Hi all.
I've just looked and Park Boss has been downloaded 3209 times in the year
and a half since launch.
I've know idea how this compares to other games out there but does give an
indication of the potential user base for windows based audio games.
Thanks.
Nick.
On Saturday, 28 May 2016, Lisa
Thanks Phil.
On Friday, 27 May 2016, Bryan Peterson wrote:
> LOL judging by my performance so farit's probably a good thing I'[m not
> likely to ever be asked to run a park in real life. I obviously need to
> rethink things a bit.
>
> -Original Message-
yep. I am still in my spare time.
Thanks.
Nick.
N A Soft.
On Thursday, 26 May 2016, Ron Kolesar wrote:
> Anyone still writing windows games for our old pc’s?
> Ron who misses the Three-D Velocity flight simulator project.
> ---
> Gamers mailing list __
Hi.
John has said what I would so the only bit ill add is a link to its website
which is www.ndadamson.com.
Thanks.
Nick.
On 24 Aug 2015, at 17:38, Dacia Cole dacia.l...@gmail.com wrote:
Hi,
I've seen a lot about Park Boss lately. What is it, where can I get
it, and does it cost?
Thanks John.
Nick.
On 24 Aug 2015, at 17:54, john jpcarnemo...@gmail.com wrote:
Park boss is an amusement park simulater.
Build rides, make snacks, run advertisement campaigns and manage your
workers to hopefully end up with more money than you started with.
I don't remember the link
Hi.
When you start your park is closed.
To open it go to the office and select attraction management. The option to
open the park is in that menu.
Hope this helps.
Nick.
On 23 Aug 2015, at 12:13, Dorothy Martin doroth...@samobile.net wrote:
Hello,
I m in the process of getting the
it should take some time to build attractions as well. maybe have
sounds of construction going on for a few moments and then the
attraction is built.
follow me on twitter @joshknnd1982
On 8/21/2015 4:48 PM, Nick Adamson wrote:
Hi josh.
Other people have had this problem. I think
Hi josh.
Other people have had this problem. I think there is a bug in this area.
Thanks.
Nick.
On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:
hi
in park boss when i bought 80 more squares of land. I then extended my
monorail stations so they would cover the new area.
Hi Josh.
Thanks for the suggestions, I'll add them to my list, although I do agree with
Charles, I don't want to take the challenge away.
As for the top left issue, I think you've miss understood the prompt.
Its all about the ride your placing. When you are placing an attraction that is
more
Hi Josh.
Thomas is right, this isn't a bug. The closing of the park for a week has a
massive impact on your bank ballence and customer satisfaction. It's an event
you can't just ignore.
Id suggest if it happens again go all out to get people back in to the park.
Advertising and a temporary
Hi all.
The content of this thread is making me a little uncomfortable.
You may not agree with what has happened but encouraging piracy and personal
attacks makes no one look good and especially from people normally respected in
our community.
As there is nothing you can do about the Q9
An alternative is to set up contacts with resellers around the world who go to
the conventions already but often they take commission.
On 15 Jun 2015, at 16:17, dark d...@xgam.org wrote:
Hi Tom.
Conventions might be problematic, partiuclarly sinse they only cover certain
Hi dark.
There's a couple of factors at play.
As has already has been said, game development can take some time and keeping
volunteers interested in the medium to long term is quite difficult.
Also following through on commitments can be an issue. As an example, when
developing Park Boss I
Speaking from experience on this one.
For me to spend 8 hours a day at work programming, to come home and do family
things and then spend the evenings coding a game can be hard going. It also has
to be a game that has really grabbed my interest as was the case with dotris
and Park Boss.
A
Hi Michael.
I think the answer to meany of your points comes down to 2 related things,
money and scale.
Most of the mainstream games you listed are sold in there hundreds of thousands
of copies. This level of sales enables money to be spent on infrastructure like
data centres, support staff
In theory all this could be done. It's more complex than you'd think to develop
one of these very large game worlds.
I'd also guess your over estimating how much money can be made to support on
going development. If I were a developer trying to live on developing audio
games it would make the
Hi.
Generally Thomas is right but there is one other reason to get more land.
Each time you buy more land the maximum number of visitors you can get in the
park goes up.
Thanks.
Nick.
On 12 Dec 2014, at 06:22, Thomas Ward thomasward1...@gmail.com wrote:
Hi Ishan,
It can help if
.
I got bankrupt but with the hundred percentage of customers satisfaction
level.
Thanks all the members.
I think Mr nick should continue the development of these types of games.
Thanks
Ishan
On 12/7/14, Nick Adamson n...@ndadamson.com wrote:
Hi Ishan ,
All the advice you've been given
Hi Ishan ,
All the advice you've been given is right.
The phrase, you've got to spend money to make some springs to mind.
As John says in real life most big companies don't make a profit when they
first open, it takes time. Advertising may help.
As to your point about overdraft there is one.
Hi.
I use audasity.
I second Thomas's comments. It can be a bit tricky but once you get the hang of
it, it's pretty nice.
Thanks.
