Re: [Freeciv-Dev] Please test trunk!
Am Sunday 11 July 2010 05:48:23 schrieb Karl Goetz: On Sat, 10 Jul 2010 13:46:29 +0200 Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 should be 128! That will be a busy game! And a big savefile! Uncompressed around 150MB (bigger map size and lots of players). Most of the time is spend compressing the file ... * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be found at https://gna.org/patch/?1541. It converts a savegame between the different formats and compares them. There should only be differences in the event cache. Due to some processing while loading the game, there are also differences in the map.owner sections. What will happen on clients which don't support the new format (I assume everything up to 2.2.1)? Will they crash, or simply refuse to load the files? old games will refuse to load the new save file due to a required capability (I hope '+version2' does this?!). If you want to use such a game with an old version you have to load it in 2.2.99+ and save it in the old format. I note from the ticket the formats are convertable, so will it be worth shipping the conversion scripts with newer versions of freeciv? kk Converting is done by freeciv itself (set saveversion -1). The script is used to test if the converting is working (it takes one savegame and does some cycles of loading/saving in different formats [old/new] and compares the results). ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Please test trunk!
On 11 July 2010 11:13, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Sunday 11 July 2010 05:48:23 schrieb Karl Goetz: On Sat, 10 Jul 2010 13:46:29 +0200 Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be found at https://gna.org/patch/?1541. It converts a savegame between the different formats and compares them. There should only be differences in the event cache. Due to some processing while loading the game, there are also differences in the map.owner sections. What will happen on clients which don't support the new format (I assume everything up to 2.2.1)? Will they crash, or simply refuse to load the files? old games will refuse to load the new save file due to a required capability (I hope '+version2' does this?!). If you want to use such a game with an old version you have to load it in 2.2.99+ and save it in the old format. Just to clarify: This change was committed to trunk only, so first release which it will be part of, is 2.3.0. Further bugfix releases from S2_2 branch (2.2.x releases) will not have it. Also, this is not server / client compatibility thing, but server / savegame compatibility thing. 2.2.x server / client will be incompatible with 2.3.x server / client anyway. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Please test trunk!
old games will refuse to load the new save file due to a required capability (I hope '+version2' does this?!). If you want to use such a game with an old version you have to load it in 2.2.99+ and save it in the old format. Just to clarify: This change was committed to trunk only, so first release which it will be part of, is 2.3.0. Further bugfix releases from S2_2 branch (2.2.x releases) will not have it. Also, this is not server / client compatibility thing, but server / savegame compatibility thing. 2.2.x server / client will be incompatible with 2.3.x server / client anyway. Sorry if I was not clear. The changes are only for trunk (will be 2.3.0). Thus, if you playing 2.2.x you will not see any of the above discussed changes. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Please test trunk!
Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 should be 128! * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be found at https://gna.org/patch/?1541. It converts a savegame between the different formats and compares them. There should only be differences in the event cache. Due to some processing while loading the game, there are also differences in the map.owner sections. On last change is WIP: * player slots as dynamically allocated data (+ diplstates + ai_data + ...) I do hope that this did not introduce bugs but let's see ... Matthias aka syntron ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Please test trunk!
Good work, Matthias. I like these improvements very much, and can give trunk a test. Andreas Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be found at https://gna.org/patch/?1541. It converts a savegame between the different formats and compares them. There should only be differences in the event cache. Due to some processing while loading the game, there are also differences in the map.owner sections. On last change is WIP: * player slots as dynamically allocated data (+ diplstates + ai_data + ...) I do hope that this did not introduce bugs but let's see ... Matthias aka syntron -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Please test trunk!
On Sat, 10 Jul 2010 13:46:29 +0200 Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 should be 128! That will be a busy game! * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be found at https://gna.org/patch/?1541. It converts a savegame between the different formats and compares them. There should only be differences in the event cache. Due to some processing while loading the game, there are also differences in the map.owner sections. What will happen on clients which don't support the new format (I assume everything up to 2.2.1)? Will they crash, or simply refuse to load the files? I note from the ticket the formats are convertable, so will it be worth shipping the conversion scripts with newer versions of freeciv? kk -- Karl Goetz, (Kamping_Kaiser / VK5FOSS) Debian contributor / gNewSense Maintainer http://www.kgoetz.id.au No, I won't join your social networking group signature.asc Description: PGP signature ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev