Re: [Audyssey] more than one mod? was jedi quake

2007-01-13 Thread Ken the Crazy
Speaking of mods, how do I install more than one mod, and how do I keep the AQ program from installing them in the wrong directory? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message -

Re: [Audyssey] quake maps in the full game

2007-01-13 Thread Ken the Crazy
The navigational features just aren't that well developed yet. For example, the wall scraping sound is mono--it's not placed positionally so you can't tell where you are scraping the wall so you can know which way to turn. Also, some buttons are not identified with audio cues, like the one you

[Audyssey] game demos

2007-01-13 Thread Josh
Hi, I went to download.com and am downloading two game demos, star wars, empire at war, and lord of the rings, war of the ring demo. My question is, in the games for sighted-people, is it like shades of doom where you have to enter a key to unlock the full game? or, are these demos only part of

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread shaun everiss
Well some of us are moving to c# dotnet. I have everything I just am to lazy to bother currently. At 04:50 a.m. 14/01/2007, you wrote: >do most of you use visual basic6 for game creation or does c++ work better >for that sort of thing? > >Josh > >- Original Message - >From: "Charles Rivar

Re: [Audyssey] tecnoshock

2007-01-13 Thread shaun everiss
I doubt that anyone can just walk in and get it. Believe me i have tried to guess download names to grab it for myself. If he is offering it, its not public just for any pbored dood such as my self to leach. I personally don't give a damn. The game is free. It would be good to know what the guy us

Re: [Audyssey] welcome on list josh

2007-01-13 Thread Josh
but I'm not in any way aphiliated with Draconus Entertainment. No I haven't told Jean Azner about this list. Should I tell him about it? Josh - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Saturday, January 13, 2007 11:05

[Audyssey] lite battles

2007-01-13 Thread Josh
Hi, Just wanting to ask how the development of lite-battles is coming along? That's the game I've been most waiting for from light-tech--interactive. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Game

Re: [Audyssey] Golf and Simon

2007-01-13 Thread Charles Rivard
I have one that works with Jim's text to speech games. I turn my screen reader, JAWS8, off before playing any of those. Isn't that considered a self voicing game? It is in the same folder as his Yahtzee, Monopoly, football, trivia, casino, and other such games reside. - Original Message

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Charles Rivard
I got that same thrill when I used to write programs in a programming class that actually worked. I know who created it, and it worked. It's probably the same with making games. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday,

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
ok I think my saber works. But when i press the letter r for some reason I can't use the force lightning. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 2:01 AM Subject: Re: [Audyssey] audio quake navigatin

[Audyssey] welcome on list josh

2007-01-13 Thread nicol
HI josh I noticed that you are the same josh subscribed to the blindtech list. Have you told jene asner about this list? How well do you know jene personally? Do you think jene would be interested in accessible games? Remember? I sent you a private e-mail a while ago asking if you are working for

Re: [Audyssey] Important message length.

2007-01-13 Thread Charles Rivard
Advice or clarity is needed for my mind this morning! What I usually do when replying to a message and trimming off the excess is to hit control r, then type my reply, then down arrowing to the line I want to cut it off at, hit control shift end, then the delete key. However, settings have bee

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
when i press the g key it doesn't do anything at all. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 2:01 AM Subject: Re: [Audyssey] audio quake navigating > Hi Josh, can you tell me what it IS do

Re: [Audyssey] Golf and Simon

2007-01-13 Thread aaron danvers-jukes
but, how can i make my own sound sets? yes, it says add your own wave files. what about sapi? it announces what they are ment to be. i don't see how adding wave files can make sapi make a new set. like, i want my set to be doctor who sounds. how can i make sapi say, "2. doctor who sounds." __

Re: [Audyssey] tecnoshock

2007-01-13 Thread nicol
http://www.tiflocomp.ru/games/ts/index.php?lang=en I really love the acid you have to avoid in techno shock. I haven't got to pits yet. But that's really adding a different element to the game. It would be cool if david could also add acid to sod. It's the first time a 6 level 3d shooter game is av

