Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread Cara Quinn
Hi Thomas, Unfortunately for the view you are expressing here, the universal criteria is precisely the aspect you seem to be dismissing. I.E. the crowd itself is expressing the universality of what represents a 'good' audio game. It may not be what I like, it may not be what you like, but it

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread dark
Hi Tom. I agree on the characteristics and on your thoughts regarding games and inovation. However, player base can also be a fickle guide, sinse a lot of other factors such as documentation, advertising, recommendations etc can have a large impact on the community. One example of this are

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread dark
Hi Tom. Well sounds and music would be an issue, and of course being busy is a problem, though my main concern with audio frogger would be the mechanics side of things sinse unless you were able to correctly create the somewhat unwieldy motions of the frog and represent to the player not just

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread Teresa Cochran
I agree with Cara that the opinions of the players are what really counts. I don't have a degree in marketing, but it's always fascinated me. In order to market something, even if you've established that the majority wants Product A, you still have to establish what it is about Product A that

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread dark
Hi kara. Interesting discussion. I'm afraid however you might be missrepresenting my position in your arguement. I did not claime either that people do not! have individualistic preferences, or that they shouldn't, or that those preferences don't matter. neither am I claiming essentially

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread dark
I would agree that looking at the appeal of a game (or indeed anything else), to a majority is indeed important, especially if the game is to be sold. That being said, there is far too much in terms of capitalism which assumes this is the only measure of what is good, or even worse, attempts

Re: [Audyssey] cricket audio game

2014-05-15 Thread Jacob Kruger
Nope, but, still have it on a back-burner to get around to putting something like that together at some stage myself, but, just not sure exactly how would plan to handle it - most likely some or other form of team management, at times ball-by-ball, or over-to-over interaction, or something,

Re: [Audyssey] Sod Walkthrough.

2014-05-15 Thread Bryan Peterson
Actually it doesn't disable auto healing. It just takes a lot longer. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
Sharks aren't freshwater creatures. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
Sound effects CD's would be my guess. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Bryan Peterson
I'd also love to see an audio Frogs and Flies game. I'd planned to make one with Audio Game Maker but as we all know that turned out to be a complete and utter failure. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
Well the bosses perhaps do have voices but that's it. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts

Re: [Audyssey] Descent into madness

2014-05-15 Thread Bryan Peterson
Mine as well. alf the time I can't even figure out what he's actuall trying to ask. I realize English isn't his native language but still. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And

Re: [Audyssey] cricket audio game

2014-05-15 Thread Lisa Hayes
and cricket is a sport in australia where i am from as well, but don't know any program language so couldn't write such a game. i love playing games though. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Dark, That's a real problem. I don't think one can accurately indicate where the cars, trucks, and other vehicles are by audio alone in a game like Frogger. Sure we can indicate speed by using pitch/frequency, we can measure distance somewhat by volume, and the direction left/right via

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Bryan, Yeah, I can see why. Audio Game Maker didn't have the mechanics of making a decent version of Frogs and Flies let alone anything else. Biggest problem was no ability to script and modify the game mechanics the way one can with BGT. Cheers! On 5/15/14, Bryan Peterson

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Bryan, Actually, I think there are a couple of species that are fresh water sharks, but they aren't as large or as massive as their ocean going cousins. Definitely not as big as the great white, tiger shark, or hammerhead sharks. Besides their fearsome reputation sharks aren't that dangerous

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
What about all the stories of shark attacks? Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] SOD voices

2014-05-15 Thread Lori Duncan
I wonder if the humans were an actually human voice slowed down. Maybe those turretguns screams are the sounds of David getting frustrated with coding. :) -Original Message- From: Bryan Peterson Sent: Thursday, May 15, 2014 12:35 PM To: gamers@audyssey.org Subject: Re: [Audyssey]

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
The turret guns don't scream. What you hear is probably the machine's motor as it rotates the gun. As for te bosses and mutant humans I would guess they were humanor animal voices slowed down and altered in other ways. Oh freddled gruntbuggly, thy micturations are to me as plurdled

[Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread Eleanor
This is an interesting discussion. I can see that you need to have a balance between popularity and individual preference as both Cara and Dark indicate, and that the game needs to be simple to play, but have depth and complexity to make it a good game. But there another component that I

