[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-14 Thread Matthias Pfafferodt
Update of bug #17264 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-12 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17264 (project freeciv): update; changes: * use the number of veteran levels to split the 20% to the levels > It would mean to save the number of veteran level for each unit. > Thus, MAX_VET_LEVEL could be replace by the actual number and > the increase per level woul

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-09 Thread Matthias Pfafferodt
Update of bug #17264 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #5: > Since MAX_VET_LEVELS is hardcoded at 10 what is the point of > doing this calculation 20/MAX

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread anonymous
Follow-up Comment #4, bug #17264 (project freeciv): Since MAX_VET_LEVELS is hardcoded at 10 what is the point of doing this calculation 20/MAX_VET_LEVELS is always 2. Also why bother with the +1 chance += 2 * (pattacker->veteran + 1) You add 2 for a green diplomat attacker only to subtract 2 fo

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17264 (project freeciv): > I see MAX_VET_LEVELS defined as 10 in in fc_types.h > Yet I assume you are using the number 4. I'm using _10_ as different rulesets could use more veteran levels as the default ruleset. > Note max is 90% not 95% That's right as I did not

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread anonymous
Follow-up Comment #2, bug #17264 (project freeciv): Your patch does not seem correct. I see MAX_VET_LEVELS defined as 10 in in fc_types.h Yet I assume you are using the number 4. If you use 4 then the chances would be The chance for a green spy to beat a green diplomat = 75% The chance for a v

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread Matthias Pfafferodt
Update of bug #17264 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Release: => 2.3.0, 2.4.0 _

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-07 Thread anonymous
URL: Summary: Percentage chance for veteran spies to beat green diplomats is too high Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 01:39:48 2010 Category: None