Update of bug #18394 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #18394 (project freeciv):
Category:rulesets = general
Status:None = Ready For Test
Operating System: Microsoft Windows = Any
Planned Release:
Update of bug #18394 (project freeciv):
Assigned to:None = jtn
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Follow-up Comment #8:
Ah yes, that'd be it.
Re-verified the problem and fix with S2_3 (same procedure as comment #4).
Follow-up Comment #4, bug #18394 (project freeciv):
Trying this with S2_4 (r20647), I think it is (still) broken.
I hacked the default ruleset so that Fusion Power had req1=req2=None and
root_req=Fusion Power. I then changed abkhaz.ruleset so that
init_techs=Fusion Power.
On starting the game
Follow-up Comment #5, bug #18394 (project freeciv):
Testing with the self-rooted Theory of Evolution tech in the multiplayer
ruleset indicates that it's silently failing there too (at least on S2_4)...
so by repeatedly rebuilding Darwin's Voyage, it looks like you can get as many
free advances
Follow-up Comment #6, bug #18394 (project freeciv):
The following patch to player_invention_reachable() seems to fix this for me
(still on S2_4). I think it's a correct change we should make, but I'm not
sure by what mechanism it was causing this particular symptom.
@@ -303,8 +303,10 @@ bool
Follow-up Comment #2, bug #18394 (project freeciv):
what exactly did you test? (see also bug #18711)
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http://gna.org/bugs/?18394
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Follow-up Comment #3, bug #18394 (project freeciv):
When I create a new tech with root_req being itself, this tech is showed in
the tech tree, in orange colour, but I still do not know how to give such
techs to a nation.
Latest time I tested with v2.3, the line init_techs= (inside the
Follow-up Comment #1, bug #18394 (project freeciv):
I agree it did not work with v2.3.0-beta4
I did try to use LUA scripts to give such techs (root req itself) to a
nation, but the tech does not appear in the tech tree, and it can not be used
to enable other units or techs.
However, I just
URL:
http://gna.org/bugs/?18394
Summary: self root_req'd techs are removed, even if a
nation's init_tech lists it
Project: Freeciv
Submitted by: None
Submitted on: Fri 22 Jul 2011 02:59:31 AM UTC
Category: rulesets
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