Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true kill it. In order to add any bosses, even one, I have to completely rewrite the attack code which will put the release passed Christmas.
Bryan wrote: > I seem to remember several Wizards and Warriors games where you saw skulls > as bosses. They were of course huge and required quite a few hits to bring > down. You' either have to have four swords and then a constant supply of > them in the area, or a single sword with unlimited uses, which might be > problematic from a programmer's perspective. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
