[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Follow-up Comment #6, patch #3412 (project freeciv): Should Unit_Bribe_Cost_Pct be changed to that model? ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Update of patch #3412 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Follow-up Comment #5, patch #3412 (project freeciv): Documenting this to wiki I noticed that other similar effects are implemented so that they just increase (or decrease with negative amount) internal value: ((100 + effect value) / 100 * x). That way there's no need to define base effect with value 100% in all the rulesets that do not want to adjust the value at all. ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Follow-up Comment #1, patch #3412 (project freeciv): Implemented in attached patch. Possible issues: The AI code is currently protected behind experimental. There are two reasons for this. The first is to make it easy to test that auto games (not involving the experimental AI) have the same result with or without this patch. The other is that more auto games (over many rule sets) are needed to balance the utility function properly. Since the laptop I currently borrow have a history of over heating during auto games I can't do it well enough. The owner can't get an exact bribe cost as the local diplomatic relationship may change the price. (Use case: A rule that reduce unit bribe cost when the briber has an embassy to do... preparation work.) I therefore changed the client text. (file #18727) ___ Additional Item Attachment: File name: unit_bribe_cost.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Update of patch #3412 (project freeciv): Category:None = general Planned Release: = 2.6.0 ___ Follow-up Comment #2: It's likely that for a very long time nobody can say if the code now limited to experimental AI is balanced or not. If we are worried that it might give too much value for the effect (causing ai to neglect more important effects to get this) and want to keep the code limited to experimental ai, I still would give some smaller value for any kind of ai (such that we are in safe side in that it's not too big, but existence of which makes ai to prefer this effect over nothing) ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Follow-up Comment #3, patch #3412 (project freeciv): Thanks for the information, Marko. Removed experimental guard. Halved in value. (file #18728) ___ Additional Item Attachment: File name: unit_bribe_cost.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
Update of patch #3412 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect
URL: http://gna.org/patch/?3412 Summary: Unit_Bribe_Cost_Pct effect Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 14 11:25:33 2012 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: While working on bug #19253 it occurred to me that it would be easy enough to add an effect to let ruleset authors adjust unit bribe costs, if they don't like our calculation. Since bribing is an instantaneous activity, I don't think this has any of the edge cases to worry about that effects often have. Also, it would let us finally get rid of that special case in the code where Settlers are hardcoded to have half the bribe cost of any other unit. ___ Reply to this item at: http://gna.org/patch/?3412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev