Hi Thomas,
Unfortunately for the view you are expressing here, the universal criteria is
precisely the aspect you seem to be dismissing.
I.E. the crowd itself is expressing the universality of what represents a
'good' audio game.
It may not be what I like, it may not be what you like, but it
Hi Tom.
I agree on the characteristics and on your thoughts regarding games and
inovation.
However, player base can also be a fickle guide, sinse a lot of other
factors such as documentation, advertising, recommendations etc can have a
large impact on the community.
One example of this are
Hi Tom.
Well sounds and music would be an issue, and of course being busy is a
problem, though my main concern with audio frogger would be the mechanics
side of things sinse unless you were able to correctly create the somewhat
unwieldy motions of the frog and represent to the player not just
I agree with Cara that the opinions of the players are what really counts. I
don't have a degree in marketing, but it's always fascinated me. In order to
market something, even if you've established that the majority wants Product A,
you still have to establish what it is about Product A that
Hi kara.
Interesting discussion. I'm afraid however you might be missrepresenting my
position in your arguement.
I did not claime either that people do not! have individualistic
preferences, or that they shouldn't, or that those preferences don't matter.
neither am I claiming essentially
I would agree that looking at the appeal of a game (or indeed anything
else), to a majority is indeed important, especially if the game is to be
sold.
That being said, there is far too much in terms of capitalism which assumes
this is the only measure of what is good, or even worse, attempts
Nope, but, still have it on a back-burner to get around to putting something
like that together at some stage myself, but, just not sure exactly how
would plan to handle it - most likely some or other form of team management,
at times ball-by-ball, or over-to-over interaction, or something,
Actually it doesn't disable auto healing. It just takes a lot longer.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in
Sharks aren't freshwater creatures.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
Sound effects CD's would be my guess.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
I'd also love to see an audio Frogs and Flies game. I'd planned to make one
with Audio Game Maker but as we all know that turned out to be a complete
and utter failure.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my
Well the bosses perhaps do have voices but that's it.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts
Mine as well. alf the time I can't even figure out what he's actuall trying
to ask. I realize English isn't his native language but still.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And
and cricket is a sport in australia where i am from as well, but don't know
any program language so couldn't write such a game. i love playing games
though.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Jacob Kruger ja...@blindza.co.za
To: Gamers
Hi Dark,
That's a real problem. I don't think one can accurately indicate where
the cars, trucks, and other vehicles are by audio alone in a game like
Frogger. Sure we can indicate speed by using pitch/frequency, we can
measure distance somewhat by volume, and the direction left/right via
Hi Bryan,
Yeah, I can see why. Audio Game Maker didn't have the mechanics of
making a decent version of Frogs and Flies let alone anything else.
Biggest problem was no ability to script and modify the game mechanics
the way one can with BGT.
Cheers!
On 5/15/14, Bryan Peterson
Hi Bryan,
Actually, I think there are a couple of species that are fresh water
sharks, but they aren't as large or as massive as their ocean going
cousins. Definitely not as big as the great white, tiger shark, or
hammerhead sharks.
Besides their fearsome reputation sharks aren't that dangerous
What about all the stories of shark attacks?
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
I wonder if the humans were an actually human voice slowed down. Maybe
those turretguns screams are the sounds of David getting frustrated with
coding. :)
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 12:35 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey]
The turret guns don't scream. What you hear is probably the machine's motor
as it rotates the gun. As for te bosses and mutant humans I would guess they
were humanor animal voices slowed down and altered in other ways.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
This is an interesting discussion. I can see that you need to have a
balance between popularity and individual preference as both Cara and
Dark indicate, and that the game needs to be simple to play, but have
depth and complexity to make it a good game.
But there another component that I
Hi Lori,
I am pretty sure the mutant humans were basically a human voice slowed
down to get that particular moaning sound. A lot of zombie effects are
created that way. In Mysteries of the Ancients the zombies are
basically just some guys doing ooh, ah, and growning, and they
were slowed down in
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
didn't leave bodies or guns behind when killed.
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
The turret guns
Exactly. They're not actually creatures.They're just machines that can't
actually move around. THey just rotate around a fixed point and spray
bullets everywhere.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting
Hi Bryan,
They unfortunately happen sometimes, but the consensus of marine
biologists is that they are rogue sharks. Most shark attacks involve
young sharks who are patrolling the coasts and young sharks are
apparently more likely to attack an unknown prey than older more
experienced sharks. I'm
Road kill! Deep fried frog legs for dinner!!
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday,
That makes sense.I wonder if the same could be said of wolves. I used to be
a fan of author Farley Mowatt, paritcularly his book NeverCr WOlf wich dealt
with the bad reputation wolves have. His research seemed to indicate that a
wolf or pack of wolves wouldn't attack just anything unless
I would think that representing 4 lanes of moving traffic would not be
easily done. If volume were the distance clue, some would drown out others,
so you wouldn't know the far lanes were busy. Maybe the lanes could be
spaced so that the frog could land between them and then you could wait
Hi,
I've played with the Descent into Madness, so I understand most of the
questions. I don't remember about the card reader, but I'll give you a hint
about the safe combination: Did you meet another guy who had been locked up
near the bathroom? I think you'll understand his voice better.
Hi,
I can't descent in to Madness to work on my computer.
I'm using windows 7 64 bit.
How should I go about playing the game?
I hope to hear from you soon.
Sincerely,
John Sanders
-Original Message-
From: Sharon Hooley
Sent: Thursday, May 15, 2014 5:43 PM
To: Gamers Discussion list
I was using windows XP, so I don't know.
Sent from my iPhone
On May 15, 2014, at 3:52 PM, jmtsand...@comcast.net wrote:
Hi,
I can't descent in to Madness to work on my computer.
I'm using windows 7 64 bit.
How should I go about playing the game?
I hope to hear from you soon.
Sincerely,
Hi Charles,
Somehow I don't think there would be enough of old Froggy left for
that. Especially, if he got smashed by a big truck. He would be a
grease spot on the road.
Go Froggy go. Hop your way to the top. Go Froggy go. Keep on hopping
and don't stop. Go Froggy go.
-Buckner Garsia, Froggy's
Hi Charles,
That's the problem. Having too many cars and trucks on the road would
mean that in effect they would drown out the other sounds and that
would make it hard to tell weather various cars were near or far.
Especially, considering a large truck with a big diesel engine would
naturally be
Hi Bryan,
Very true. Wolves often get an undeserved bad reputation, and are
often portrayed in movies and video games as vicious killers when in
reality they aren't really that vicious. In fact, they generally avoid
human beings wherever possible, and while not to be underestimated and
treated
Hi Lori,
Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corpse to leave behind.
Cheers!
On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
didn't
Hi Dark,
Well, there are a lot of factors to consider when discussing the
popularity of a certain game, and while commercialization may be a
contributing factor that is not the be all and end all of a certain
game's success.
To begin with as games are meant to be entertaining therefore it
stands
What type of game is sod?
---
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