@audyssey.org
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
Date: Thu, 8 Feb 2007 05:33:56 -
hi all i have sent this as a private message to gamehawk but i am going to
send it to the list to jus incase some one is wundering the same as me.
will any programming knollidge be needed
Hi,
While I recognise a need for simplicity with your project I wonder if it
would be possible to put in a few conditional operators such as if,
then, else.
I've often noticed many game scripts for scripting missions or game
expantions don't allow for enough flexability when conditions are
gamehawk [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 08, 2007 1:20 PM
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
As I replied to Ian, no true programming knowledge should be needed, but I
intended to use 3-5 simple commands in the text files to allow
: gamehawk gamehawk [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 08, 2007 12:20 PM
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
As I replied to Ian, no true programming knowledge should be needed, but I
intended to use 3-5 simple commands in the text files
Creator (AAC) from Gamehawk
Hi,
While I recognise a need for simplicity with your project I wonder if it
would be possible to put in a few conditional operators such as if,
then, else.
I've often noticed many game scripts for scripting missions or game
expantions don't allow for enough
Adventure Creator (AAC) from Gamehawk
Hi,
While I recognise a need for simplicity with your project I wonder if it
would be possible to put in a few conditional operators such as if,
then, else.
I've often noticed many game scripts for scripting missions or game
expantions don't allow for enough
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
Date: Thu, 08 Feb 2007 08:30:49 -0500
Hi,
While I recognise a need for simplicity with your project I wonder if it
would be possible to put in a few conditional operators such as if,
then, else.
I've often noticed many game scripts
Hello again,
As some of you know, I've been toying with the idea of an audio adventure
creation tool (refer to mails about Blind Game Authoring Tool). I have been
toying with Visual Basic Express and have found out how to use all the
methods that I need to get some functioning software. To
: Thursday, February 08, 2007 12:20 AM
Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
Hello again,
As some of you know, I've been toying with the idea of an audio adventure
creation tool (refer to mails about Blind Game Authoring Tool). I have
been
toying with Visual Basic Express