Actually it doesn't disable auto healing. It just takes a lot longer.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: ishan dhami
Sent: Wednesday, May 14, 2014 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.

the only harm of coffee machine is that when you drank a lot of coffee
and then back by med kits it will disable the auto healing feature.
If you are at 73 per cent it will stay at this .
Hi lindsay don't go to the audiogames temporary link
I have sent the walkthrough of bryan by my dropbox
Please download it and begin to play
don't forget the major updates.
O dood don't be rude!
Smilee!
Ishan

On 5/14/14, Bryan Peterson <[email protected]> wrote:
Or you save them for the coffee machine. LOL.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.

Hi Dark,

Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out of the game alive with only one or two med kits
in reserve to take on the Boss. That was challenging to say the least.
Now days I can apply them more strategically and not worry so much
about running out.

Cheers!


On 5/14/14, dark <[email protected]> wrote:
Personally i rather like the auto healing myself, sinse it means you
don't
have to be super stingy with the medkits and can use them tactically in
battle. i remember when I first had shades 1.0 I'd never use a med kit in

a

fight sinse I didn't like the idea of saving and getting to a point where

I

had no medkits, couldn't find any others and was thus stuck far towards
the

end of the game with little energy or possibility of healing, which I
have
seen happen before in games with only one life and no breaks between
levels

to recover energy.

of course, had david included static healing stations, say medical bays
that

acted like a med kit and healed you to full but were static, or had some
sort of respawning enemy who offered health boosts when killed on a
random
basis, auto healing wouldn't be necessary.

Beware the grue!

Dark.

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