Re: [Audyssey] another sudoku dilemma

2007-11-25 Thread Trouble
if your using jaws. you have to make sure its turned on to use flash, and that flash is turned on in the browser also. you can find the browser controls in tools menu, managed add ons... At 01:36 PM 11/24/2007, you wrote: Ah, ok then obviously there is a problem. What it appears to be doing is

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Charles, Yes, one of the difficulties I have had to face. On one hand we have the arcade purest who wants the game to match very closely to the original. On the other hand we have the not so purest view who wants everything new and different. Obviously, in a case like this both views can't

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, Well, that is where things begin to go wrong for a developer. You get into this mind set of what will one more change do, then one more, one more, and eventually the game is so different the original is absolutely lost under a mountain of what will one more change matter thinking. I wrote

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Phil, Hmmm That wouldn't be too hard to introduce. One skull as sort of a boss skull. That is interesting. Phil Vlasak wrote: Hi Tom, I quite understand your having to stop game development to get the game finished and ready to sell. One suggestion for an upgrade so as not to

Re: [Audyssey] Kingdom of Loathing help

2007-11-25 Thread Orin
It's on the plains labeled is Knoll. Adventure there until you have the right parts, and combine them. Since I don't know the exact order to combine these parts, go to: http://www.zerokelvin.org/kol.html This I find more reliable than the wiki sometimes. Enjoy. Do you like mudding? Want to

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Bryan, Exactly. Murder isn't the word for it. One reason RPG games etc haven't been too popular by the audio game developers is they just want to get a game written and out to the customers in a timely fassion. Imagine if it took me three or four years to write my Zelda clone. How many

Re: [Audyssey] Kingdom of Loathing help

2007-11-25 Thread Bryan
I eventualy found it quite by acident while attempting to clear out the Typical Tavern's rat problem. Then I managed to find the artist's pallet, paintbrush and pale. Those rat whiskers came in handy too for the meat they brought in. Time is an illusion, lunchtime doubly so. - Original

Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Phil Vlasak
Hi Søren, I have been able to complete the polyjuice potion I made a mistake and have the word doxie repeat rather than a bee sound that I had planned. I originally had a bee sound buzzing as the sound of the doxie than I changed the doxie to the word doxie and forgot I was also using it to

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
Hi Tom, I just went to the Montezuma's Revenge wiki and found, A new 3D game for the latest generation game engines has been developed by Utopia Technologies, called Montezuma's Return, which is also the title of a 2D version for the Game Boy Color. I loved your new game name but it looks like

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
I seem to remember several Wizards and Warriors games where you saw skulls as bosses. They were of course huge and required quite a few hits to bring down. You' either have to have four swords and then a constant supply of them in the area, or a single sword with unlimited uses, which might be

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true kill it. In order to add any bosses, even one, I

[Audyssey] Monte bosses.

2007-11-25 Thread Thomas Ward
Hi all, Over the last couple of days or so a few of you have suggested some sort of bosses for the game. Especially, for the final level. I will be honest about this and state I honestly had not considered this for the game so there is no code in place to make this possible without reworking

[Audyssey] Hollywood poker

2007-11-25 Thread Christian
Hi all, Is anyone here playing at Hollywood poker? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
I checked out another site for Revenge, The game has nine different levels, each consisting of 100 screens, organized as a pyramid with a base 19 screens wide and with 10 screens height (although the topmost screen is the title screen of the game, and you cannot control Panama Joe when he is in

[Audyssey] Attention USA Games Customers.

2007-11-25 Thread Thomas Ward
Hello Gamers, We at USA Games have started compiling our Alchemy records into a database so we can begin shipping Monte product keys in early December. However, since our Monte and Raceway sales records are years out of date we wish to make sure all of the contact information is up to date.

Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Søren Jensen
Hi Phil. Thanks for your answer. when I'm in Dumbledor mode, do I unlock any pussles? Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Monte bosses.

2007-11-25 Thread Bryan
Or option #3, you could release the game as is on the date you've set, then perhaps release an upgrade later on down the road or even a sequel, which would feature the bosses. I'll be honest. I like a good boss fight but I've been waiting for Monty for two years. And i wasn't even one of the

[Audyssey] good good news about Monty beta6. IT WORKS!!!!!!

2007-11-25 Thread Talksina
for Thomas Ward: I decided to give up with Monty, as I had no time to test longer. So I uninstalled the beta3 I had on my machine. Today I was getting bored, so I tried again and installed the beta6. Surprise. It works! And the nice thing is that it automatically detects my italian speech

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Shadow Dragon
Yeah, that's what I was thinking of. That's what gave me the idea for having boss fights in the game in the first place. I'm really curious to see how he would have made that work since swords were one time use and most other weapons in the game were the same. --- Gamers mailing list __

Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Phil Vlasak
Hi Søren, When you are in dumbledore mode, spoiler space you avoid being caught by the caretaker, get to pet the phoenix for extra energy, and in the new patch get to pick up the Headmaster's wand, the death stick! - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
In that case I'd say don't do it. There's always updates later on if you decide to go that route. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 25, 2007 11:03 AM

Re: [Audyssey] Monte bosses.

