the program should you want to.
regards,
damien
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 13, 2006 12:56 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files
That was not a wise move, i think.
- Original
Hello,
The method of sound packing that Tom's aware of was employed in some of
our titles, but we have long since abandoned it. The pinball table
sounds themselves are packed in a way to discourage hacking.
A dedicated hacker could doubtless extract the sound data, but would be
hard pressed
, 2006 5:23 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files
Hello,
The method of sound packing that Tom's aware of was employed in some of
our titles, but we have long since abandoned it. The pinball table
sounds themselves are packed in a way to discourage hacking.
A dedicated hacker
Hi Josh,
Glad to here that. I was dismayed to see that ESP Raceway was using
such a well known packing format, and that there are plenty of crackers
out there that could pick it up in 10 seconds or less.
Draconis Entertainment wrote:
Hello,
The method of sound packing that Tom's aware of
Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme files
into wave files? The reason is because I would like to make old man Stanley
sound like old dalek Stanley.
Samuel Wilkins
Email [EMAIL PROTECTED]
Skype Cleverclogs6953
MSN Instant Messenger [EMAIL PROTECTED]
A O L
Pinball Extreme Files
Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
files into wave files? The reason is because I would like to make old man
Stanley sound like old dalek Stanley.
Samuel Wilkins
Email [EMAIL PROTECTED]
Skype Cleverclogs6953
MSN Instant Messenger
: [Audyssey] ESP Pinball Extreme Files
Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
files into wave files? The reason is because I would like to make old
man
Stanley sound like old dalek Stanley.
Samuel Wilkins
Email [EMAIL PROTECTED]
Skype Cleverclogs6953
MSN Instant
Hi,
Also there is another way to secure sound effects and it is about as
full proof as it gets. In Visual C++ you can clude your effects as a
resource, and compile it directly in to the *.exe file. It pretty much
insures no one will get at them. You can also build them in to a *.dll
and
Lol! /good one Charles. Welcome back to the list. Grin.
Charles Rivard wrote:
Tom: Don't shoot your feet off. If you did, you would never be able to be
out standing in your field.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe
You sure that is not the size of Alaska. Which is bigger BTW? Texas or
Alaska. I forget. Also, I failed this subject in social studies back in
grade school. LOL.
* Thomas Ward [EMAIL PROTECTED] [2006-11-12 13:38]:
Hi,
Also there is another way to secure sound effects and it is about as
-
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 8:37 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files
Hi,
Also there is another way to secure sound effects and it is about as
full proof as it gets. In Visual C++ you can clude
That was not a wise move, i think.
- Original Message -
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 6:04 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files
well that is quite easy to hack, unless you
hi tom, see the msg i posted to you off list.
You were talking about pak files and that they were week and esp files.
Read my message.
I hope thats clue enough for you.
You are making a mistake with the esp extention.
At 05:31 AM 11/13/2006, Thomas Ward wrote:
Hi,
That is correct. If a game
13 matches
Mail list logo