Nick
On 14 Oct 2014, at 05:28, Thomas Ward thomasward1...@gmail.com wrote:
Hi Ishan,
Most of the time if I am working in Windows I use Goldwave latest
Hi all
Thomas is spot on here.
The park report is not inaccurate, it just doesn't look at the human side of
running a business.
Also, you can pay the staff the suggested wages, they won't be happy but they
won't strike unless you get more visitors.
In terms of negotiation, all you have to do
Hi.
Check out the cost management screen.
Thanks.
Nick
On 2 Oct 2014, at 12:07, Charles Rivard wee1s...@fidnet.com wrote:
When building in a food court, I don't see where to set the prices of foods
and drinks. Any tips? Thanks.
---
Be positive! When it comes to being defeated,
Hi Emily.
Thanks for the suggestion, I'll add it to my todo list.
Thanks
Nick
On 1 Oct 2014, at 12:11, emily fallenange...@mail.com wrote:
hi.
i think in park boss it would be pretty cool if you could name your park
what does everybody think
---
Gamers mailing list __
Hi.
The logic is that you use all your money to bye the land for your new park.
A number of people have said they don't like this so I'm thinking about options
For an update
Thanks.
Nick
On 30 Sep 2014, at 14:26, Josh Kennedy joshknnd1...@gmail.com wrote:
yes I got several offers to
Hi.
I guess you aren't charging enough for tickets.
Thanks.
Nick.
On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com wrote:
Ok, thanks. A bit off topic for the subject, but I'm really having an issue
here. I've gotten to week 46, and I'm running into money problems. There
: Nick Adamson n...@ndadamson.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 27, 2014 3:33 PM
Subject: Re: [Audyssey] Announcing the first release of Park Boss,an
amusement park simulator.
Hi.
I'm working on it.
Need to find a better place to host the download
Hi.
From the main menu there is an option to setup the sapi voice including speed.
Thanks.
Nick.
On 27 Sep 2014, at 08:16, william lomas w.lo...@icloud.com wrote:
wish could use nvda or jaws as using sapi slow :) but seems good game
On Sep 27, 2014, at 8:06 AM, Nick Adamson n
, at 8:55 AM, Nick Adamson n...@ndadamson.com wrote:
Hi.
From the main menu there is an option to setup the sapi voice including
speed.
Thanks.
Nick.
On 27 Sep 2014, at 08:16, william lomas w.lo...@icloud.com wrote:
wish could use nvda or jaws as using sapi slow :) but seems good
Hi.
Www.ndadamson.com
Thanks
Nick
On 26 Sep 2014, at 08:12, lenron brown lenro...@gmail.com wrote:
can someone please post the link
On 9/26/14, Ian McNamara ianmcnamar...@gmail.com wrote:
Sounds great, i've watched my brother and his friends play theme park and
theme hospital games
Hi.
I'm working on it.
Need to find a better place to host the download rather than dropbox.
Thanks.
Nick.
On 27 Sep 2014, at 00:06, James Howard coldshadow...@gmail.com wrote:
Hi. I just tried to download this, and got an error, from the db link
you have it set to point to. it says.
Have you ever been to an amusement park and thought that it would be easy to
run or you could do a better job?
Do you want to play an audio only game that doesn't depend on quick reactions
but uses your brain to work things out?
Have you ever wanted to hit a sock stuffed with paper with a
. What would you advise me to do?
Best!
Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: Nick Adamson n...@ndadamson.com
To: gamers@audyssey.org
Sent: Thursday, September 25, 2014 11:54 PM
Subject: [Audyssey] Announcing the first release of Park Boss
Hi all.
Park Boss is the next audio game from N A Soft where you build and run your own
amusement park.
It's currently being tested and I'm hoping to release in the next couple of
months, but until then check out the trailer Park Boss Trailer. The next
release from N A Soft.
Hi.
It's
https://audioboo.fm/boos/2394909-park-boss-trailer-the-next-release-from-n-a-soft-parkboss
Thanks.
Nick
On 14 Aug 2014, at 16:00, Josh joshknnd1...@gmail.com wrote:
can you post the link for the traylor
The hungry robot ate my signature so that is why I no longer have one!
Hi Cara
Thanks for posting this reminder that developers have lives and other stuff
going on out side of development. As the other target of tims comment I do
enjoy digs like this.
NickOn 26 Jul 2014, at 02:57, Cara Quinn caraqu...@caraquinn.com wrote:
HI Tim,
With all due respect, in
Hi all
N A Soft is developing a new audio game called Park Boss. It's an amusement
park simulator where you build and manage a theme park.
I'm looking for voices of ride operators and park visitors.
So if you like the idea of appearing in an audio game and have something you
can record on then
Thanks Sean.
Would anyone like to list some pros and cons for TDV vs zero sight.
Wich has the best replay value and variation of missions.
Thanks.
Nick
On 13 Nov 2013, at 20:35, shaun everiss sm.ever...@gmail.com wrote:
yes nick.
There are.
1. ms flight simulator x with its your plane.
Hi all.
I'm thinking about getting a flight sim and was after recommendations.
As I understand it there are 2 options. 0sight or 3d valosity. Are there any
others?
