about some soft rain sounds, like in gtc but softer.
--
From: Christopher Bartlett themusicalbre...@gmail.com
Sent: Tuesday, May 08, 2012 8:45 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp
] On
Behalf Of Lori Duncan
Sent: Monday, May 07, 2012 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ambience in Swamp
It makes sense being as Swamp is an audio game to have different sounds, and
for people who wouldn't want background ambience, it could always be muted
like the music
What about some soft rain sounds, like in gtc but softer.
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From: Christopher Bartlett themusicalbre...@gmail.com
Sent: Tuesday, May 08, 2012 8:45 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp
Hi Kai, I was wondering to make navigation in swamp easier if we could
possibley have some form of background ambience, like insects chirping, maybe
some night time sort of sounds, but soft so it doesn't distract from zombey
steps. It would also give clues to where doorways to the outside are,
yeh that would be cool noises of the swamp.
On 5/7/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Kai, I was wondering to make navigation in swamp easier if we could
possibley have some form of background ambience, like insects chirping,
maybe some night time sort of sounds, but soft so
lori_dunca...@hotmail.com
To: gamers@audyssey.org
Sent: Monday, May 07, 2012 7:54 PM
Subject: [Audyssey] Ambience in Swamp
Hi Kai, I was wondering to make navigation in swamp easier if we could
possibley have some form of background ambience, like insects chirping,
maybe some night time sort of sounds
+0100
Subject: [Audyssey] Ambience in Swamp
Hi Kai, I was wondering to make navigation in swamp easier if we
could possibley have some form of background ambience, like
insects chirping, maybe some night time sort of sounds, but soft
so it doesn't distract from zombey steps. It would also give
Or for sure not, for me navigaing on the maps using only coordinates is
the most stupid idea, but really popular in audio games sadly. I listed
this one on AG.net's thread but ofcurse as always, evryone drop it down,
good to see someone si thinking in the same way, cause audio game
without
@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp
Or for sure not, for me navigaing on the maps using only coordinates is
the most stupid idea, but really popular in audio games sadly. I listed
this one on AG.net's thread but ofcurse as always, evryone drop it down,
good to see someone si
.
--
From: Tomasz Tworek seal11...@gmail.com
Sent: Monday, May 07, 2012 5:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp
Or for sure not, for me navigaing on the maps using only coordinates is
the most stupid idea, but really
for us
people who use sound orrintation.
--
From: lenron brown lenro...@gmail.com
Sent: Monday, May 07, 2012 7:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp
agreed i could find the elavator easier if i
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