I seem to remember several Wizards and Warriors games where you saw skulls 
as bosses. They were of course huge and required quite a few hits to bring 
down. You' either have to have four swords and then a constant supply of 
them in the area, or a single sword with unlimited uses, which might be 
problematic from a programmer's perspective.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, November 25, 2007 9:23 AM
Subject: Re: [Audyssey] Montezuma's Revenge News


> Hi Phil,
> Hmmm.... That wouldn't be too hard to introduce. One skull as sort of a
> boss skull. That is interesting.
>
> Phil Vlasak wrote:
>> Hi Tom,
>> I quite understand your having to stop game development to get the game
>> finished and ready to sell.
>> One suggestion for an upgrade so as not to introduce a new creature would 
>> be
>> to name the last scull,
>> Montezuma's scull.
>> As it might be the last obstacle before winning the game it could be
>> considered the boss scull.
>>  Hope you get many Christmas sales of the MR game.
>> Phil
>>
>
>
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