Re: [Audyssey] jedi quake

2007-01-13 Thread Josh
yes, all the menu choices are spoken to me. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 2:01 AM Subject: Re: [Audyssey] jedi quake > Well first off, the manual should address all of this, but >

Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 11, 2007 11:08 PM Subject: Re: [Audyssey] dragon unpack

Re: [Audyssey] ENEMY ATTACK

2007-01-13 Thread Josh
they might not start giving up until they beat it. I almost beat it one time. Josh - Original Message - From: "joseli Walter" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Friday, January 12, 2007 9:32 AM Subject: Re: [Audyssey] ENEMY ATTA

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Josh
do most of you use visual basic6 for game creation or does c++ work better for that sort of thing? Josh - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, January 12, 2007 11:41 PM Subject: Re: [Audyssey] to proove my point about

Re: [Audyssey] Cricket

2007-01-13 Thread simon.dowling
hi mark, I did send the aski code to a couple of members to develope the game from the old eureka days, but haven't heard anything for ages. I no Quinton pendal from south Africa was planning a project for further developing the game, but I think he's busy with other stuff at the mo. - Origin

Re: [Audyssey] tecnoshock

2007-01-13 Thread shaun everiss
where do you get techno shock from? At 10:03 p.m. 13/01/2007, you wrote: >HI all >I just downloaded tecno shock and I'm also very excited to try out this >game. I read something in the manual which I don't understand which I need >clarity on. >Begin quote >Use the Control + down arrow to drop a c

[Audyssey] problem accessing blindcooltech website

2007-01-13 Thread nicol
Hay all I want to go into the pot cast website www.blindcooltech.com but I get an msn page telling me they can't find www.blindcooltech.com. Have their address changed? thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to

[Audyssey] MONTY TRAILER

2007-01-13 Thread nicol
Hay thom I listened to your monty trailer. Its sounds awesome. Sounds like a game I would enjoy. If you die in the new monty when it is released, does aerazona smith also screams like angela? Great work, keep it up! ___ Gamers mailing list .. Gamers@aud

[Audyssey] Cricket

2007-01-13 Thread Mark Pemberton
Does anyone know if there's an accessible PC Cricket game out there? Is there an English version of Jim Kitchen who could developed one? I've played a couple of board games such as "Wickitz" for example, with a great deal of sighted assistance, of course and hope one might be in the works. Ps

Re: [Audyssey] Golf and Simon

2007-01-13 Thread Jim Kitchen
Hi Cara, Yeah multiple players that's it. Everyone is always looking for multiple player game. That was good Cara. I don't know what else to say. BFN - Original Message - Ah, looking for multiple -uh, well, never mind! lol! Ya know, I was gonna come up with something even mor

Re: [Audyssey] tecno shock

2007-01-13 Thread Karl
brings it under their attention. >> Isn't the acoustic site lying perhaps in a room to pick up? >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] tecno shock

2007-01-13 Thread simon.dowling
you have to find the sight. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Saturday, January 13, 2007 2:29 PM Subject: [Audyssey] tecno shock > It's a pitty that the s key doesn't work to switch on the acoustic site. > Hav

Re: [Audyssey] tecno shock

2007-01-13 Thread nicol
__ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 1976 (

[Audyssey] Kitten sounds for Sarah

2007-01-13 Thread Phil Vlasak
Hi Folks, While waiting for David to fix the bug in the Sarah game, I decided to add a few more things. In the Defense against the Dark Arts teacher's office, since this game is taking place right after Order of the Phoenix, there are pictures of kittens. As Dolores Umbridge was last seen runni

Re: [Audyssey] tecno shock

2007-01-13 Thread Karl
sey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 1976 (20070113) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > __

Re: [Audyssey] Golf and Simon

2007-01-13 Thread Yohandy
You guys are right. it did send text to the Screen reader. What I meant is that it wasn't sapi. sorry for the confusion! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From

