Re: [Audyssey] Ambience in Swamp

2012-05-10 Thread Dakotah Rickard
about some soft rain sounds, like in gtc but softer. -- From: Christopher Bartlett themusicalbre...@gmail.com Sent: Tuesday, May 08, 2012 8:45 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp

Re: [Audyssey] Ambience in Swamp

2012-05-08 Thread Christopher Bartlett
] On Behalf Of Lori Duncan Sent: Monday, May 07, 2012 3:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ambience in Swamp It makes sense being as Swamp is an audio game to have different sounds, and for people who wouldn't want background ambience, it could always be muted like the music

Re: [Audyssey] Ambience in Swamp

2012-05-08 Thread Lori Duncan
What about some soft rain sounds, like in gtc but softer. -- From: Christopher Bartlett themusicalbre...@gmail.com Sent: Tuesday, May 08, 2012 8:45 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp

[Audyssey] Ambience in Swamp

2012-05-07 Thread Lori Duncan
Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds, but soft so it doesn't distract from zombey steps. It would also give clues to where doorways to the outside are,

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread lenron brown
yeh that would be cool noises of the swamp. On 5/7/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds, but soft so

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread Steady Goh
lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Monday, May 07, 2012 7:54 PM Subject: [Audyssey] Ambience in Swamp Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread john
+0100 Subject: [Audyssey] Ambience in Swamp Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds, but soft so it doesn't distract from zombey steps. It would also give

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread Tomasz Tworek
Or for sure not, for me navigaing on the maps using only coordinates is the most stupid idea, but really popular in audio games sadly. I listed this one on AG.net's thread but ofcurse as always, evryone drop it down, good to see someone si thinking in the same way, cause audio game without

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread Lori Duncan
@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp Or for sure not, for me navigaing on the maps using only coordinates is the most stupid idea, but really popular in audio games sadly. I listed this one on AG.net's thread but ofcurse as always, evryone drop it down, good to see someone si

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread lenron brown
. -- From: Tomasz Tworek seal11...@gmail.com Sent: Monday, May 07, 2012 5:48 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp Or for sure not, for me navigaing on the maps using only coordinates is the most stupid idea, but really

Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread Lori Duncan
for us people who use sound orrintation. -- From: lenron brown lenro...@gmail.com Sent: Monday, May 07, 2012 7:57 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp agreed i could find the elavator easier if i