Update of bug #13946 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #11:
See also bug #14088
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Reply to
Follow-up Comment #10, bug #13946 (project freeciv):
Incidentally, Weird Worlds uses a very simple technique: If you assign the
leader to follow someone, the former leader no longer is leader, and the ship
it's now following becomes the leader, no matter where it was in the prior
hierarchy.
Follow-up Comment #5, bug #13946 (project freeciv):
I think that the idea of make a group, go at the speed of the slowest and
assign a leader to follow are roughly analogous in terms of what they would
deliver to gameplay, I just prefer the second because it is more versatile. I
wouldn't mind
Follow-up Comment #6, bug #13946 (project freeciv):
Brilliant, and I totally agree. You have my vote. Being able to follow
allied, enemy, or alien units would be invaluable. A rally point would be
very handy. Right now, I keep the mouse on the minimap and right-click on
the rally point, then
Follow-up Comment #7, bug #13946 (project freeciv):
Great that we agree...now it just needs to get coded and accepted ;) Alas
this is quite a bit beyond my current understanding of the code base.
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Follow-up Comment #8, bug #13946 (project freeciv):
I wouldn't mind at all if, for the sake of simplicity,
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and a leader unit could not follow another unit.
It would actually be *more* complicated to special case leader units so that
they cannot have another unit leading them.
Follow-up Comment #9, bug #13946 (project freeciv):
Would it? I imagine a flag 'is_leader' would be as simple as searching up
the follower chain until reaching the end, but I'm sure you know the code
better than I do.
A question about 'easier': Would it be easier in terms of gameplay to
Follow-up Comment #4, bug #13946 (project freeciv):
Ann, I think you've hit upon the can of worms that may have prevented this
feature coming to fruition yet. I see these as separate concerns that might
be addressable the same way, but let's identify them, because I think the
best solution
Follow-up Comment #1, bug #13946 (project freeciv):
I prefer the solution similar to the first one proposed. If any unit could
be assigned to follow any other unit it is capable of following (land units
follow land units, sea units follow sea units, etc), this would have a
broader application
Follow-up Comment #2, bug #13946 (project freeciv):
Good points, Ann, especially the same type of unit bit. Workers and
Engineers only move 1 and 2 spaces respectively, so being able to assign a
leader should be all that's necessary. One thing to watch out for, though:
We wouldn't want to
Follow-up Comment #3, bug #13946 (project freeciv):
Nathan:
I think it would be acceptable for B to follow A and for C to follow B, and
so on, so long as A didn't follow Z (the end of the following chain). I
would think that would just be a matter of having a check to see if it is
possible to
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