[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-22 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > "... my system is WinXP + Freeciv-2.1.1-gtk2." ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > Jason Short wrote: > This is a significant bug though that should be a priority for the next > 2.1 release. > I look forward to reviewing your patch > He's probably using a different client that doesn't let you open > diplomacy dialogs

[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-13 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > I should add, as a quick workaround you can just aitoggle yourself. Type /aitoggle in the command line. This is a significant bug though that should be a priority for the next 2.1 release. > [guest - Thu Dec 13 03:29:53 2007]: > I still

[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-12 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > Yes! It had moved my units all about, i just thought save data from something else just got overlay'd or injected into my savegame, but what you say fits too. And in earlier versions (FC210) i'd not know which player i was in a savegame b

[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-10 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > This is a reintroduction of an old, oft-fixed, and apparently under 2.1 oft-reported bug. Namely, the save (autosave) is being created with the human player toggled to AI. On load the AI flag is not unset. This happened in the past when th

[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-09 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39954 > > [wsimpson - Sun Dec 09 22:45:45 2007]: > > With the savegame you provided, all the folks are AI, so I'm not sure > which of the many players on a vast map Anyway, I tried player0, > usually a likely choice, and had no problem meeting