[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-04 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-03 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Planned Release: 3.1.0 => 3.0.0, 3.1.0 ___ Follow-up Comment #11: S3_0 version (file #29957) ___

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-02 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Status:None => Ready For Test Planned Release: 3.0.0 => 3.1.0 ___ Follow-up Comment #10: Patch to give

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2016-05-24 Thread Frank
Follow-up Comment #9, patch #4392 (project freeciv): One of the few major C-evo features not yet available in Freeciv, good plan. As feature for some (new) rulesets, not everywhere, not in classic. ___ Reply to this item at:

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2016-01-20 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Category:None => general Planned Release: => 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread David Lowe
Follow-up Comment #7, patch #4392 (project freeciv): Sorry i'm late to this conversation. Civ III has it. Indeed, that was probably the worst thing about it. When you suddenly discovered you couldn't build railroads due to missing iron and/or coal the only solution was quitting - i tried many

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread Edgaras Šeputis
Follow-up Comment #8, patch #4392 (project freeciv): Well showing resource to everyone just after first player discovers needed tech seems a bit unfair to discovering player, I'd give some grace period. As for Civ 3, well I played bots only and I managed to get most stuff I needed. Also if you

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-02 Thread Edgaras Šeputis
Follow-up Comment #6, patch #4392 (project freeciv): Strategic resources would be awesome. From what I understand (and that is quite little at least at the moment) about freeciv, it would seem that all resource should be implemented using extras/flags, effects and requirements. And I do not think

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Jacob Nevins
Follow-up Comment #2, patch #4392 (project freeciv): Also, rather than implementing simple reveal-and-never-hide feature, I think more general appear and disappear framework that could model anything of revealing, hiding, depleting, actual appearance and disappearance, growing, falling

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #3, patch #4392 (project freeciv): This concern is specific to the cases where player knowledge is kept incomplete. Right. What I have had in mind system where the extras get actually created when they should be made visible, rather than keeping them hidden from players until

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Jacob Nevins
Follow-up Comment #4, patch #4392 (project freeciv): I take it the difference between the two systems (property that one player can know the extra and the other not) is important to you? Absolutely -- I think it's vital for certain rulesets involving strategic resources. You don't even know

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #5, patch #4392 (project freeciv): Civ III has it. It just that I always thought that it would be better if resources were revealed to everybody when first one reached the required tech - even if you don't know the tech details well enough to use it yourself, there's some

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4392 Summary: Hidden resources which can be revealed by tech advances Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 16:01:06 2014 Category: None Priority: 5 -

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4392 (project freeciv): Should it be limited to resources, or can it be extras too? Actually I have been vaguely thinking about implementing this as new extra class. Not that I particularly want that feature, so don't rely on me to implement it. Also, rather than