2007-11-25 Thread Shadow Dragon
I can honestly say you'd get my money for the game even if there were the promise of bosses. AKA you released it before christmas, but then released some sort of major version upgrade later that added bosses to the game and the like. I really do think bosses would add a whole new level of

[Audyssey] world of darkness

2007-11-25 Thread Bryan
Hi all, I've just started out in World of Darkness and I could use a nudge in the right direction. I went into the bedroom for a sleep and found myself in the operating rooms, but there seems to be nothing there. So I woke up, grabbed the cane, then the cane tip and key from the drawer in the

Re: [Audyssey] world of darkness

2007-11-25 Thread Bryan
Well never mind. I managed to find a message in the archives that explained it. Time is an illusion, lunchtime doubly so. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 25, 2007 12:16 PM Subject: [Audyssey] world

Re: [Audyssey] world of darkness

2007-11-25 Thread ian and riggs
you need to go in to the libbary and learn to read the braille book in their and it teaches you how to use the cane - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 25, 2007 7:16 PM Subject: [Audyssey] world of

Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Søren Jensen
Hi Phil. That's weird. It seems as I'm not in Dumbledore mode. The caretaker catch me, and the phoenex does nothing. Can I check if I'm in Dumbledore mode in other ways? Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message -

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
Because people have been waiting for the game for two years. I personally feel Thomas should release the game as is for now, then if he feels like it he can add onto it later in updates. Time is an illusion, lunchtime doubly so. - Original Message - From: Ryan Conroy [EMAIL PROTECTED]

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread william lomas
to be fair as well we have other games which we are waiting for such as raceway as well, that's a longer wait than monty ahs been so thomas no doubt wants to continue work on this without monty on his plate On 25 Nov 2007, at 21:49, Bryan wrote: Because people have been waiting for the game

Re: [Audyssey] The Poly Juice in Sarah

2007-11-25 Thread Phil Vlasak
Hi Søren, I am going by memory as to what the potion will do. I have changed it completely so I may have fixed more than just the bugs I found. Like I said it will not be long now as I am doing the final check on the things I changed. Phil - Original Message - From: Søren Jensen [EMAIL

Re: [Audyssey] Monte bosses.

2007-11-25 Thread Dark
Hello tom. Given the way the game works, you might considder bosses of a slightly different style which would nevertheless be easier to code into the game. I'm thinking, of the way bosses worked in the playstation platform games Pandemonium and Pandemonium 2. these were basically large game

Re: [Audyssey] Monte bosses.

2007-11-25 Thread shaun everiss
i honestly never thought about bosses, I say leave it as is. At 07:11 a.m. 26/11/2007, you wrote: Hi all, Over the last couple of days or so a few of you have suggested some sort of bosses for the game. Especially, for the final level. I will be honest about this and state I honestly had not

Re: [Audyssey] Monte bosses.

2007-11-25 Thread Charles Rivard
I personally perfer no bosses. I think you should sell the game as currently planned, then make an upgrade optional, for a price, or maybe put the feature as a toggle into the next version, again, for a price. By that time, other features can also be included. - Original Message -

Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-25 Thread Raul A. Gallegos
Dude, are you like addicted to beta testing? smile. It seems that any time there is even a hint of a new game, regardless of what it may be, there you are, wanting to test it. Reminds me of someone I know who has to stop at every gas station to purchase a lottery ticket. Just mostly kidding

[Audyssey] still here

2007-11-25 Thread Raul A. Gallegos
Hello everyone. Just wanted to drop a line that I'm still here. I have not been very active, but I've been monitoring the list, even if I have not responded. I have a mountain of electronic e-mail both at work and at home to go through. The last few weeks at work have been hectic. I'm deeply

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Raul A. Gallegos
One more change will introduce more time. That is what Tom wants to avoid. Shadow Dragon wrote: But that's the point. We've already made so many changes, what's one more change going to hurt? I mean the game is far, far from being the classic game it was, its got modernized sounds, its got

Re: [Audyssey] Monte bosses.

2007-11-25 Thread Raul A. Gallegos
Forget the bosses and release the game sooner than later is my vote. Most everyone has been waiting long enough. Thomas Ward wrote: Hi all, Over the last couple of days or so a few of you have suggested some sort of bosses for the game. Especially, for the final level. I will be honest

Re: [Audyssey] Draconis Entertainment News [23/November/2007]

2007-11-25 Thread shaun everiss
Well actually I am trying to get some experience, doing testing projects as in addition to having the blind games as a hobby test i want to make a job of it somewhere. I'm not just looking around, I'm actually supprised why no one has not asked me that question. I am serious about thinking

[Audyssey] Fw: Sryth: the Murk Temple

2007-11-25 Thread acarthon
Hi list and Bryan, I am not sure if I am doing something wrong, but I am trying to use the bronze disc, but I get the message that the disc doesn't have any special use here. I have examined the trees. Are these the right ones? Is this a bug in the game? Thanks, AC You put your item (Bronze

[Audyssey] {Spam?} Re: Monte bosses.

2007-11-25 Thread Timberwolf
I think the latter option would be cool, -- I agree that bosses would be cool, although its cool enough as it is, and if it needs a lot of re-writing, then I'm stuck between views here. - Tyler visit my website! http://www.valiant.789mb.com note: Make sure you have your speakers turned on to

Re: [Audyssey] Fw: Sryth: the Murk Temple

2007-11-25 Thread Bryan
You have to use it while the descriptions of the three trees is still on the screen. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 25, 2007 8:37 PM Subject: [Audyssey] Fw: Sryth: the Murk Temple Hi