Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread gamehawk gamehawk
@audyssey.org Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk Date: Thu, 8 Feb 2007 05:33:56 - hi all i have sent this as a private message to gamehawk but i am going to send it to the list to jus incase some one is wundering the same as me. will any programming knollidge be needed

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Thomas Ward
Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough flexability when conditions are

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Davy Kager
gamehawk [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 08, 2007 1:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files to allow

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Dark
: gamehawk gamehawk [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 08, 2007 12:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Dark
Creator (AAC) from Gamehawk Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Davy Kager
Adventure Creator (AAC) from Gamehawk Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread gamehawk gamehawk
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk Date: Thu, 08 Feb 2007 08:30:49 -0500 Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts

[Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-07 Thread gamehawk gamehawk
Hello again, As some of you know, I've been toying with the idea of an audio adventure creation tool (refer to mails about Blind Game Authoring Tool). I have been toying with Visual Basic Express and have found out how to use all the methods that I need to get some functioning software. To

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-07 Thread ian and riggs
: Thursday, February 08, 2007 12:20 AM Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk Hello again, As some of you know, I've been toying with the idea of an audio adventure creation tool (refer to mails about Blind Game Authoring Tool). I have been toying with Visual Basic Express