[Audyssey] tecno shock

2007-01-13 Thread nicol
It's a pitty that the s key doesn't work to switch on the acoustic site. Have you guyhs tried e-mailing the developer? In the readme file an e-mail address is given. As this is a beta version, they won't know that the acoustic site is not working if nobody brings it under their attention. Isn'

Re: [Audyssey] danger city and self destruct

2007-01-13 Thread nicol
And I think you can classify danger city as a side scroller. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of nicol Sent: Saturday, January 13, 2007 3:28 PM To: Audyssey Blind gaming Gamers discussion list Subject: [Audyssey] danger city and self destruct HI

[Audyssey] danger city and self destruct

2007-01-13 Thread nicol
HI all I managed to download and extract danger city but me too couldn't find any read me file. I also came as far as act 3. those mines are tricky! What do you guys think about the intro. You know when act 3 starts there's an intro of somebody walking and then he types something for a while and

Re: [Audyssey] centipede was sarah

2007-01-13 Thread Phil Vlasak
Hi Tom, My guess is that each centipede had 8 segments. If you hit the first or last it would disappear with a sound effect. And if you hit the head then you were ready in position to knock out the rest since they would walk right into your gun position. But if you hit one of the center 6 then the

Re: [Audyssey] sarah

2007-01-13 Thread Phil Vlasak
Hi Tom, Just kidding about not selling you the game. After all, all development and no play makes Tom a cranky boy. smiles, Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 3:00 AM Subject: Re: [Audyssey] sara

Re: [Audyssey] sarah

2007-01-13 Thread Phil Vlasak
Hi Tom, In the book Hermionie only had to play the flute to make all three heads sleep, not play it for each head separately. Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 11, 2007 10:59 PM Subject: Re: [Audyssey]

Re: [Audyssey] ENEMY ATTACK

2007-01-13 Thread [EMAIL PROTECTED]
Hi all, Light Cars is not beatable, because if we say it will end on level twenty, then no challange for those who wants to send their scores and wants to compete with other gamers. We can make it beatable, but then no replay value, you complete it once, and that's all. - Original Message

Re: [Audyssey] sod

2007-01-13 Thread Raul A. Gallegos
The nice thing is that all messages on this list are archived. So, if you ddelete messages in your inbox by accident, you can go read them on the web. http://www.audyssey.org is your friend. * Nicol Oosthuizen <[EMAIL PROTECTED]> [2007-01-10 23:32]: > > Sheesh, guys, I feel like kicking mysel

Re: [Audyssey] Judgement day was New Game Podcast on Blind Cool Tech

2007-01-13 Thread Chris Reagan
Once again the JD review is at: www.creagan1.com/judgementdayreview .mp3 tc Chris - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, January 12, 2007 4:35 AM Subject: [Audyssey] New Game Podcast on Blind Cool Tech > Well I was brow

Re: [Audyssey] Golf and Simon

2007-01-13 Thread x-sight interactive
no, there was no selfvoicing version. the version he was thinking of sent text to the screenreader, so he probably thought that that was selfvoicing, like i did at one point. regards, damien - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

[Audyssey] Sc-fi Sounds

2007-01-13 Thread Samuel Wilkins
Hello, I was wondering where to find free sci-fi sounds such as the door sound at the beginning on Light Locator. Sorry if this is off topic Samuel Wilkins Email [EMAIL PROTECTED] Skype Cleverclogs6953 MSN Instant Messenger [EMAIL PROTECTED] A O L Instant Messenger Samuel4851

[Audyssey] i got it!