Would like to hear thoughts regarding which one has the best replay value and
game narrative and which one is more realistic.
Hi.
If you put the Braillenote in to terminal mode and connect it to a pc then you
can play Dotris, a tetris like game played on a Braille display.
Www.ndadamson.com for more info.
Thamks
Nick.
On 8 Aug 2013, at 19:23, Tyler programmer...@comcast.net wrote:
I am a member of a Braillenote
is that supported?
but of course, hardly anyone has a display
On 11 Nov 2012, at 07:52, Nick Adamson n...@ndadamson.com wrote:
Hi.
When you asked about your display when I first released Dotris I did some
research for you I've just checked and I emailed you the suggestion to give
it a try as I'd found
worked. I tried to auto detect devices, still
nothing.
Sent from my iPod with gmail
On 11 Nov 2012, at 02:20, Nick Adamson n...@ndadamson.com wrote:
Hi.
Yep. Both the old and new versions of that displays are supported.
From what I've read more displays are supported by SAM than
, at 09:24, william lomas will.d.lo...@gmail.com wrote:
how do we paly the game is a manual available before i install it?
On 11 Nov 2012, at 08:55, Nick Adamson n...@ndadamson.com wrote:
Hi.
I've sent an email to dolphin, I'm an expecting a answer back tomorrow. Will
let you know what I
happy to make a donation.
You really have put something incredible together. You should be commended
for your work, and Clear Vision definitely deserves the assistance.
All the best,
Ryan
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson
Hi all.
Well N A Soft released Dotris, our game for Braille displays about a month
ago and today we had our 100th download. Something which seems quite hard to
Believe.
As I'm sure your all aware that Dotris was developed to publicize Braille,
something I've been doing with a small UK based
not have the
funds to donate to something like Clear Vision at this time.
On 11/10/12, Nick Adamson n...@ndadamson.com wrote:
Hi all.
Well N A Soft released Dotris, our game for Braille displays about a month
ago and today we had our 100th download. Something which seems quite hard
Hi.
When you asked about your display when I first released Dotris I did some
research for you I've just checked and I emailed you the suggestion to give it
a try as I'd found indications online. Did you try it?
I'll ask dolphin support about this display to get a definitive answer.
Thanks
Hi all.
So dotris has been out for just under a week and weve had 45 downloads so far.
As its my first game release I'd be really interested to here what players
think of it and what your highest score is.
Thanks
Nick
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
: Valiant8086 valiant8...@lavabit.com
To: Nick Adamson n...@ndadamson.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, October 13, 2012 11:04 PM
Subject: Re: [Audyssey] N A Soft is proud to release our First title, Dotris,
in support of the Clear Vision Library
Hi all.
I
.
- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Nick Adamson n...@ndadamson.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, October 13, 2012 11:04 PM
Subject: Re: [Audyssey] N A Soft is proud to release our First title,
Dotris, in support of the Clear
N A Soft is proud to release our First title, Dotris, in support of the
Clear Vision Library
Hi All.
I'm Nick from N A Soft and today I'm pleased to announce the release of our
first Game for the blind, Dotris.
Dotris is a computer game specifically designed for the blind which is
unique
Hi.
blind fold pingpong is the game i think.
thanks.
Nick
On 5 Oct 2012, at 01:58, michael barnes c...@samobile.net wrote:
Hello, All.
I was looking for an iPhone game that I had on my iPhone awhile back, but
can't remember the name.
The game was were you bounce a ball on the paddle until
Hi All.
Just thought I'd write a quick post to let you know what's going on with N A
Soft.
A couple of months a go I requested testers for a game I've been working on.
Thanks to those who responded Dotris is in the final stage of testing and
the release is imminent. This is an absolutely
Hi Tom.
I'm not using letters as such, more the shape. because of ownership reasons i
can't make it to close to the original, but hopefully it'll have all the things
that make tetris fun with out getting me sued.
if this works thenit does present a number of avenues of investigation, sudoko
regards,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Adamson
Sent: 02 August 2012 20:46
To: gamers@audyssey.org
Subject: [Audyssey] N A Soft is back and I'm looking for some testers with
Braille displays.
Hi All
Thanks.
Nick
Sent from my iPhone
On 5 Aug 2012, at 12:14, shaun everiss sm.ever...@gmail.com wrote:
Hi
Nick what happened to flight commander.
will we see it or not.
At 08:45 p.m. 2/08/2012 +0100, you wrote:
Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years
?
At 03:45 PM 8/2/2012, you wrote:
Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years ago
on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind gaming
community for ages but I'm back and after some software testers for a new
. Don't let anyone diminish that.
All the best,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Adamson
Sent: Sunday, August 05, 2012 11:32 AM
To: Trouble
Cc: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft
Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years ago
on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind gaming
community for ages but I'm back and after some software testers for a new
game I'm working
audio gaming and in a lot of cases the action moves too
fast to review the information via braille. Speech feedback is much
much quicker in an arcade, FPS, or side-scroller so most accessible
game developers don't bother with braille display support.
Cheers!
On 8/2/12, Nick Adamson n
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