http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
"... my system is WinXP + Freeciv-2.1.1-gtk2."
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http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
Jason Short wrote:
> This is a significant bug though that should be a priority for the next
> 2.1 release.
>
I look forward to reviewing your patch
> He's probably using a different client that doesn't let you open
> diplomacy dialogs
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
I should add, as a quick workaround you can just aitoggle yourself.
Type /aitoggle in the command line.
This is a significant bug though that should be a priority for the next
2.1 release.
> [guest - Thu Dec 13 03:29:53 2007]:
> I still
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
Yes! It had moved my units all about, i just thought save data from
something else just got overlay'd or injected into my savegame, but what
you say fits too.
And in earlier versions (FC210) i'd not know which player i was in a
savegame b
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
This is a reintroduction of an old, oft-fixed, and apparently under 2.1
oft-reported bug.
Namely, the save (autosave) is being created with the human player
toggled to AI. On load the AI flag is not unset.
This happened in the past when th
http://bugs.freeciv.org/Ticket/Display.html?id=39954 >
> [wsimpson - Sun Dec 09 22:45:45 2007]:
>
> With the savegame you provided, all the folks are AI, so I'm not sure
> which of the many players on a vast map Anyway, I tried player0,
> usually a likely choice, and had no problem meeting