2007-01-13 Thread nicol
I got it guys. When I read the keystrokes section it explained it. Make curtsey(This feature is useful to avoid impacts of the fire-balls.) - Control + Down arrow. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTE

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-13 Thread Thomas Ward
Hi Charles, You will never know the joy of game programming. It is the utter feeling like a god where you can create your own little virtual world from scratch, and then act out out in it as a character. I suppose that is kind of nuts, but is the thrill. I think most humans have a desire to buil

[Audyssey] tecnoshock

2007-01-13 Thread nicol
HI all I just downloaded tecno shock and I'm also very excited to try out this game. I read something in the manual which I don't understand which I need clarity on. Begin quote Use the Control + down arrow to drop a curtsey. End quote Please could you explain what this word curtsey mean? I trie

Re: [Audyssey] apologies / question

2007-01-13 Thread Thomas Ward
Hi Cara, To be honest I don't read every email that passes through my inbox so I am uncertain as to if all of your messages you sent again got through. I figure they probably did, but I wasn't really looking as I wasn't following those threads to closely. The bandwidth restrictions are in place

Re: [Audyssey] Important message length.

2007-01-13 Thread Dark
Hello, Sarah. Being a philosopher, I have a serious problem with rambling. Therefore this is something I do fairly frequently on this list. You need to remove the original message when your writing the reply sinse you can't delete text from a mail you've recieved. to delete all the text, just

Re: [Audyssey] Important message length.

2007-01-13 Thread Sarah
ah. I'll keep that in mind for the news groups and other lists. thanks. > Hi Sarah, > > Sarah wrote: >> Sorry for my ingerence but do I trim while I'm in the original >> mesage or in the reply part? > > Well, you can't edit the original message so what you have to do is do > the reply as usual w

Re: [Audyssey] Important message length.

2007-01-13 Thread Thomas Ward
Hi Sarah, Sarah wrote: > Sorry for my ingerence but do I trim while I'm in the original mesage or in > the reply part? Well, you can't edit the original message so what you have to do is do the reply as usual with control+r or whatever the reply command is for the email program you are using

Re: [Audyssey] ps2 games

2007-01-13 Thread Neo
Hi Nicol, there certainly are a few games that can be played without any assistance after a bit of pracitce. HOwever, I don't know any game that would be really 100% accessible. It's not as simple as inserting the disc and starting to be a master right away. :-) There always is a bit of memoriza

Re: [Audyssey] Monty penalties.

2007-01-13 Thread Thomas Ward
Hi all, Dark was talking about playing a non-accessible remake of Montezuma's Revenge not the accessible games that USA Games is producing.As it happens I am hoping above hope Alpha 2 will be out in the next 30 to 60 days. I've got a voice acter doing the audio naration of the game as well as I

Re: [Audyssey] Monty penalties.

2007-01-13 Thread Thomas Ward
Hi Bryan, There are some sighted remakes of Montezuma's Revenge but the USA Games version is the only accessible remake of the game. Smile. Bryan Peterson wrote: > This is the remake. So far as I know there are no others. > It ain't pretty when the pretty leaves you with no place to go. > J.D. F

Re: [Audyssey] dragon unpack

2007-01-13 Thread Thomas Ward
Hi Cara, Good post, and I'd like to add to your line of thought and discussion. Not only are games not created equal not all programmers are equal to the task he or she takes upon himself or herself. I've seen many new amature programmers blindly think once they learn VB, C++, C#, you name it rig

Re: [Audyssey] Important message length.

2007-01-13 Thread Sarah
Sorry for my ingerence but do I trim while I'm in the original mesage or in the reply part? I've had to do this for other lists as well and I am no sure how to do it effectivally with outlook distress. Thanks. > Hi fellow gamers, > I am writing this message as a friendly reminder you really, rea

[Audyssey] ps2 games

2007-01-13 Thread nicol
HI all When I was on holiday I spent time with my brother and his children have a ps2 play station. I played a bit on the play station with the help of my brother's child. He told me which buttons on the joystick to press and it was cool feeling how the joystick vibrates when I kill an enemy. We p

Re: [Audyssey] sarah

2007-01-13 Thread Thomas Ward
Hi Phil, G Well, you will be happy to know I will be releasing an updated demo of Montezuma's Revenge sometime in February or March. All depends on how long it takes for my new narater to record all the voice files, and for me to finish debugging the engine at this point. Phil Vlasak wr

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