Re: [Audyssey] SOD voices

2014-05-15 Thread Thomas Ward
Hi Lori, I am pretty sure the mutant humans were basically a human voice slowed down to get that particular moaning sound. A lot of zombie effects are created that way. In Mysteries of the Ancients the zombies are basically just some guys doing ooh, ah, and growning, and they were slowed down in

Re: [Audyssey] SOD voices

2014-05-15 Thread Lori Duncan
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but didn't leave bodies or guns behind when killed. -Original Message- From: Bryan Peterson Sent: Thursday, May 15, 2014 5:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices The turret guns

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
Exactly. They're not actually creatures.They're just machines that can't actually move around. THey just rotate around a fixed point and spray bullets everywhere. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Bryan, They unfortunately happen sometimes, but the consensus of marine biologists is that they are rogue sharks. Most shark attacks involve young sharks who are patrolling the coasts and young sharks are apparently more likely to attack an unknown prey than older more experienced sharks. I'm

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-15 Thread Charles Rivard
Road kill! Deep fried frog legs for dinner!! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Bryan Peterson
That makes sense.I wonder if the same could be said of wolves. I used to be a fan of author Farley Mowatt, paritcularly his book NeverCr WOlf wich dealt with the bad reputation wolves have. His research seemed to indicate that a wolf or pack of wolves wouldn't attack just anything unless

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Charles Rivard
I would think that representing 4 lanes of moving traffic would not be easily done. If volume were the distance clue, some would drown out others, so you wouldn't know the far lanes were busy. Maybe the lanes could be spaced so that the frog could land between them and then you could wait

Re: [Audyssey] Descent into madness

2014-05-15 Thread Sharon Hooley
Hi, I've played with the Descent into Madness, so I understand most of the questions. I don't remember about the card reader, but I'll give you a hint about the safe combination: Did you meet another guy who had been locked up near the bathroom? I think you'll understand his voice better.

Re: [Audyssey] Descent into madness

2014-05-15 Thread jmtsanders
Hi, I can't descent in to Madness to work on my computer. I'm using windows 7 64 bit. How should I go about playing the game? I hope to hear from you soon. Sincerely, John Sanders -Original Message- From: Sharon Hooley Sent: Thursday, May 15, 2014 5:43 PM To: Gamers Discussion list

Re: [Audyssey] Descent into madness

2014-05-15 Thread Sharon Hooley
I was using windows XP, so I don't know. Sent from my iPhone On May 15, 2014, at 3:52 PM, jmtsand...@comcast.net wrote: Hi, I can't descent in to Madness to work on my computer. I'm using windows 7 64 bit. How should I go about playing the game? I hope to hear from you soon. Sincerely,

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Charles, Somehow I don't think there would be enough of old Froggy left for that. Especially, if he got smashed by a big truck. He would be a grease spot on the road. Go Froggy go. Hop your way to the top. Go Froggy go. Keep on hopping and don't stop. Go Froggy go. -Buckner Garsia, Froggy's

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Charles, That's the problem. Having too many cars and trucks on the road would mean that in effect they would drown out the other sounds and that would make it hard to tell weather various cars were near or far. Especially, considering a large truck with a big diesel engine would naturally be

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Bryan, Very true. Wolves often get an undeserved bad reputation, and are often portrayed in movies and video games as vicious killers when in reality they aren't really that vicious. In fact, they generally avoid human beings wherever possible, and while not to be underestimated and treated

Re: [Audyssey] SOD voices

2014-05-15 Thread Thomas Ward
Hi Lori, Yes, precisely. The turret guns are a machine and they explode when you destroy them. Therefore there is no corpse to leave behind. Cheers! On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote: Ah, is that why the turret guns don't have corpses, they'd shoot at you, but didn't

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-15 Thread Thomas Ward
Hi Dark, Well, there are a lot of factors to consider when discussing the popularity of a certain game, and while commercialization may be a contributing factor that is not the be all and end all of a certain game's success. To begin with as games are meant to be entertaining therefore it stands

[Audyssey] What is SOD?

2014-05-15 Thread Keith S
What type of game is sod? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are