulfill with autotools, especially with my ex-CMake bias. But who knows, maybe you Unixen have stuff I'm not aware of. How open are you guys to builds other than Autotools? Yeah sure you can run it lotsa pl

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Brandon Van Every
or whatnot, have a much easier time talking to C. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-04 Thread Brandon Van Every
On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa wrote: > On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote: >> >> One could argue that GNU is C centric, being obsessed with the ability >> to bring up programs on all systems, no matter how obscure. Al

[Freeciv-Dev] explorers can pillage. a bug?

2009-01-10 Thread Brandon Van Every
him? I could understand if a worker can pillage, but not an explorer. Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] explorers can pillage. a bug?

2009-01-12 Thread Brandon Van Every
On Mon, Jan 12, 2009 at 12:09 AM, Madeline Book wrote: > On 1/10/09, Brandon Van Every wrote: >> I could understand if a worker can pillage, but not an explorer. > > This is just how the game rules have always been, and I don't > particularly mind. Maybe a ruleset set