Hi,
In this instance both are going to be problematic because I had no 
bosses scheduled so the monsters don't have triditional HP values. All 
the if statements check for is weather you have a sword and if monster x 
is in range. If that is true kill it. In order to add any bosses, even 
one, I have to completely rewrite the attack code which will put the 
release passed Christmas.

Bryan wrote:
> I seem to remember several Wizards and Warriors games where you saw skulls 
> as bosses. They were of course huge and required quite a few hits to bring 
> down. You' either have to have four swords and then a constant supply of 
> them in the area, or a single sword with unlimited uses, which might be 
> problematic from a programmer's perspective.
> Time is an illusion, lunchtime doubly so.
>   


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